UnrealScript library and basis for all Acedia Framework mods
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/**
* Acedia's `Feature`s store their configuration in separate classes
* derived from this one. They allow to provide `Feature`s with several config
* presets and, potentially, swap them on-the-fly.
* Difference from regular `AcediaConfig` is that `FeatureConfig` can
* determine with what settings (if any) each feature should start
* (be auto-enabled).
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class FeatureConfig extends AcediaConfig
dependson(LoggerAPI)
abstract;
// Name of the config object that was marked as "auto enabled".
// `none` iff none are set to be auto-enabled.
// Only it's default value is ever used.
var private Text autoEnabledConfig;
// Setting that tells Acedia whether or not to enable feature,
// corresponding to this config during initialization.
// Only one version of any specific class should have this flag set to
// `true`. Otherwise any config with this flag will be picked as "auto enabled"
// and log warning will be given.
// Only it's default value is ever used.
var private config bool autoEnable;
var private LoggerAPI.Definition warningMultipleFeaturesAutoEnabled;
public static function Initialize()
{
local int i;
local array<Text> names;
local FeatureConfig nextConfig;
super.Initialize();
// Load every config, find the auto-enabled one
default.autoEnabledConfig = none;
names = AvailableConfigs();
for (i = 0; i < names.length; i += 1)
{
nextConfig = FeatureConfig(GetConfigInstance(names[i]));
if (nextConfig == none) continue;
if (!nextConfig.autoEnable) continue;
if (default.autoEnabledConfig == none) {
default.autoEnabledConfig = names[i].Copy();
}
else
{
__().logger
.Auto(default.warningMultipleFeaturesAutoEnabled)
.ArgClass(default.class)
.Arg(default.autoEnabledConfig.Copy());
}
}
__().memory.FreeMany(names);
}
/**
* Returns name of the config object that is configured to be used for
* auto-enabled `Feature`.
*
* @return Name of the config object (case-insensitive), configured to be used
* for auto-enabled `Feature`. `none` if either class of the caller config
* object was not initialized or no config object was set to be used
* as auto-enabled.
*/
public static function Text GetAutoEnabledConfig()
{
if (default.autoEnabledConfig != none) {
return default.autoEnabledConfig.Copy();
}
return none;
}
/**
* Sets (by name) config object to be used when it's corresponding `Feature`
* is auto-enabled.
*
* @param autoEnabledConfigName Name (case-insensitive) of the config to
* be used when it's corresponding `Feature` is auto-enabled.
* Passing `none` or name of non-existing config will prevent it's
* `Feature` in question from being auto-enabled at all.
* @return `true` iff some config was set to be used when it's `Feature` is
* auto-enabled, even if the same config was already configured to be used.
*/
public static function bool SetAutoEnabledConfig(BaseText autoEnabledConfigName)
{
local int i;
local array<Text> names;
local bool wasAutoEnabled;
local bool enabledSomeConfig;
local FeatureConfig nextConfig;
names = AvailableConfigs();
for (i = 0; i < names.length; i += 1)
{
nextConfig = FeatureConfig(GetConfigInstance(names[i]));
if (nextConfig == none) {
continue;
}
wasAutoEnabled = nextConfig.autoEnable;
if (names[i].Compare(autoEnabledConfigName, SCASE_INSENSITIVE))
{
default.autoEnabledConfig = autoEnabledConfigName.Copy();
nextConfig.autoEnable = true;
enabledSomeConfig = true;
}
else {
nextConfig.autoEnable = false;
}
if (wasAutoEnabled != nextConfig.autoEnable) {
nextConfig.SaveConfig();
}
}
__().memory.FreeMany(names);
return enabledSomeConfig;
}
defaultproperties
{
usesObjectPool = false
autoEnable = false
warningMultipleFeaturesAutoEnabled = (l=LOG_Warning,m="Multiple configs for `%1` were marked as \"auto enabled\". This is likely caused by an erroneous config. \"%2\" config will be used.")
}