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/**
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* Mutable version of Acedia's `Text`
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* Copyright 2020 - 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class MutableText extends Text;
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// Every formatted `string` essentially consists of multiple differently
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// formatted (colored) parts. Such `string`s will be more convenient for us to
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// work with if we separate them from each other.
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// This structure represents one such block: maximum uninterrupted
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// substring, every character of which has identical formatting.
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// Do note that a single block does not define text formatting, -
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// it is defined by the whole sequence of blocks before it
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// (if `isOpening == false` you only know that you should change previous
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// formatting, but you do not know to what).
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struct FormattedBlock
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{
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// Did this block start by opening or closing formatted part?
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// Ignored for the very first block without any formatting.
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var bool isOpening;
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// Full text inside the block, without any formatting
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var array<int> contents;
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// Formatting tag for this block
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// (ignored for `isOpening == false`)
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var string tag;
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// Whitespace symbol that separates tag from the `contents`;
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// For the purposes of reassembling a `string` broken into blocks.
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// (ignored for `isOpening == false`)
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var Character delimiter;
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};
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// Appending formatted `string` into the `MutableText` first requires to
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// split it into series of `FormattedBlock` and then extract code points with
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// the proper formatting from it.
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// This variable contains intermediary data.
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var array<FormattedBlock> splitBlocks;
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// Formatted `string` can have an arbitrary level of folded format definitions,
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// this array is used as a stack to keep track of opened formatting blocks
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// when appending formatted `string`.
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var array<Formatting> formattingStack;
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/**
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* Clears all current data from the caller `MutableText` instance.
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*
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* @return Returns caller `MutableText` to allow for method chaining.
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*/
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public final function MutableText Clear()
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{
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DropCodePoints();
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return self;
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}
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/**
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* Appends a new character to the caller `MutableText`.
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*
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* @param newCharacter Character to add to the caller `MutableText`.
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* Only valid characters will be added.
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* @return Caller `MutableText` to allow for method chaining.
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*/
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public final function MutableText AppendCharacter(Text.Character newCharacter)
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{
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if (!_.text.IsValidCharacter(newCharacter)) {
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return self;
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}
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SetFormatting(newCharacter.formatting);
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return MutableText(AppendCodePoint(newCharacter.codePoint));
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}
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/**
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* Converts caller `MutableText` instance into lower case.
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*/
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public final function ToLower()
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{
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ConvertCase(true);
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}
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/**
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* Converts caller `MutableText` instance into upper case.
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*/
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public final function ToUpper()
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{
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ConvertCase(false);
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}
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/**
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* Appends contents of another `Text` to the caller `MutableText`.
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*
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* @param other Instance of `Text`, which content method must
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* append. Appends nothing if passed value is `none`.
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* @param defaultFormatting Formatting to apply to `other`'s character that
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* do not have it specified. For example, `defaultFormatting.isColored`,
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* but some of `other`'s characters do not have a color defined -
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* they will be appended with a specified color.
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* @return Caller `MutableText` to allow for method chaining.
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*/
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public final function MutableText Append(
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Text other,
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optional Formatting defaultFormatting)
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{
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local int i;
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local int otherLength;
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local Character nextCharacter;
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local Formatting newFormatting;
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if (other == none) {
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return self;
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}
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SetFormatting(defaultFormatting);
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otherLength = other.GetLength();
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for (i = 0; i < otherLength; i += 1)
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{
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nextCharacter = other.GetRawCharacter(i);
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if (other.IsFormattingChangedAt(i))
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{
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newFormatting = other.GetFormatting(i);
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// If default formatting is specified, but `other`'s formatting
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// (at least for some characters) is not, - apply default one
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if (defaultFormatting.isColored && !newFormatting.isColored)
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{
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newFormatting.isColored = true;
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newFormatting.color = defaultFormatting.color;
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}
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SetFormatting(newFormatting);
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}
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AppendCodePoint(nextCharacter.codePoint);
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}
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return self;
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}
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/**
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* Appends contents of the plain `string` to the caller `MutableText`.
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*
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* @param source Plain `string` to be appended to
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* the caller `MutableText`.
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* @param defaultFormatting Formatting to be used for `source`'s characters.
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* By default defines 'null' formatting (no color set).
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* @return Caller `MutableText` to allow for method chaining.
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*/
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public final function MutableText AppendPlainString(
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string source,
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optional Formatting defaultFormatting)
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{
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local int i;
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local int sourceLength;
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sourceLength = Len(source);
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SetFormatting(defaultFormatting);
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// Decompose `source` into integer codes
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for (i = 0; i < sourceLength; i += 1) {
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AppendCodePoint(Asc(Mid(source, i, 1)));
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}
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return self;
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}
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/**
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* Appends contents of the colored `string` to the caller `MutableText`.
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*
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* @param source Colored `string` to be appended to
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* the caller `MutableText`.
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* @param defaultFormatting Formatting to be used for `source`'s characters
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* that have no color information defined.
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* By default defines 'null' formatting (no color set).
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* @return Caller `MutableText` to allow for method chaining.
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*/
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public final function MutableText AppendColoredString(
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string source,
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optional Formatting defaultFormatting)
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{
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local int i;
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local int sourceLength;
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local array<int> sourceAsIntegers;
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local Formatting newFormatting;
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// Decompose `source` into integer codes
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sourceLength = Len(source);
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for (i = 0; i < sourceLength; i += 1) {
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sourceAsIntegers[sourceAsIntegers.length] = Asc(Mid(source, i, 1));
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}
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// With colored strings we only need to care about color for formatting
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i = 0;
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newFormatting = defaultFormatting;
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SetFormatting(newFormatting);
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while (i < sourceLength)
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{
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if (sourceAsIntegers[i] == CODEPOINT_ESCAPE)
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{
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if (i + 3 >= sourceLength) break;
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newFormatting.isColored = true;
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newFormatting.color = _.color.RGB(sourceAsIntegers[i + 1],
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sourceAsIntegers[i + 2],
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sourceAsIntegers[i + 3]);
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i += 4;
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SetFormatting(newFormatting);
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}
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else
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{
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AppendCodePoint(sourceAsIntegers[i]);
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i += 1;
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}
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}
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return self;
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}
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/**
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* Appends contents of the formatted `string` to the caller `MutableText`.
