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/**
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* Class that allows to work with simple text templates in the form of
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* "Template example, following can be replaced: %1, %2, %3 or %4" or
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* "%%instigator%% {%%rage_color%% raged} %%target_zed%%!".
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* Part noted by '%' characters can be replaced with arbitrary values.
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* It should be more efficient that simply repeatedly calling
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* `MutableText.Replace()` method.
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class TextTemplate extends AcediaObject;
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/**
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* # `TextTemplate`
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*
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* This class allows to do more efficient replacements in the templates of
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* form "Template example, following can be replaced: %1, %2, %3 or %4" or
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* "%%instigator%% {%%rage_color%% raged} %%target_zed%%!" that simple
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* repeating of `MutableText.Replace()` method would allow.
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*
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* ## Usage
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*
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* All `TextTemplate`s must be initialized before they can be used.
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* `_.text.MakeTemplate()` method is considered a recommended way to create
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* a new `TextTemplate` and will initialize it for you. In case you have
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* manually allocated `TextTemplate` you need to simply call
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* `TextTemplate.Initialize()` method and provide is with a template source
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* with designated replaceable part (called *labels*). Any label is designated
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* by either:
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*
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* * Specifying a number after a single '%' character (numeric labels);
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* * Or specifying a textual value in between double percent sequence "%%".
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*
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* Numeric labels can then be replaced with user values by various provided
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* `Arg...()` methods and text labels by `TextArg...()` methods. To reuse
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* template with another values replacing specified labels, simply call
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* `TextTemplate.Reset()` method and fill labels anew.
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*
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* ### Escaped sequences
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*
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* `TextTemplate` allows for the escaped sequences in the style of
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* formatted strings: the ones based on the '&' character. More precisely, if
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* you wish to enter actual '%' character in the template, you can escape it
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* with "&%" and it will be treaded as simply '%' character and not a part of
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* label definition.
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* NOTE: any other escaped sequences will be ignored and translated
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* one-to-one. For example, "{%%color%% &{...&}&%!}", if specified that
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* "color" -> "$red", will be translated into "{$red &{...&}%!}". This allows
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* to use `TextTemplate`s to prepare formatted strings in a more convenient
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* fashion.
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*
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* ### Error handling
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*
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* `TextTemplate` lack any means of reporting errors in template's formatting
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* and tries to correct as many errors as possible.
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*
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* 1. If after the single '%' character follows not a number, but another
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* character - that '%' will be ignored and thrown away;
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* 2. After opening text label with double percent "%%" to stop specifying
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* the text label it is sufficient to type a single '%' character.
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*
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* ### Numeric labels values
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*
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* You can specify any values for numeric labels and they will be filled in
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* order. However the proper notation is to start with `1` and then use
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* following natural numbers in order (e.g. "%1", "%2", "%3", etc.).
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*
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* ### Text labels duplicates
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*
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* It is allowed for the same text label to appear several times in a template
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* and each entry will be replaced with a specified user value.
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*
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* ### Unspecified arguments
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*
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* If no argument was given for some label - it will simply be replaced with
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* empty text.
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*/
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// *Labels* will be an internal name for the parts of the template that is
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// supposed to be replaced. This struct describes one such part.
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struct Label
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{
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// If Label starts with two percent characters ("%%"), then it is
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// a text Label and we will remember contents within "%%...%%" in this
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// field (`textLabel != none`).
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// Otherwise it is a numeric Label and `textLabel` will be set
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// to `none`.
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var MutableText textLabel;
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// For numeric labels - number after that percent character '%'.
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// In case numeric labels were specified incorrectly, these values will
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// be normalized to start from `1` and increase by +1, while preserving
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// their order.
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var int numberLabel;
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// Before which part (from `parts`) to insert this Label?
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var int insertionIndex;
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};
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var private bool initialized;
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// Remembers amount of numeric labels in the template
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var private int numericLabelsAmount;
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// Arrays of labels and parts in between that template got broken into
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// during initialization
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var private array<Label> labels;
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var private array<MutableText> parts;
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// Values user specified as replacements to the labels
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var private array<Text> numericArguments;
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// Fort text arguments we keep two arrays of equal size: `textLabels` records
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// what text Label is replaced and `textArguments` (at the same index)
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// records with what it needs to be replaced
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var private array<Text> textLabels;
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var private array<Text> textArguments;
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var private const int TPERCENT, TAMPERSAND;
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const CODEPOINT_PERCENT = 37; // '%'
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const CODEPOINT_AMPERSAND = 38; // '&'
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protected function Finalizer()
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{
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local int i;
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// Clear user input
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Reset();
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// Clear numeric labels
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numericLabelsAmount = 0;
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_.memory.FreeMany(parts);
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// Clear text Labels
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parts.length = 0;
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for (i = 0; i < Labels.length; i += 1) {
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_.memory.Free(Labels[i].textLabel);
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}
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labels.length = 0;
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// Now we can safely mark caller template as not initialized
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initialized = false;
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}
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/**
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* Checks if caller `TextTemplate` was already initialized.
