UnrealScript library and basis for all Acedia Framework mods
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

209 lines
6.6 KiB

/**
* Container for the information about available resources from other packages.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AcediaEnvironment extends AcediaObject;
/**
* # `AcediaEnvironment`
*
* Instance of this class will be used by Acedia to manage resources available
* from different packages like `Feature`s, aliases, etc..
* This is mostly necessary to implement Acedia loader (and, possibly,
* its alternatives) that would load available packages and enable `Feature`s
* admin wants to be enabled.
*
* ## Packages
*
* Any package to be used in Acedia should first be *registered* with
* `RegisterPackage()` method. Then a manifest class from it will be read and
* Acedia will become aware of all the resources that package contains.
* Once any of those resources is used, package gets marked as *loaded* and its
* *entry object* (if specified) will be created.
*/
var private array< class<_manifest> > availablePackages;
var private array< class<_manifest> > loadedPackages;
var private array< class<Feature> > availableFeatures;
var private array<Feature> enabledFeatures;
var private string manifestSuffix;
var private LoggerAPI.Definition infoRegisteringPackage, infoAlreadyRegistered;
var private LoggerAPI.Definition errNotRegistered;
protected function Constructor()
{
// Always register our core package
RegisterPackage_S("AcediaCore.Manifest");
}
/**
* Registers an Acedia package with name given by `packageName`.
*
* @param packageName Name of the package to register. Must not be `none`.
* This package must exist and not have yet been registered in this
* environment.
* @return `true` if package was successfully registered, `false` if it
* either does not exist, was already registered or `packageName` is
* `none`.
*/
public final function bool RegisterPackage(BaseText packageName)
{
local class<_manifest> manifestClass;
if (packageName == none) {
return false;
}
_.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy());
manifestClass = class<_manifest>(DynamicLoadObject(
packageName $ manifestSuffix, class'Class', true));
if (manifestClass == none)
{
_.logger.Auto(errNotRegistered).Arg(packageName.Copy());
return false;
}
if (IsManifestRegistered(manifestClass))
{
_.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy());
return false;
}
availablePackages[availablePackages.length] = manifestClass;
ReadManifest(manifestClass);
return true;
}
/**
* Registers an Acedia package with name given by `packageName`.
*
* @param packageName Name of the package to register.
* This package must exist and not have yet been registered in this
* environment.
* @return `true` if package was successfully registered, `false` if it
* either does not exist or was already registered.
*/
public final function RegisterPackage_S(string packageName)
{
local Text wrapper;
wrapper = _.text.FromString(packageName);
RegisterPackage(wrapper);
_.memory.Free(wrapper);
}
private final function bool IsManifestRegistered(class<_manifest> manifestClass)
{
local int i;
for (i = 0; i < availablePackages.length; i += 1)
{
if (manifestClass == availablePackages[i]) {
return true;
}
}
return false;
}
private final function ReadManifest(class<_manifest> manifestClass)
{
local int i;
for (i = 0; i < manifestClass.default.aliasSources.length; i += 1)
{
if (manifestClass.default.aliasSources[i] == none) {
continue;
}
_.memory.Allocate(manifestClass.default.aliasSources[i]);
}
for (i = 0; i < manifestClass.default.features.length; i += 1)
{
if (manifestClass.default.features[i] == none) {
continue;
}
manifestClass.default.features[i].static.LoadConfigs();
availableFeatures[availableFeatures.length] =
manifestClass.default.features[i];
}
for (i = 0; i < manifestClass.default.testCases.length; i += 1)
{
class'TestingService'.static
.RegisterTestCase(manifestClass.default.testCases[i]);
}
}
/**
* Returns all packages registered in the caller `AcediaEnvironment`.
*
* NOTE: package being registered doesn't mean it's actually loaded.
* Package must either be explicitly loaded or automatically when one of its
* resources is being used.
*
* @return All packages registered in caller `AcediaEnvironment`.
*/
public final function array< class<_manifest> > GetAvailablePackages()
{
return availablePackages;
}
/**
* Returns all packages loaded in the caller `AcediaEnvironment`.
*
* NOTE: package being registered doesn't mean it's actually loaded.
* Package must either be explicitly loaded or automatically when one of its
* resources is being used.
*
* @return All packages loaded in caller `AcediaEnvironment`.
*/
public final function array< class<_manifest> > GetLoadedPackages()
{
return loadedPackages;
}
/**
* Returns all `Feature`s available in the caller `AcediaEnvironment`.
*
* @return All `Feature`s available in the caller `AcediaEnvironment`.
*/
public final function array< class<Feature> > GetAvailableFeatures()
{
return availableFeatures;
}
/**
* Returns all `Feature` instances enabled in the caller `AcediaEnvironment`.
*
* @return All `Feature`s enabled in the caller `AcediaEnvironment`.
*/
public final function array<Feature> GetEnabledFeatures()
{
local int i;
for (i = 0; i < enabledFeatures.length; i += 1) {
enabledFeatures[i].NewRef();
}
return enabledFeatures;
}
defaultproperties
{
manifestSuffix = ".Manifest"
infoRegisteringPackage = (l=LOG_Info,m="Registering package \"%1\".")
infoAlreadyRegistered = (l=LOG_Info,m="Package \"%1\" is already registered.")
errNotRegistered = (l=LOG_Error,m="Package \"%2\" has failed to be registered.")
}