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/**
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* Author: dkanus
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* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
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* License: GPL
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class AcediaEnvironment extends AcediaObject
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config(AcediaSystem);
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//! API for management of running `Feature`s and loaded packages.
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//!
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//! Instance of this class will be used by Acedia to manage resources available
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//! from different packages like `Feature`s and such other etc..
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//! This is mostly necessary to implement Acedia loader (and, possibly,
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//! its alternatives) that would load available packages and enable `Feature`s
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//! admin wants to be enabled.
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var private bool acediaShutDown;
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var private array< class<_manifest> > availablePackages;
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var private array< class<Feature> > availableFeatures;
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var private array<Feature> enabledFeatures;
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var private array<int> enabledFeaturesLifeVersions;
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var private string manifestSuffix;
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var private const config bool debugMode;
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var private LoggerAPI.Definition infoRegisteringPackage, infoAlreadyRegistered;
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var private LoggerAPI.Definition errNotRegistered, errFeatureAlreadyEnabled;
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var private LoggerAPI.Definition warnFeatureAlreadyEnabled;
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var private LoggerAPI.Definition errFeatureClassAlreadyEnabled;
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var private SimpleSignal onShutdownSignal;
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var private SimpleSignal onShutdownSystemSignal;
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var private Environment_FeatureEnabled_Signal onFeatureEnabledSignal;
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var private Environment_FeatureDisabled_Signal onFeatureDisabledSignal;
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protected function Constructor() {
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// Always register our core package
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RegisterPackage_S("AcediaCore");
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onShutdownSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal'));
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onShutdownSystemSignal = SimpleSignal(_.memory.Allocate(class'SimpleSignal'));
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onFeatureEnabledSignal = Environment_FeatureEnabled_Signal(
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_.memory.Allocate(class'Environment_FeatureEnabled_Signal'));
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onFeatureDisabledSignal = Environment_FeatureDisabled_Signal(
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_.memory.Allocate(class'Environment_FeatureDisabled_Signal'));
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}
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protected function Finalizer() {
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_.memory.Free(onShutdownSignal);
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_.memory.Free(onShutdownSystemSignal);
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_.memory.Free(onFeatureEnabledSignal);
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_.memory.Free(onFeatureDisabledSignal);
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}
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/// Signal that will be emitted right before Acedia shuts down.
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///
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/// At the point of emission all APIs should still exist and function.
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///
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/// # Signature
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///
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/// void <slot>()
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public final /*signal*/ function SimpleSlot OnShutDown(AcediaObject receiver) {
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return SimpleSlot(onShutdownSignal.NewSlot(receiver));
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}
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/// Signal that will be emitted during Acedia shut down.
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///
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/// System API will use it to clean up after themselves, so one shouldn't rely on using them.
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///
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/// There is no reason to use this signal unless you're reimplementing one of the APIs.
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/// Otherwise you probably want to use `OnShutDown()` signal instead.
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///
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/// # Signature
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///
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/// void <slot>()
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public final /*signal*/ function SimpleSlot OnShutDownSystem(AcediaObject receiver) {
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return SimpleSlot(onShutdownSystemSignal.NewSlot(receiver));
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}
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/// Signal that will be emitted right after a new `Feature` is enabled and its `OnEnabled()` method
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// was called.
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///
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/// # Signature
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///
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/// void <slot>(Feature enabledFeature)
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/// @param enabledFeature `Feature` instance that was just enabled.
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public final /*signal*/ function Environment_FeatureEnabled_Slot OnFeatureEnabled(
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AcediaObject receiver
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) {
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return Environment_FeatureEnabled_Slot(onFeatureEnabledSignal.NewSlot(receiver));
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}
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/// Signal that will be emitted right after when a `Feature` is disabled and its `OnDisabled()`
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/// method was called.
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///
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/// # Signature
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///
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/// void <slot>(class<Feature> disabledFeatureClass)
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/// @param disabledFeatureClass Class of the `Feature` instance that was just disabled.
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public final /*signal*/ function Environment_FeatureDisabled_Slot OnFeatureDisabled(
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AcediaObject receiver
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) {
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return Environment_FeatureDisabled_Slot(onFeatureEnabledSignal.NewSlot(receiver));
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}
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/// Shuts AcediaCore down, performing all the necessary clean up.
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public final function Shutdown() {
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local LevelCore core;
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if (acediaShutDown) {
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return;
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}
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DisableAllFeatures();
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onShutdownSignal.Emit();
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onShutdownSystemSignal.Emit();
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core = class'ServerLevelCore'.static.GetInstance();
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if (core != none) {
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core.Destroy();
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}
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core = class'ClientLevelCore'.static.GetInstance();
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if (core != none) {
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core.Destroy();
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}
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_.DropCoreAPI();
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acediaShutDown = true;
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}
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/// Registers an Acedia package wit ha given name.
