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/**
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* Config object for `Commands_Feature`.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Commands extends FeatureConfig
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perobjectconfig
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config(AcediaSystem);
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var public config bool useChatInput;
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var public config bool useMutateInput;
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var public config string chatCommandPrefix;
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var public config array<string> allowedPlayers;
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protected function HashTable ToData()
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{
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local int i;
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local HashTable data;
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local ArrayList playerList;
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data = __().collections.EmptyHashTable();
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data.SetBool(P("useChatInput"), useChatInput, true);
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data.SetBool(P("useMutateInput"), useMutateInput, true);
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data.SetString(P("chatCommandPrefix"), chatCommandPrefix);
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playerList = _.collections.EmptyArrayList();
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for (i = 0; i < allowedPlayers.length; i += 1) {
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playerList.AddString(allowedPlayers[i]);
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}
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data.SetItem(P("allowedPlayers"), playerList);
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playerList.FreeSelf();
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return data;
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}
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protected function FromData(HashTable source)
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{
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local int i;
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local ArrayList playerList;
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if (source == none) {
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return;
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}
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useChatInput = source.GetBool(P("useChatInput"));
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useMutateInput = source.GetBool(P("useMutateInput"));
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chatCommandPrefix = source.GetString(P("chatCommandPrefix"), "!");
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playerList = source.GetArrayList(P("allowedPlayers"));
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allowedPlayers.length = 0;
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if (playerList == none) {
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return;
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}
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for (i = 0; i < playerList.GetLength(); i += 1) {
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allowedPlayers[allowedPlayers.length] = playerList.GetString(i);
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}
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playerList.FreeSelf();
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}
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protected function DefaultIt()
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{
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useChatInput = true;
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useMutateInput = true;
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chatCommandPrefix = "!";
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allowedPlayers.length = 0;
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}
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defaultproperties
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{
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configName = "AcediaSystem"
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useChatInput = true
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useMutateInput = true
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chatCommandPrefix = "!"
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}
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