|
|
|
/**
|
|
|
|
* Acedia's `GameRules` class that provides `GameRules`'s events through
|
|
|
|
* the signal/slot functionality.
|
|
|
|
* Copyright 2021 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class AcediaGameRules extends GameRules;
|
|
|
|
|
|
|
|
var private GameRules_OnFindPlayerStart_Signal onFindPlayerStartSignal;
|
|
|
|
var private GameRules_OnHandleRestartGame_Signal onHandleRestartGameSignal;
|
|
|
|
var private GameRules_OnCheckEndGame_Signal onCheckEndGameSignal;
|
|
|
|
var private GameRules_OnCheckScore_Signal onCheckScoreSignal;
|
|
|
|
var private GameRules_OnOverridePickupQuery_Signal onOverridePickupQuery;
|
|
|
|
var private GameRules_OnNetDamage_Signal onNetDamage;
|
|
|
|
|
|
|
|
public final function Initialize(unrealService service)
|
|
|
|
{
|
|
|
|
if (service == none) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
onFindPlayerStartSignal = GameRules_OnFindPlayerStart_Signal(
|
|
|
|
service.GetSignal(class'GameRules_OnFindPlayerStart_Signal'));
|
|
|
|
onHandleRestartGameSignal = GameRules_OnHandleRestartGame_Signal(
|
|
|
|
service.GetSignal(class'GameRules_OnHandleRestartGame_Signal'));
|
|
|
|
onCheckEndGameSignal = GameRules_OnCheckEndGame_Signal(
|
|
|
|
service.GetSignal(class'GameRules_OnCheckEndGame_Signal'));
|
|
|
|
onCheckScoreSignal = GameRules_OnCheckScore_Signal(
|
|
|
|
service.GetSignal(class'GameRules_OnCheckScore_Signal'));
|
|
|
|
onOverridePickupQuery = GameRules_OnOverridePickupQuery_Signal(
|
|
|
|
service.GetSignal(class'GameRules_OnOverridePickupQuery_Signal'));
|
|
|
|
onNetDamage = GameRules_OnNetDamage_Signal(
|
|
|
|
service.GetSignal(class'GameRules_OnNetDamage_Signal'));
|
|
|
|
}
|
|
|
|
|
|
|
|
function string GetRules()
|
|
|
|
{
|
|
|
|
local string resultSet;
|
|
|
|
resultSet = "acedia";
|
|
|
|
if (nextGameRules != none) {
|
|
|
|
resultSet = resultSet $ nextGameRules.GetRules();
|
|
|
|
}
|
|
|
|
return resultSet;
|
|
|
|
}
|
|
|
|
|
|
|
|
function NavigationPoint FindPlayerStart(
|
|
|
|
Controller player,
|
|
|
|
optional byte inTeam,
|
|
|
|
optional string incomingName)
|
|
|
|
{
|
|
|
|
local NavigationPoint result;
|
|
|
|
if (onFindPlayerStartSignal != none) {
|
|
|
|
result = onFindPlayerStartSignal.Emit(player, inTeam, incomingName);
|
|
|
|
}
|
|
|
|
if (result == none && nextGameRules != none) {
|
|
|
|
return nextGameRules.FindPlayerStart(player, inTeam, incomingName);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
function bool HandleRestartGame()
|
|
|
|
{
|
|
|
|
local bool result;
|
|
|
|
if (onHandleRestartGameSignal != none) {
|
|
|
|
result = onHandleRestartGameSignal.Emit();
|
|
|
|
}
|
|
|
|
if (nextGameRules != none && nextGameRules.HandleRestartGame()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
function bool CheckEndGame(PlayerReplicationInfo winner, string reason)
|
|
|
|
{
|
|
|
|
local bool result;
|
|
|
|
result = true;
|
|
|
|
if (onCheckEndGameSignal != none) {
|
|
|
|
result = onCheckEndGameSignal.Emit(winner, reason);
|
|
|
|
}
|
|
|
|
if (nextGameRules != none && !nextGameRules.HandleRestartGame()) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
function bool CheckScore(PlayerReplicationInfo scorer)
|
|
|
|
{
|
|
|
|
local bool result;
|
|
|
|
if (onCheckScoreSignal != none) {
|
|
|
|
result = onCheckScoreSignal.Emit(scorer);
|
|
|
|
}
|
|
|
|
if (nextGameRules != none && nextGameRules.CheckScore(Scorer)) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
function bool OverridePickupQuery(
|
|
|
|
Pawn other,
|
|
|
|
Pickup item,
|
|
|
|
out byte allowPickup)
|
|
|
|
{
|
|
|
|
local bool shouldOverride;
|
|
|
|
if (onOverridePickupQuery != none) {
|
|
|
|
shouldOverride = onOverridePickupQuery.Emit(other, item, allowPickup);
|
|
|
|
}
|
|
|
|
if (shouldOverride) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (nextGameRules != none) {
|
|
|
|
return nextGameRules.OverridePickupQuery(other, item, allowPickup);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
function int NetDamage(
|
|
|
|
int originalDamage,
|
|
|
|
int damage,
|
|
|
|
Pawn injured,
|
|
|
|
Pawn instigatedBy,
|
|
|
|
Vector hitLocation,
|
|
|
|
out Vector momentum,
|
|
|
|
class<DamageType> damageType)
|
|
|
|
{
|
|
|
|
if (onNetDamage != none)
|
|
|
|
{
|
|
|
|
damage = onNetDamage.Emit( originalDamage, damage, injured,
|
|
|
|
instigatedBy, hitLocation, momentum,
|
|
|
|
damageType);
|
|
|
|
}
|
|
|
|
if (nextGameRules != none)
|
|
|
|
{
|
|
|
|
return nextGameRules.NetDamage( originalDamage, damage, injured,
|
|
|
|
instigatedBy, hitLocation, momentum,
|
|
|
|
damageType);
|
|
|
|
}
|
|
|
|
return damage;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
}
|