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/**
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* Base class for describing what API Acedia should load into its client- and
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* server- `...Global`s objects.
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class AcediaAdapter extends AcediaObject
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abstract;
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/**
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* # `AcediaAdapter`
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*
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* Acedia provides a set of APIs through `...Global`s objects
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* `_` (for everything), `_server` (for servers) and `_client` (for clients).
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* The functionality in common API set `_` is hardcoded, but Acedia allows
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* users to provide their own implementation of `_server`'s and/or `_client`'s
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* functionality to extend them, offer compatibility with other mods, etc..
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* This replacement is done through `AcediaAdapter` classes that serve as
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* a collection of API classes to be used in `_server` or `_client`.
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* All one needs to do to use a different set of server/client APIs is to
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* specify desired `AcediaAdapter` before loading server/client core.
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*/
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var public const class<SideEffectAPI> sideEffectAPIClass;
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var public const class<TimeAPI> timeAPIClass;
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var public const class<DBAPI> dbAPIClass;
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defaultproperties
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{
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}
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