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*
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* @param source Formatted `string` to be appended to
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* the caller `MutableText`.
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* @param defaultFormatting Formatting to be used for `source`'s characters
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* that have no color information defined.
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* @return Caller `MutableText` to allow for method chaining.
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*/
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public final function MutableText AppendFormattedString(
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string source,
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optional Formatting defaultFormatting)
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{
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local int i;
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local Parser parser;
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SplitFormattedStringIntoBlocks(source);
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if (splitBlocks.length <= 0) {
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return self;
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}
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SetupFormattingStack(defaultFormatting);
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parser = Parser(_.memory.Allocate(class'Parser'));
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// First element of `decomposedSource` is special and has
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// no color information,
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// see `SplitFormattedStringIntoBlocks()` for details.
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SetFormatting(defaultFormatting);
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AppendManyCodePoints(splitBlocks[0].contents);
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for (i = 1; i < splitBlocks.length; i += 1)
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{
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if (splitBlocks[i].isOpening)
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{
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parser.InitializeS(splitBlocks[i].tag);
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SetFormatting(PushIntoFormattingStack(parser));
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}
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else {
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SetFormatting(PopFormattingStack());
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}
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AppendManyCodePoints(splitBlocks[i].contents);
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}
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_.memory.Free(parser);
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return self;
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}
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// Function that breaks formatted string into array of `FormattedBlock`s.
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// Returned array is guaranteed to always have at least one block.
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// First block in array always corresponds to part of the input string
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// (`source`) without any formatting defined, even if it's empty.
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// This is to avoid `FormattedBlock` having a third option besides two defined
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// by `isOpening` variable.
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private final function SplitFormattedStringIntoBlocks(string source)
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{
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local Parser parser;
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local Character nextCharacter;
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local FormattedBlock nextBlock;
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splitBlocks.length = 0;
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parser = _.text.ParseString(source);
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while (!parser.HasFinished()) {
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parser.MCharacter(nextCharacter);
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// New formatted block by "{<color>"
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if (_.text.IsCodePoint(nextCharacter, CODEPOINT_OPEN_FORMAT))
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{
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splitBlocks[splitBlocks.length] = nextBlock;
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nextBlock = CreateFormattedBlock(true);
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parser.MUntilS(nextBlock.tag,, true)
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.MCharacter(nextBlock.delimiter);
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if (!parser.Ok()) {
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break;
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}
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continue;
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}
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// New formatted block by "}"
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if (_.text.IsCodePoint(nextCharacter, CODEPOINT_CLOSE_FORMAT))
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{
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splitBlocks[splitBlocks.length] = nextBlock;
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nextBlock = CreateFormattedBlock(false);
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continue;
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}
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// Escaped sequence
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if (_.text.IsCodePoint(nextCharacter, CODEPOINT_FORMAT_ESCAPE)) {
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parser.MCharacter(nextCharacter);
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}
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if (!parser.Ok()) {
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break;
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}
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nextBlock.contents[nextBlock.contents.length] = nextCharacter.codePoint;
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}
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// Only put in empty block if there is nothing else.
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if (nextBlock.contents.length > 0 || splitBlocks.length == 0) {
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splitBlocks[splitBlocks.length] = nextBlock;
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}
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_.memory.Free(parser);
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}
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// Following two functions are to maintain a "color stack" that will
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// remember unclosed colors (new colors are obtained from a parser) defined in
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// formatted string, on order.
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// Stack array always contains one element, defined by
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// the `SetupFormattingStack()` call. It corresponds to the default formatting
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// that will be used when we pop all the other elements.
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// It is necessary to deal with possible folded formatting definitions in
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// formatted strings.
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// For storing the color information we simply use `Text.Character`,
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// ignoring all information that is not related to colors.
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private final function SetupFormattingStack(Text.Formatting defaultFormatting)
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{
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formattingStack.length = 0;
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formattingStack[0] = defaultFormatting;
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}
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private final function Formatting PushIntoFormattingStack(
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Parser formattingDefinitionParser)
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{
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local Formatting newFormatting;
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if (_.color.ParseWith(formattingDefinitionParser, newFormatting.color)) {
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newFormatting.isColored = true;
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}
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formattingStack[formattingStack.length] = newFormatting;
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return newFormatting;
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}
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private final function Formatting PopFormattingStack()
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{
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local Formatting result;
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formattingStack.length = Max(1, formattingStack.length - 1);
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if (formattingStack.length > 0) {
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result = formattingStack[formattingStack.length - 1];
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}
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return result;
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}
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// Helper method for a quick creation of a new `FormattedBlock`
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private final function FormattedBlock CreateFormattedBlock(bool isOpening)
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{
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local FormattedBlock newBlock;
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newBlock.isOpening = isOpening;
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return newBlock;
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}
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/**
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* Unlike `Text`, `MutableText` can change it's content and therefore it's
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* hash code cannot depend on it. So we restore `AcediaObject`'s behavior and
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* return random value, generated at the time of allocation.
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*
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* @return Hash code for the caller `MutableText`.
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*/
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public function int GetHashCode()
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{
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return super(AcediaObject).GetHashCode();
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}
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defaultproperties
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{
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}
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