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*
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* If you use recommended means of creating `TextTemplate`s (`MakeTemplate` and
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* `MakeTemplate_S`), then all your templates for not `none` arguments will be
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* initialized.
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*
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* @return `true` if it was initialized and `false` otherwise.
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*/
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public final function bool IsInitialized()
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{
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return initialized;
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}
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/**
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* Initializes caller `TextTemplate` with a given `input`.
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*
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* Initialization should only be performed once for every `TextTemplate` -
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* right after its allocation, before any use.
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*
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* If you use recommended means of creating `TextTemplate`s (`MakeTemplate`),
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* then all your templates for not `none` arguments will be initialized.
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*
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* @param input `string` containing template to prepare `TextTemplate` from.
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*/
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public final function Initialize_S(string input)
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{
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local MutableText wrapper;
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wrapper = _.text.FromStringM(input);
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Initialize(wrapper);
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_.memory.Free(wrapper);
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}
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/**
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* Initializes caller `TextTemplate` with a given `input`.
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*
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* Initialization should only be performed once for every `TextTemplate` -
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* right after its allocation, before any use.
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*
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* If you use recommended means of creating `TextTemplate`s (`MakeTemplate`),
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* then all your templates for not `none` arguments will be initialized.
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*
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* @param input Text containing template to prepare `TextTemplate` from.
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*/
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public final function Initialize(BaseText input)
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{
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local Parser parser;
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local MutableText nextPart;
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local BaseText.Character percent, nextCharacter;
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if (input == none) {
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return;
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}
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percent = _.text.CharacterFromCodePoint(CODEPOINT_PERCENT);
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parser = input.Parse();
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while (!parser.HasFinished())
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{
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nextPart = MatchUntilUnescapedPercent(parser); // guaranteed success
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parts[parts.length] = nextPart;
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if (parser.HasFinished()) {
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break;
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}
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// If there is still input - next character is definitely "%"
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parser.MCharacter(nextCharacter).Confirm();
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parser.MCharacter(nextCharacter); // But what is this?
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if (parser.Ok() && _.text.IsCodePoint(nextCharacter, CODEPOINT_PERCENT))
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{
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// "%%" prefix (already confirmed) - should have text Label
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MatchTextLabel(parser, percent);
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}
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else
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{
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// single "%" prefix - look for number
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MatchNumericLabel(parser.R());
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}
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}
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initialized = true;
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_.memory.Free(parser);
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NormalizeArguments();
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}
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private final function MatchTextLabel(
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Parser parser,
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BaseText.Character percentCharacter)
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{
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local MutableText nextLabel;
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parser.MUntil(nextLabel, percentCharacter).Confirm();
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labels[labels.length] = MakeTextLabel(nextLabel);
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// Tries to parse "%%", but will be content with a single "%"
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parser.Match(T(TPERCENT)).Confirm();
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parser.Match(T(TPERCENT)).Confirm();
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// Just reset to last properly parsed point in case of the failure
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parser.R();
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}
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private final function MatchNumericLabel(Parser parser)
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{
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local int nextNumericLabel;
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if (parser.MInteger(nextNumericLabel).Ok()) {
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labels[labels.length] = MakeNumericLabel(nextNumericLabel);
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}
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parser.Confirm();
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// Just reset to last properly parsed point in case of the failure
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parser.R();
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}
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// Normalize enumeration by replacing them with natural numbers sequence:
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// [0, 1, 2, ...] in the same order:
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// [2, 6, 3] -> [0, 2, 1]
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// [-2, 0, 4, -7] -> [1, 2, 3, 0]
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// [1, 1, 2, 1] -> [0, 1, 3, 2]
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private final function NormalizeArguments()
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{
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local int i;
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local int nextArgument;
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local int lowestArgument, lowestArgumentIndex;
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local array<int> argumentsOrder, normalizedArguments;
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for (i = 0; i < labels.length; i += 1)
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{
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if (labels[i].textLabel == none)
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{
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numericLabelsAmount += 1;
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argumentsOrder[argumentsOrder.length] = labels[i].numberLabel;
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}
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}
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normalizedArguments.length = argumentsOrder.length;
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while (nextArgument < normalizedArguments.length)
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{
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// Find next minimal index and record next natural number
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// (`nextArgument`) into it
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for (i = 0; i < argumentsOrder.length; i += 1)
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{
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if (argumentsOrder[i] < lowestArgument || i == 0)
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{
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lowestArgumentIndex = i;
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lowestArgument = argumentsOrder[i];
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}
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}
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argumentsOrder[lowestArgumentIndex] = MaxInt;
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normalizedArguments[lowestArgumentIndex] = nextArgument;
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nextArgument += 1;
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}
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nextArgument = 0;
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for (i = 0; i < labels.length; i += 1)
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{
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if (labels[i].textLabel == none)
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{
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labels[i].numberLabel = normalizedArguments[nextArgument];
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nextArgument += 1;
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}
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}
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}
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private final function Label MakeTextLabel(MutableText Label2)
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{
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local Label result;
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result.textLabel = Label2;
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result.insertionIndex = parts.length;
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return result;
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}
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private final function Label MakeNumericLabel(int Label2)
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{
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local Label result;
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result.numberLabel = Label2;
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result.insertionIndex = parts.length;
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return result;
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}
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// Skips until next non-escaped (that is "&%") '%' character
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// (or until the end).
