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355 lines
13 KiB
355 lines
13 KiB
4 years ago
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/**
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* Object of this class is meant to represent a single log message that
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* can have parameters, specified by "%<number>" definitions
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* (e.g. "Thing %1 conflicts with thing %2, so we will have to remove %3").
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* Log message only has to prepare (break into parts) provided human-readable
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* string once and then will be able to quickly perform argument insertion
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* (for which several convenient `Arg*()` methods are provided).
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* The supposed way to use `LogMessage` is is in conjunction with
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* `LoggerAPI`'s `Auto()` method that takes `Definition` with pre-filled
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* message (`m`) and type (`t`), then:
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* 1. (first time only) Generates a new `LogMessage` from them;
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* 2. Returns `LogMessage` object that, whos arguments are supposed to be
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* filled with `Arg*()` methods;
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* 3. When the appropriate amount of `Arg*()` calls (by the number of
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* specified "%<number>" tags) was made - logs resulting message.
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* (4). If message takes no arguments - no `Arg*()` calls are necessary;
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* (5). If new `Auto()` call is made before previous message was provided
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* enough arguments - error will be logged and previous message
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* will be discarded (along with it's arguments).
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* For more information about using it - refer to the documentation.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class LogMessage extends AcediaObject;
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// Flag to prevent `Initialize()` being called several times in a row
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var private bool isInitialized;
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// With what level was this message initialized?
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var private LoggerAPI.LogLevel myLevel;
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/**
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* We essentially break specified log string into parts
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* (replacing empty parts with `none`) like this:
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* "This %1 is %3, not %2" =>
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* * "This "
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* * " is "
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* * ", not "
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* * `none`
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* Arguments always fit between these parts, so if there is `N` parts,
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* there will be `N - 1` arguments. We consider that we are done filling
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* arguments when amount of `Arg*()` calls reaches that number.
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*
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* For future localization purposes we do not assume that arguments are
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* specified from left to right in order: in our example,
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* if we make following calls: `.Arg("one").Arg("caged").Arg("free")`,
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* we will get the string: "This one is free, not caged".
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* To remember the order we keep a special array, in our case it would be
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* [1, 3, 2], except normalized to start from zero: [0, 2, 1].
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*/
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// Parts of the initial message, broken by "%<number> tags
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var private array<Text> logParts;
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// Defines order of arguments:
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// `i` -> argument at what number to use at insertion place `i`?
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// (`i` starting from zero instead of `1`).
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var private array<int> normalizedArguments;
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// Only default value is used for this variable: it remembers what
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// `LogMessage` currently stores "garbage": temporary `Text` object to create
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// a log message. Making an `Arg*()` call on any other `LogMessage` will cause
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// progress of `default.dirtyLogMessage` to be reset, thus enforcing that only
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// one `LogMessage` can be in the process of filling itself with arguments at
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// a time and, therefore, only one can be "dirty": contain temporary
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// `Text` objects.
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// This way using `LogMessage` would not lead to accumulating large
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// amounts of trash objects, since only one of them can "make a mess".
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var private LogMessage dirtyLogMessage;
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// Arguments, collected so far by the `Arg*()` calls
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var private array<Text> collectedArguments;
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protected function Finalizer()
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{
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isInitialized = false;
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_.memory.FreeMany(logParts);
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_.memory.FreeMany(collectedArguments);
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logParts.length = 0;
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collectedArguments.length = 0;
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normalizedArguments.length = 0;
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}
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/**
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* Initialize new `LogMessage` object by a given definition.
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* Can only be done once.
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*
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* Correct functionality is guaranteed when arguments start from either
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* `0` or `1` and then increase in order, without gaps or repetitions.
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* `Initialize()` will attempt to correctly initialize `LogMessage` in case
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* these rules are broken, by making assumptions about user's intentions,
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* but behavior in that case should be considered undefined.
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*
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* @param logMessageDefinition Definition to take message parameter from.
