|
|
|
/**
|
|
|
|
* This file either was manually edited with minimal changes from the template
|
|
|
|
* for value references.
|
|
|
|
* Copyright 2021 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class NativeActorRef extends ValueRef
|
|
|
|
dependson(ActorService);
|
|
|
|
|
|
|
|
var protected bool hasValue;
|
|
|
|
var protected ActorService.ActorReference valueRef;
|
|
|
|
|
|
|
|
protected function Finalizer()
|
|
|
|
{
|
|
|
|
local ActorService service;
|
|
|
|
if (hasValue) {
|
|
|
|
service = ActorService(class'ActorService'.static.Require());
|
|
|
|
}
|
|
|
|
if (service != none) {
|
|
|
|
service.RemoveActor(valueRef);
|
|
|
|
}
|
|
|
|
hasValue = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns stored value.
|
|
|
|
*
|
|
|
|
* @return Value, stored in this reference.
|
|
|
|
*/
|
|
|
|
public final function Actor Get()
|
|
|
|
{
|
|
|
|
local ActorService service;
|
|
|
|
if (!hasValue) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
service = ActorService(class'ActorService'.static.Require());
|
|
|
|
if (service != none) {
|
|
|
|
return service.GetActor(valueRef);
|
|
|
|
}
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Changes stored value. Cannot fail.
|
|
|
|
*
|
|
|
|
* @param newValue New value to store in this reference.
|
|
|
|
* @return Reference to the caller `NativeActorRef` to allow for
|
|
|
|
* method chaining.
|
|
|
|
*/
|
|
|
|
public final function NativeActorRef Set(Actor newValue)
|
|
|
|
{
|
|
|
|
local ActorService service;
|
|
|
|
service = ActorService(class'ActorService'.static.Require());
|
|
|
|
if (service == none) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
if (hasValue) {
|
|
|
|
valueRef = service.UpdateActor(valueRef, newValue);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
valueRef = service.AddActor(newValue);
|
|
|
|
}
|
|
|
|
hasValue = true;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
public function bool IsEqual(Object other)
|
|
|
|
{
|
|
|
|
local NativeActorRef otherBox;
|
|
|
|
otherBox = NativeActorRef(other);
|
|
|
|
if (otherBox == none) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return Get() == otherBox.Get();
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
}
|