UnrealScript library and basis for all Acedia Framework mods
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/**
* Command for changing amount of money players have.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ACommandDosh extends Command;
//'dosh' for giving dosh (subcommand for setting it, options for min/max resulting value, silent)
protected function BuildData(CommandDataBuilder builder)
{
builder.Name(P("dosh")).Summary(P("Changes how much money player has."));
builder.RequireTarget();
builder.ParamInteger(P("amount"))
.Describe(P("Gives (takes if negative) players a specified <amount>"
@ "of money."));
builder.SubCommand(P("set"))
.ParamInteger(P("amount"))
.Describe(P("Sets players' money to a specified <amount>."));
builder.Option(P("silent"))
.Describe(P("If specified - players won't receive a notification about"
@ "obtaining/losing dosh."));
builder.Option(P("min"))
.ParamInteger(P("minValue"))
.Describe(F("Players will retain at least this amount of dosh after"
@ "the command's execution. In case of conflict overrides"
@ "'{$TextEmphasis --max}' option. `0` is assumed by default."));
builder.Option(P("max"), P("M"))
.ParamInteger(P("maxValue"))
.Describe(F("Players will have at most this amount of dosh after"
@ "the command's execution. In case of conflict is overridden by"
@ "'{$TextEmphasis --min}' option."));
}
protected function ExecutedFor(APlayer player, CommandCall result)
{
local int oldAmount, newAmount;
local int amount, minValue, maxValue;
local AssociativeArray commandOptions;
// Find min and max value boundaries
minValue = 0;
maxValue = MaxInt;
commandOptions = result.GetOptions();
if (commandOptions.HasKey(P("min")))
{
minValue = IntBox(AssociativeArray(commandOptions.GetItem(P("min")))
.GetItem(P("minValue"))).Get();
}
if (commandOptions.HasKey(P("max"))) {
minValue = IntBox(AssociativeArray(commandOptions.GetItem(P("max")))
.GetItem(P("maxValue"))).Get();
}
if (minValue > maxValue) {
maxValue = minValue;
}
// Change dosh
oldAmount = player.GetDosh();
amount = IntBox(result.GetParameters().GetItem(P("amount"))).Get();
if (result.GetSubCommand().IsEmpty()) {
newAmount = oldAmount + amount;
}
else {
newAmount = amount;
}
// Enforce min/max bounds
if (newAmount > maxValue) {
newAmount = maxValue;
}
if (newAmount < minValue) {
newAmount = minValue;
}
if (!commandOptions.HasKey(P("silent")))
{
if (newAmount > oldAmount)
{
player.Console().WriteLine(P("You've gotten"
@ newAmount - oldAmount @ "dosh!"));
}
if (newAmount < oldAmount)
{
player.Console().WriteLine(P("You've lost"
@ oldAmount - newAmount @ "dosh!"));
}
}
player.SetDosh(newAmount);
}
defaultproperties
{
}