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// It returns any contents inside `parser` before that character replacing
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// "&%" with simply "%", but leaving all other escaped sequences intact,
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// e.g. "&a" -> "&a" and "&{" -> "&{". This is needed to allow parsing of
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// the result of substitution as a formatted string.
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private final function MutableText MatchUntilUnescapedPercent(Parser parser)
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{
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local MutableText result, nextMatched;
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local BaseText.Character ampersand, nextCharacter;
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local array<Text> delimiters;
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ampersand = _.text.CharacterFromCodePoint(CODEPOINT_AMPERSAND);
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delimiters[0] = T(TPERCENT);
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delimiters[1] = T(TAMPERSAND);
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result = _.text.Empty();
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while (!parser.HasFinished())
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{
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parser.MUntilMany(nextMatched, delimiters).Confirm();
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result.Append(nextMatched);
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_.memory.Free(nextMatched);
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if (parser.HasFinished()) {
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break;
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}
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parser.MCharacter(nextCharacter);
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// If this is "%": we are done
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if (_.text.IsCodePoint(nextCharacter, CODEPOINT_PERCENT))
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{
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parser.R();
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return result;
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}
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// Otherwise it is "&": skip it and the next character
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parser.MCharacter(nextCharacter).Confirm();
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if (!parser.Ok())
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{
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result.AppendCharacter(ampersand);
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return result;
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}
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if (!_.text.IsCodePoint(nextCharacter, CODEPOINT_PERCENT)) {
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result.AppendCharacter(ampersand);
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}
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result.AppendCharacter(nextCharacter);
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}
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parser.Confirm();
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return result;
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}
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/**
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* Resets any data user entered into this template via any "Arg"-methods.
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|
*
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|
|
|
* This method allows to reuse a once initialized `TextTemplate` any amount of
|
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|
|
* times.
|
|
|
|
*
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate Reset()
|
|
|
|
{
|
|
|
|
if (!initialized) {
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
_.memory.FreeMany(numericArguments);
|
|
|
|
_.memory.FreeMany(textLabels);
|
|
|
|
_.memory.FreeMany(textArguments);
|
|
|
|
numericArguments.length = 0;
|
|
|
|
textLabels.length = 0;
|
|
|
|
textArguments.length = 0;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns amount of numeric arguments inside the caller `TextTemplate`.
|
|
|
|
*
|
|
|
|
* @return Amount of numeric arguments inside the caller `TextTemplate`.
|
|
|
|
* `-1` for uninitialized `TextTemplate`s.
|
|
|
|
*/
|
|
|
|
public final function int GetNumericArgsAmount()
|
|
|
|
{
|
|
|
|
if (initialized) {
|
|
|
|
return numericLabelsAmount;
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns array of text arguments inside the caller `TextTemplate`.
|
|
|
|
*
|
|
|
|
* @return Array of text arguments inside the caller `TextTemplate`.
|
|
|
|
* Empty array for uninitialized `TextTemplate`s.
|
|
|
|
*/
|
|
|
|
public final function array<Text> GetTextArgs()
|
|
|
|
{
|
|
|
|
local int i, j;
|
|
|
|
local bool duplicate;
|
|
|
|
local array<Text> result;
|
|
|
|
|
|
|
|
if (!initialized) {
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
for (i = 0; i < labels.length; i += 1)
|
|
|
|
{
|
|
|
|
if (labels[i].textLabel == none) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
duplicate = false;
|
|
|
|
for (j = 0; j < result.length; j += 1)
|
|
|
|
{
|
|
|
|
if (result[j].Compare(labels[i].textLabel))
|
|
|
|
{
|
|
|
|
duplicate = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (!duplicate && labels[i].textLabel != none) {
|
|
|
|
result[result.length] = labels[i].textLabel.Copy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next numeric argument with `argument` value.
|
|
|
|
*
|
|
|
|
* If all numeric arguments were already filled this call will do nothing.
|
|
|
|
*
|
|
|
|
* @param argument Value to replace next numeric argument in the caller
|
|
|
|
* `TextTemplate`. `none` values will be ignored (method will do nothing).
