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/**
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* Parent class for all services used in Acedia.
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* Currently simply makes itself server-only.
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* Copyright 2020 - 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Service extends Singleton
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abstract;
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// `Service`s can use this as a receiver for signal functions
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var protected ServiceAnchor _self;
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// Log messages
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var private LoggerAPI.Definition errNoService;
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// Enables feature of given class.
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public simulated static final function Service Require()
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{
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local Service newInstance;
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local LevelCore core;
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if (IsRunning()) {
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return Service(GetInstance());
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}
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core = __core().GetLevelCore();
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if (core == none) {
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return none;
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}
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default.blockSpawning = false;
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newInstance = Service(core.Allocate(default.class));
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default.blockSpawning = true;
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if (newInstance == none) {
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__().logger.Auto(default.errNoService).ArgClass(default.class);
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}
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return newInstance;
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}
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// Whether service is currently running is determined by
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public simulated static final function bool IsRunning()
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{
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return (GetInstance() != none);
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}
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protected simulated function OnLaunch(){}
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protected simulated function OnShutdown(){}
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protected simulated function OnCreated()
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{
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default.blockSpawning = true;
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_self = ServiceAnchor(_.memory.Allocate(class'ServiceAnchor'));
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OnLaunch();
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}
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protected simulated function OnDestroyed()
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{
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OnShutdown();
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_.memory.Free(_self);
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_self = none;
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}
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defaultproperties
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{
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DrawType = DT_None
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// Prevent spawning this feature by any other means than 'Launch()'.
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blockSpawning = true
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// Features are server-only actors
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remoteRole = ROLE_None
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errNoService = (l=LOG_Fatal,m="Cannot start required service %1")
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}
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