UnrealScript library and basis for all Acedia Framework mods
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; Acedia requires adding its own `GameRules` to listen to many different
; game events.
; In this config you can setup Acedia's user groups and persistent data
; storage. Enabling this feature automatically enables user group support,
; while persistent data is optional.
; Databases can be configured in `AcediaDB.ini`.
[default Users]
; Configures whether to use database (and which) for storing user groups.
; Set `useDatabaseForGroupsData` to `false` if you want to define which users
; belong to what groups inside this config.
useDatabaseForGroupsData=true
groupsDatabaseLink=[local]Database:/group_data
; Configures whether persistent data should be additionally used.
; It can only be stored inside a database.
usePersistentData=true
persistentDataDatabaseLink=[local]Database:/user_data
; Available groups. Only used if `useDatabaseForGroupsData` is set to `false`.
localUserGroup=admin
localUserGroup=moderator
localUserGroup=trusted
; These groups definitions only work in case you're using a config with
; `useDatabaseForGroupsData` set to `false`. Simply add new `user=` record,
; specifying SteamIDs of the players, e.g. `user=76561197960287930`.
; You can also optionally specify a human-readable lable for the SteamID after
; slash "/", e.g. `user=76561197960287930/gabe`.
[admin UserGroup]
;user=
[moderator UserGroup]
;user=
[trusted UserGroup]
;user=