/**
* Class for an object that will provide an access to a Acedia's
* server-specific functionality by giving a reference to this object to all
* Acedia's objects and actors, emulating a global API namespace.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ServerGlobal extends CoreGlobal;
// `Global` is expected to behave like a singleton and will store it's
// main instance in this variable's default value.
var protected ServerGlobal myself;
var public KFFrontend kf;
var public ServerUnrealAPI unreal;
var public ServerTimeAPI time;
var private LoggerAPI.Definition fatBadAdapterClass;
public final static function ServerGlobal GetInstance()
{
if (default.myself == none)
{
// `...Global`s are special and exist outside main Acedia's
// object infrastructure, so we allocate it without using API methods.
default.myself = new class'ServerGlobal';
}
return default.myself;
}
protected function Initialize()
{
local Global _;
local class<ServerAcediaAdapter> serverAdapterClass;
if (initialized) {
return;
}
super.Initialize();
initialized = true;
serverAdapterClass = class<ServerAcediaAdapter>(adapterClass);
if (adapterClass != none && serverAdapterClass == none)
{
class'Global'.static.GetInstance().logger
.Auto(fatBadAdapterClass)
.ArgClass(self.class);
return;
}
if (serverAdapterClass == none) {
return;
}
_ = class'Global'.static.GetInstance();
unreal = ServerUnrealAPI(
_.memory.Allocate(serverAdapterClass.default.serverUnrealAPIClass));
unreal.Initialize(serverAdapterClass);
time = ServerTimeAPI(
_.memory.Allocate(serverAdapterClass.default.serverTimeAPIClass));
kf = KFFrontend(_.memory.Allocate(class'KF1_Frontend'));
}
public final function bool ConnectServerLevelCore()
{
local Global _;
if (class'ServerLevelCore'.static.GetInstance() == none) {
return false;
}
Initialize();
if (class'SideEffects'.default.allowHookingIntoMutate)
{
_ = class'Global'.static.GetInstance();
class'InfoQueryHandler'.static.StaticConstructor();
unreal.mutator.OnMutate(
ServiceAnchor(_.memory.Allocate(class'ServiceAnchor')))
.connect = EnableCommandsFeature;
}
return true;
}
private final function EnableCommandsFeature(
string command,
PlayerController sendingPlayer)
{
if (command ~= "acediacommands") {
class'Commands_Feature'.static.EmergencyEnable();
}
}
defaultproperties
{
adapterClass = class'ServerAcediaAdapter'
fatBadAdapterClass = (l=LOG_Fatal,m="non-`ServerAcediaAdapter` class was specified as an adapter for `%1` level core class. This should not have happened. AcediaCore cannot properly function.")
}