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///
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/// Returns `true` if package was successfully registered, `false` if it either does not exist,
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/// was already registered or [`packageName`] is `none`.
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///
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/// # Errors
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///
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/// Will log an error if the package has failed to get registered (it is either missing or not
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/// an Acedia package).
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public final function bool RegisterPackage(BaseText packageName) {
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local class<_manifest> manifestClass;
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if (packageName == none) {
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return false;
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}
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_.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy());
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manifestClass = class<_manifest>(DynamicLoadObject(
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packageName.ToString() $ manifestSuffix, class'Class', true));
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if (manifestClass == none) {
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_.logger.Auto(errNotRegistered).Arg(packageName.Copy());
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return false;
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}
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if (IsManifestRegistered(manifestClass)) {
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_.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy());
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return false;
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}
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availablePackages[availablePackages.length] = manifestClass;
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ReadManifest(manifestClass);
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return true;
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}
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/// Registers an Acedia package wit ha given name.
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///
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/// Returns `true` if package was successfully registered, `false` if it either does not exist or
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/// was already registered.
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///
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/// # Errors
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///
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/// Will log an error if the package has failed to get registered (it is either missing or not
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/// an Acedia package).
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public final function RegisterPackage_S(string packageName) {
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local Text wrapper;
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wrapper = _.text.FromString(packageName);
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RegisterPackage(wrapper);
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_.memory.Free(wrapper);
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}
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private final function bool IsManifestRegistered(class<_manifest> manifestClass) {
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local int i;
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for (i = 0; i < availablePackages.length; i += 1) {
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if (manifestClass == availablePackages[i]) {
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return true;
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}
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}
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return false;
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}
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private final function ReadManifest(class<_manifest> manifestClass) {
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local int i;
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for (i = 0; i < manifestClass.default.features.length; i += 1) {
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if (manifestClass.default.features[i] == none) {
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continue;
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}
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manifestClass.default.features[i].static.LoadConfigs();
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availableFeatures[availableFeatures.length] = manifestClass.default.features[i];
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}
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for (i = 0; i < manifestClass.default.testCases.length; i += 1) {
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class'TestingService'.static.RegisterTestCase(manifestClass.default.testCases[i]);
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}
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}
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/// Returns `true` iff AcediaCore is running in the debug mode.
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///
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/// AcediaCore's debug mode allows features to enable functionality that is only useful during
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/// development.
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/// Whether AcediaCore is running in a debug mode is decided at launch and cannot be changed.
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public final function bool IsDebugging() {
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return debugMode;
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}
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/// Returns all packages registered in the caller [`AcediaEnvironment`].
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public final function array< class<_manifest> > GetAvailablePackages() {
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return availablePackages;
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}
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/// Returns all [`Feature`]s available in the caller `AcediaEnvironment`.
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public final function array< class<Feature> > GetAvailableFeatures() {
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return availableFeatures;
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}
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/// Returns all currently enabled [`Feature`]s.
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public final function array<Feature> GetEnabledFeatures() {
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local int i;
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for (i = 0; i < enabledFeatures.length; i += 1) {
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enabledFeatures[i].NewRef();
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}
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return enabledFeatures;
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}
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// CleanRemove `Feature`s that got deallocated.
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// This shouldn't happen unless someone messes up.
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private final function CleanEnabledFeatures()
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{
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local int i;
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while (i < enabledFeatures.length) {
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if (enabledFeatures[i].GetLifeVersion() != enabledFeaturesLifeVersions[i]) {
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enabledFeatures.Remove(i, 1);
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} else {
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i += 1;
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}
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}
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}
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/// Checks if `Feature` of given class is enabled.
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///
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/// Even if If feature of class `featureClass` is enabled, it's not necessarily that the instance
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/// you have reference to is enabled.
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///
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/// Although unlikely, it is possible that someone spawned another instance of the same class that
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/// isn't considered enabled. If you want to check whether some particular instance of given class
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/// [`featureClass`] is enabled, use [`IsFeatureEnabled()`] method instead.
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public final function bool IsFeatureClassEnabled(class<Feature> featureClass) {
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local int i;
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if (featureClass == none) {
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return false;
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}
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CleanEnabledFeatures();
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for (i = 0; i < enabledFeatures.length; i += 1) {
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if (featureClass == enabledFeatures[i].class) {
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return true;
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}
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}
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return false;
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}
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/// Checks if given `Feature` instance is enabled.