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*/
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public final function Initialize(LoggerAPI.Definition logMessageDefinition)
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{
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local int nextArgument;
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local Parser parser;
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local MutableText nextLogPart, nextChunk;
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local Text.Character percentCharacter;
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local array<int> parsedArguments;
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if (isInitialized) {
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return;
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}
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isInitialized = true;
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myLevel = logMessageDefinition.l;
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percentCharacter = _.text.GetCharacter("%");
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parser = _.text.ParseString(logMessageDefinition.m);
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nextLogPart = _.text.Empty();
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// General idea is simply to repeat: parse until "%" -> parse "%<number>"
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while (!parser.HasFinished())
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{
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parser.MUntil(nextChunk, percentCharacter).Confirm();
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nextLogPart.Append(nextChunk);
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// If we cannot parse "%" after `MUntil(nextChunk, percentCharacter)`,
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// then we have parsed everything
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if (!parser.Match(P("%")).Confirm()) {
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break;
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}
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// We need to check whether it i really "%<number>" tag and not
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// just a "%" symbol without number
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if (parser.MInteger(nextArgument).Confirm())
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{
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parsedArguments[parsedArguments.length] = nextArgument;
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logParts[logParts.length] = nextLogPart.Copy();
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nextLogPart.Clear();
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}
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else
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{
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// If it is just a symbol - simply add it
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nextLogPart.AppendCharacter(percentCharacter);
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parser.R();
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}
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}
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logParts[logParts.length] = nextLogPart.Copy();
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parser.FreeSelf();
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nextLogPart.FreeSelf();
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CleanupEmptyLogParts();
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NormalizeArguments(parsedArguments);
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}
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// Since `none` and empty `Text` will be treated the same way by the `Append()`
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// operation, we do not need to keep empty `Text` objects and can simply
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// replace them with `none`s
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private final function CleanupEmptyLogParts()
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{
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local int i;
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for (i = 0; i < logParts.length; i += 1)
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{
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if (logParts[i].IsEmpty())
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{
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logParts[i].FreeSelf();
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logParts[i] = none;
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}
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}
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}
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// Normalize enumeration by replacing them with natural numbers sequence:
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// [0, 1, 2, ...] in the same order:
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// [2, 6, 3] -> [0, 2, 1]
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// [-2, 0, 4, -7] -> [1, 2, 3, 0]
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// [1, 1, 2, 1] -> [0, 1, 3, 2]
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private final function NormalizeArguments(array<int> argumentsOrder)
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{
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local int i;
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local int nextArgument;
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local int lowestArgument, lowestArgumentIndex;
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normalizedArguments.length = 0;
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normalizedArguments.length = argumentsOrder.length;
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while (nextArgument < normalizedArguments.length)
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{
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// Find next minimal index and record next natural number
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// (`nextArgument`) into it
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for (i = 0; i < argumentsOrder.length; i += 1)
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{
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if (argumentsOrder[i] < lowestArgument || i == 0)
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{
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lowestArgumentIndex = i;
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lowestArgument = argumentsOrder[i];
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}
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}
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argumentsOrder[lowestArgumentIndex] = MaxInt;
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normalizedArguments[lowestArgumentIndex] = nextArgument;
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nextArgument += 1;
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}
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}
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/**
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* Fills next argument in caller `LogMessage` with given `Text` argument.
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*
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* When used on `LogMessage` returned from `LoggerAPI.Auto()` call - filling
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* all arguments leads to message being logged.
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*
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* @param argument This argument will be managed by the `LogMessage`:
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* you should not deallocate it by hand or rely on passed `Text` to not
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* be deallocated. This also means that you should not pass `Text` objects
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* returned by `P()`, `C()` or `F()` calls.
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* @return Caller `LogMessage` to allow for method chaining.
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*/
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public final function LogMessage Arg(Text argument)
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{
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local Text assembledMessage;
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if (IsArgumentListFull()) {
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return self;
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}
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// Do we need to clean old `LogMessage` from it's arguments first?
