UnrealScript library and basis for all Acedia Framework mods
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/**
* Objects of this class are meant to represent a "server user":
* not a particular `PlayerController`, but an entity that server would
* recognize to be the same person even after reconnections.
* It is supposed to store and recognize various stats and
* server privileges.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class User extends AcediaObject;
var private UserID id;
var private int key;
public final function Initialize(UserID initID, int initKey)
{
id = initID;
key = initKey;
}
public final function UserID GetID()
{
return id;
}
public final function int GetKey()
{
return key;
}
defaultproperties
{
}