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///
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/// If you want to check if any instance instance of given class `classToCheck` is enabled
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/// (and not [`feature`] specifically), use [`IsFeatureClassEnabled()`] method instead.
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public final function bool IsFeatureEnabled(Feature feature) {
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local int i;
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if (feature == none) return false;
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if (!feature.IsAllocated()) return false;
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CleanEnabledFeatures();
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for (i = 0; i < enabledFeatures.length; i += 1) {
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if (feature == enabledFeatures[i]) {
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return true;
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}
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}
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return false;
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}
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/// Returns enabled `Feature` instance of the given class.
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///
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/// Returns `none` only if `featureClass` is not enabled (or also `none`).
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public final function Feature GetEnabledFeature(class<Feature> featureClass) {
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local int i;
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if (featureClass == none) {
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return none;
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}
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CleanEnabledFeatures();
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for (i = 0; i < enabledFeatures.length; i += 1) {
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if (featureClass == enabledFeatures[i].class) {
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enabledFeatures[i].NewRef();
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return enabledFeatures[i];
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}
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}
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return none;
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}
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/// Enables given `Feature` instance `newEnabledFeature` with a given config.
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/// Does not change a config for already enabled feature, failing instead.
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///
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/// Returns `true` if given `newEnabledFeature` was enabled and `false` otherwise
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/// (including if feature of the same class has already been enabled).
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public final function bool EnableFeature(Feature newEnabledFeature, optional BaseText configName) {
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local int i;
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if (newEnabledFeature == none) return false;
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if (!newEnabledFeature.IsAllocated()) return false;
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CleanEnabledFeatures();
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for (i = 0; i < enabledFeatures.length; i += 1) {
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if (newEnabledFeature.class == enabledFeatures[i].class) {
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if (newEnabledFeature == enabledFeatures[i]) {
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_.logger
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.Auto(warnFeatureAlreadyEnabled)
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.Arg(_.text.FromClass(newEnabledFeature.class));
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}
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else {
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_.logger
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.Auto(errFeatureClassAlreadyEnabled)
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.Arg(_.text.FromClass(newEnabledFeature.class));
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}
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return false;
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}
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}
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newEnabledFeature.NewRef();
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enabledFeatures[enabledFeatures.length] = newEnabledFeature;
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enabledFeaturesLifeVersions[enabledFeaturesLifeVersions.length] =
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newEnabledFeature.GetLifeVersion();
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newEnabledFeature.EnableInternal(configName);
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onFeatureEnabledSignal.Emit(newEnabledFeature);
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return true;
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}
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/// Disables given `Feature` instance `featureToDisable`.
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///
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/// Returns `true` if given `newEnabledFeature` was disabled and `false` otherwise
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/// (including if it already was disabled).
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public final function bool DisableFeature(Feature featureToDisable) {
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local int i;
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if (featureToDisable == none) return false;
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if (!featureToDisable.IsAllocated()) return false;
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CleanEnabledFeatures();
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for (i = 0; i < enabledFeatures.length; i += 1) {
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if (featureToDisable == enabledFeatures[i]) {
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enabledFeatures.Remove(i, 1);
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enabledFeaturesLifeVersions.Remove(i, 1);
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featureToDisable.DisableInternal();
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onFeatureDisabledSignal.Emit(featureToDisable.class);
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_.memory.Free(featureToDisable);
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return true;
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}
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}
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return false;
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}
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/// Disables all currently enabled `Feature`s.
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///
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/// Mainly intended for the clean up when Acedia shuts down.
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public final function DisableAllFeatures() {
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local int i;
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local array<Feature> featuresCopy;
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CleanEnabledFeatures();
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featuresCopy = enabledFeatures;
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enabledFeatures.length = 0;
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enabledFeaturesLifeVersions.length = 0;
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for (i = 0; i < enabledFeatures.length; i += 1) {
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featuresCopy[i].DisableInternal();
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onFeatureDisabledSignal.Emit(featuresCopy[i].class);
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}
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_.memory.FreeMany(featuresCopy);
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}
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defaultproperties
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{
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manifestSuffix = ".Manifest"
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debugMode = false
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infoRegisteringPackage = (l=LOG_Info,m="Registering package \"%1\".")
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infoAlreadyRegistered = (l=LOG_Info,m="Package \"%1\" is already registered.")
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errNotRegistered = (l=LOG_Error,m="Package \"%1\" has failed to be registered.")
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warnFeatureAlreadyEnabled = (l=LOG_Warning,m="Same instance of `Feature` class `%1` is already enabled.")
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errFeatureClassAlreadyEnabled = (l=LOG_Error,m="Different instance of the same `Feature` class `%1` is already enabled.")
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}
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