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/**
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ClientLevelCore extends LevelCore;
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public simulated static function LevelCore CreateLevelCore(Actor source)
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{
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local LevelCore newCore;
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if (source == none) return none;
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if (source.level.netMode == NM_DedicatedServer) return none;
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newCore = super.CreateLevelCore(source);
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if (newCore != none) {
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__client().ConnectClientLevelCore();
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}
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__().scheduler.UpdateTickConnection();
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return newCore;
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}
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defaultproperties
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{
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}
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