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72 lines
2.8 KiB
72 lines
2.8 KiB
3 years ago
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/**
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* Command for changing nickname of the player.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ACommandTest extends Command;
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protected function BuildData(CommandDataBuilder builder)
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{
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builder.Name(P("test")).Summary(P("Tests various stuff. Simply call it."))
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.OptionalParams()
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.ParamText(P("option"));
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}
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protected function Executed(CommandCall result)
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{
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local Parser parser;
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local AssociativeArray root;
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/*local int i;
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local WeaponLocker lol;
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local array<WeaponLocker> aaa;
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local Text message;
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local Timer testTimer;
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message = _.text.FromString("Is lobby?" @ _.kf.IsInLobby() @
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"Is pre game?" @ _.kf.IsInPreGame() @
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"Is trader?" @ _.kf.IsTraderActive() @
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"Is wave?" @ _.kf.IsWaveActive() @
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"Is finished?" @ _.kf.IsGameFinished() @
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"Is wipe?" @ _.kf.IsWipe());
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_.console.ForAll().WriteLine(message);
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testTimer = Timer(_.memory.Allocate(class'Timer'));
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testTimer.SetInterval(result.GetParameters().GetInt(P("add")));
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testTimer.Start();
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testTimer.OnElapsed(self).connect = OnTick;
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testTimer.SetAutoReset(true);
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for (i = 0; i < 100; i += 1) {
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class'WeaponLocker'.default.bCollideWorld = false;
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class'WeaponLocker'.default.bBlockActors = false;
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lol = WeaponLocker(_.memory.Allocate(class'WeaponLocker'));
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aaa[i] = lol;
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Log("HUH" @ lol.Destroy());
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class'WeaponLocker'.default.bCollideWorld = true;
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class'WeaponLocker'.default.bBlockActors = true;
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}
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for (i = 0; i < 100; i += 1) {
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if (aaa[i] != none)
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{
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Log("UMBRA" @ aaa[i]);
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}
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}*/
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parser = _.text.ParseString("{\"innerObject\":{\"my_bool\":true,\"array\":[\"Engine.Actor\",false,null,{\"something \\\"here\\\"\":\"yes\",\"maybe\":0.003},56.6],\"one more\":{\"nope\":324532,\"whatever\":false,\"o rly?\":\"ya rly\"},\"my_int\":-9823452},\"some_var\":-7.32,\"another_var\":\"aye!\"}");
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root = _.json.ParseObjectWith(parser);
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result.GetCallerPlayer().Console().WriteLine(_.json.PrettyPrint(root));
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}
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defaultproperties
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{
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}
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