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/**
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* Author: dkanus
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* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
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* License: GPL
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* Copyright 2020-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Global extends Object;
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//! Class singleton instance of an object that would hold references to any API that do not depend
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//! on [`Actor`]s.
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//!
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//! To overcome cumbersome syntax of UnrealScript we gather all functions we want to be global into
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//! special "API objects" and store their single references inside this one, [`Global`]'s instance.
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//! Providing reference to properly initialized [`Global`] object to all [`AcediaObject`]s and
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//! [`AcediaActor`]s will give them convenient accessors to all Acedia API.
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//!
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//! [`Global`] is expected to behave like a singleton and will store its main instance in this
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//! variable's default value.
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// For getting instance of [`Global`] from any object.
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var protected Global myself;
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var public UnflectApi unflect;
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var public SideEffectAPI sideEffects;
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var public RefAPI ref;
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var public BoxAPI box;
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var public MathAPI math;
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var public LoggerAPI logger;
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var public CollectionsAPI collections;
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var public AliasesAPI alias;
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var public TextAPI text;
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var public MemoryAPI memory;
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var public ConsoleAPI console;
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var public ChatAPI chat;
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var public ColorAPI color;
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var public UserAPI users;
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var public PlayersAPI players;
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var public JsonAPI json;
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var public SchedulerAPI scheduler;
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var public CommandAPI commands;
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var public AvariceAPI avarice;
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var public AcediaEnvironment environment;
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/// Returns instance of the [`Global`] object.
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///
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/// [`Global`] is supposed to be used as a singleton, meaning that only one instance of it should be
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/// created.
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/// This method creates and returns such instance.
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/// In case it was already created, that instance will be returned from now one.
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public final static function Global GetInstance() {
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if (default.myself == none) {
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// `...Global`s are special and exist outside main Acedia's object infrastructure,
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//so we allocate it without using [`MemoryAPI`] methods.
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default.myself = new class'Global';
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default.myself.Initialize();
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}
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return default.myself;
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}
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/// Initializes [`Global`] by creating all API from base realm.
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protected function Initialize() {
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// Special case that we cannot spawn with memory API since it obviously
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// does not exist yet!
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memory = new class'MemoryAPI';
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memory._constructor();
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// `TextAPI` and `CollectionsAPI` need to be loaded before `LoggerAPI`
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sideEffects = SideEffectAPI(memory.Allocate(class'SideEffectAPI'));
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ref = RefAPI(memory.Allocate(class'RefAPI'));
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box = BoxAPI(memory.Allocate(class'BoxAPI'));
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text = TextAPI(memory.Allocate(class'TextAPI'));
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math = MathAPI(memory.Allocate(class'MathAPI'));
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collections = CollectionsAPI(memory.Allocate(class'CollectionsAPI'));
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unflect = UnflectAPI(memory.Allocate(class'UnflectAPI'));
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json = JsonAPI(memory.Allocate(class'JsonAPI'));
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logger = LoggerAPI(memory.Allocate(class'LoggerAPI'));
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color = ColorAPI(memory.Allocate(class'ColorAPI'));
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alias = AliasesAPI(memory.Allocate(class'AliasesAPI'));
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console = ConsoleAPI(memory.Allocate(class'ConsoleAPI'));
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chat = ChatAPI(memory.Allocate(class'ChatAPI'));
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users = UserAPI(memory.Allocate(class'UserAPI'));
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players = PlayersAPI(memory.Allocate(class'PlayersAPI'));
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scheduler = SchedulerAPI(memory.Allocate(class'SchedulerAPI'));
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avarice = AvariceAPI(memory.Allocate(class'AvariceAPI'));
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commands = CommandAPI(memory.Allocate(class'CommandAPI'));
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environment = AcediaEnvironment(memory.Allocate(class'AcediaEnvironment'));
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}
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/// Drops references to all API from base realm, including self-reference, previously returned by
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/// [`Global::GetInstance()`] method.
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public function DropCoreAPI() {
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unflect._drop();
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memory = none;
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unflect = none;
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sideEffects = none;
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ref = none;
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box = none;
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text = none;
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math = none;
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collections = none;
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logger = none;
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alias = none;
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console = none;
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chat = none;
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color = none;
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users = none;
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players = none;
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json = none;
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scheduler = none;
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commands = none;
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avarice = none;
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environment = none;
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default.myself = none;
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}
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defaultproperties {
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}
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