UnrealScript library and basis for all Acedia Framework mods
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/**
* Object that represents a message received from Avarice.
* For performance's sake it does not provide a getter/setter interface and
* exposes public fields instead. However, for Acedia to correctly function
* you are not supposed modify those fields in any way, only using them to
* read necessary data.
* All `AvariceMessage`'s fields will be automatically deallocated, so if
* you need their data - you have to make a copy, instead of simply storing
* a reference to them.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AvariceMessage extends AcediaObject;
// Every message from Avarice has following structure:
// { "s": "<service_name>", "t": "<command_type>", "p": <any_json_value> }
// Value of the "s" field
var public Text service;
// Value of the "t" field
var public Text type;
// Value of the "p" field
var public AcediaObject parameters;
var private AssociativeArray messageTemplate;
var private const int TS, TT, TP;
public static function StaticConstructor()
{
if (StaticConstructorGuard()) return;
super.StaticConstructor();
default.messageTemplate = __().collections.EmptyAssociativeArray();
ResetTemplate(default.messageTemplate);
}
protected function Finalizer()
{
__().memory.Free(type);
__().memory.Free(service);
__().memory.Free(parameters);
type = none;
service = none;
parameters = none;
}
private static final function ResetTemplate(AssociativeArray template)
{
if (template == none) {
return;
}
template.SetItem(T(default.TS), none);
template.SetItem(T(default.TT), none);
template.SetItem(T(default.TP), none);
}
public final function MutableText ToText()
{
local MutableText result;
local AssociativeArray template;
if (type == none) return none;
if (service == none) return none;
template = default.messageTemplate;
ResetTemplate(template);
template.SetItem(T(TT), type);
template.SetItem(T(TS), service);
if (parameters != none) {
template.SetItem(T(TP), parameters);
}
result = _.json.Print(template);
return result;
}
defaultproperties
{
TS = 0
stringConstants(0) = "s"
TT = 1
stringConstants(1) = "t"
TP = 2
stringConstants(2) = "p"
}