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if (default.dirtyLogMessage != none && default.dirtyLogMessage != self) {
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default.dirtyLogMessage.Reset();
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}
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default.dirtyLogMessage = self; // `self` is dirty with arguments now
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collectedArguments[collectedArguments.length] = argument;
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if (IsArgumentListFull())
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{
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// Last argument - have to log what we have collected
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assembledMessage = Collect();
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_.logger.LogAtLevel(assembledMessage, myLevel);
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assembledMessage.FreeSelf();
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return self;
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}
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return self;
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}
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// Check whether we have enough arguments to completely make log message:
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// each argument goes in between two log parts, so there is
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// `logParts.length - 1` arguments total.
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private final function bool IsArgumentListFull()
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{
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return collectedArguments.length >= logParts.length - 1;
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}
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/**
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* Fills next argument in caller `LogMessage` with given `int` argument.
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*
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* When used on `LogMessage` returned from `LoggerAPI.Auto()` call - filling
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* all arguments leads to message being logged.
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*
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* @param argument This value will be converted into `Text` and pasted
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* into the log message.
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* @return Caller `LogMessage` to allow for method chaining.
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*/
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public final function LogMessage ArgInt(int argument)
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{
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return Arg(_.text.FromInt(argument));
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}
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/**
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* Fills next argument in caller `LogMessage` with given `float` argument.
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*
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* When used on `LogMessage` returned from `LoggerAPI.Auto()` call - filling
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* all arguments leads to message being logged.
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*
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* @param argument This value will be converted into `Text` and pasted
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* into the log message.
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* @return Caller `LogMessage` to allow for method chaining.
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*/
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public final function LogMessage ArgFloat(float argument)
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{
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return Arg(_.text.FromFloat(argument));
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}
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/**
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* Fills next argument in caller `LogMessage` with given `bool` argument.
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*
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* When used on `LogMessage` returned from `LoggerAPI.Auto()` call - filling
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* all arguments leads to message being logged.
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*
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* @param argument This value will be converted into `Text` and pasted
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* into the log message.
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* @return Caller `LogMessage` to allow for method chaining.
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*/
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public final function LogMessage ArgBool(bool argument)
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{
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return Arg(_.text.FromBool(argument));
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}
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/**
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* Fills next argument in caller `LogMessage` with given `class<Object>`
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* argument.
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*
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* When used on `LogMessage` returned from `LoggerAPI.Auto()` call - filling
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* all arguments leads to message being logged.
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*
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* @param argument This value will be converted into `Text` and pasted
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* into the log message.
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* @return Caller `LogMessage` to allow for method chaining.
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*/
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public final function LogMessage ArgClass(class<Object> argument)
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{
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return Arg(_.text.FromClass(argument));
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}
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/**
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* Resets current progress of filling caller `LogMessage` with arguments,
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* deallocating already passed ones.
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*
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* @return Caller `LogMessage` to allow for method chaining.
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*/
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public final function LogMessage Reset()
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{
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_.memory.FreeMany(collectedArguments);
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collectedArguments.length = 0;
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return self;
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}
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/**
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* Returns `LogMessage`, assembled with it's arguments into the `Text`.
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*
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* If some arguments were not yet filled - they will treated as empty `Text`
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* values.
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*
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* This result will be reset if `Reset()` method is called or another
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* `LogMessage` starts filling itself with arguments.
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*
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* @return Caller `LogMessage`, assembled with it's arguments into the `Text`.
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*/
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public final function Text Collect()
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{
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local int i, argumentIndex;
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local Text result;
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local Text nextArgument;
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local MutableText builder;
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if (logParts.length == 0) {
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return P("").Copy();
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}
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builder = _.text.Empty();
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for (i = 0; i < logParts.length - 1; i += 1)
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{
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nextArgument = none;
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// Since arguments might not be specified in order -
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argumentIndex = normalizedArguments[i];
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if (argumentIndex < collectedArguments.length) {
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nextArgument = collectedArguments[argumentIndex];
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}
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builder.Append(logParts[i]).Append(nextArgument);
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}
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builder.Append(logParts[logParts.length - 1]);
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result = builder.Copy();
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builder.FreeSelf();
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return result;
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}
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defaultproperties
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{
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}
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