UnrealScript library and basis for all Acedia Framework mods
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/**
* Copyright 2020 - 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AvariceAPI extends AcediaObject;
public final function AvariceMessage MessageFromText(Text message)
{
local Parser parser;
local AvariceMessage result;
local AssociativeArray parsedMessage;
if (message == none) return none;
parser = _.text.Parse(message);
parsedMessage = _.json.ParseObjectWith(parser);
parser.FreeSelf();
if (!HasNecessaryMessageKeys(parsedMessage))
{
_.memory.Free(parsedMessage);
return none;
}
result = AvariceMessage(_.memory.Allocate(class'AvariceMessage'));
result.SetID(parsedMessage.GetText(P("i")));
result.SetGroup(parsedMessage.GetText(P("g")));
result.data = parsedMessage.TakeItem(P("p"));
_.memory.Free(parsedMessage);
return result;
}
private final function bool HasNecessaryMessageKeys(AssociativeArray message)
{
if (message == none) return false;
if (!message.HasKey(P("i"))) return false;
if (!message.HasKey(P("g"))) return false;
return true;
}
defaultproperties
{
}