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate Arg_S(string argument)
|
|
|
|
{
|
|
|
|
local MutableText wrapper;
|
|
|
|
|
|
|
|
wrapper = _.text.FromStringM(argument);
|
|
|
|
Arg(wrapper);
|
|
|
|
_.memory.Free(wrapper);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next numeric argument with `argument` value.
|
|
|
|
*
|
|
|
|
* If all numeric arguments were already filled this call will do nothing.
|
|
|
|
*
|
|
|
|
* @param argument Value to replace next numeric argument in
|
|
|
|
* the caller `TextTemplate`. `none` equals to an empty text.
|
|
|
|
* @param ignoreFormatting `false` means `argument` will be inserted along
|
|
|
|
* with its formatting information. Setting this option to `true` will
|
|
|
|
* insert it into template as plain text without any formatting
|
|
|
|
* (which should also be faster).
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate Arg(
|
|
|
|
BaseText argument,
|
|
|
|
optional bool ignoreFormatting)
|
|
|
|
{
|
|
|
|
if (numericLabelsAmount <= numericArguments.length) {
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
if (argument != none)
|
|
|
|
{
|
|
|
|
if (ignoreFormatting) {
|
|
|
|
numericArguments[numericArguments.length] = argument.Copy();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
numericArguments[numericArguments.length] =
|
|
|
|
argument.ToFormattedText();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
numericArguments[numericArguments.length] = none;
|
|
|
|
}
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next numeric argument with `argument` integer value.
|
|
|
|
*
|
|
|
|
* If all numeric arguments were already filled this call will do nothing.
|
|
|
|
*
|
|
|
|
* @param argument Value to replace next numeric argument in the caller
|
|
|
|
* `TextTemplate`.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate ArgInt(int argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromIntM(argument);
|
|
|
|
Arg(textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next numeric argument with `argument` floating point value.
|
|
|
|
*
|
|
|
|
* If all numeric arguments were already filled this call will do nothing.
|
|
|
|
*
|
|
|
|
* @param argument Value to replace next numeric argument in the caller
|
|
|
|
* `TextTemplate`.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate ArgFloat(float argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromFloatM(argument);
|
|
|
|
Arg(textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next numeric argument with `argument` boolean value.
|
|
|
|
*
|
|
|
|
* If all numeric arguments were already filled this call will do nothing.
|
|
|
|
*
|
|
|
|
* @param argument Value to replace next numeric argument in the caller
|
|
|
|
* `TextTemplate`.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate ArgBool(bool argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromBoolM(argument);
|
|
|
|
Arg(textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next numeric argument with `argument` class value.
|
|
|
|
*
|
|
|
|
* If all numeric arguments were already filled this call will do nothing.
|
|
|
|
*
|
|
|
|
* @param argument Value to replace next numeric argument in the caller
|
|
|
|
* `TextTemplate`.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate ArgClass(class<Object> argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromClassM(argument);
|
|
|
|
Arg(textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with `argument` value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArg_S(string label, string argument)
|
|
|
|
{
|
|
|
|
local MutableText labelWrapper, argumentWrapper;
|
|
|
|
|
|
|
|
labelWrapper = _.text.FromStringM(label);
|
|
|
|
argumentWrapper = _.text.FromStringM(argument);
|
|
|
|
TextArg(labelWrapper, argumentWrapper);
|
|
|
|
_.memory.Free(labelWrapper);
|
|
|
|
_.memory.Free(argumentWrapper);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with `argument` value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in
|
|
|
|
* the caller `TextTemplate` with. `none` is equal to an empty text.
|
|
|
|
* @param ignoreFormatting `false` means `argument` will be inserted along
|
|
|
|
* with its formatting information. Setting this option to `true` will
|
|
|
|
* insert it into template as plain text without any formatting
|
|
|
|
* (which should also be faster).
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArg(
|
|
|
|
BaseText label,
|
|
|
|
BaseText argument,
|
|
|
|
optional bool ignoreFormatting)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
if (label == none) {
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
for (i = 0; i < textLabels.length; i += 1)
|
|
|
|
{
|
|
|
|
if (label.Compare(textLabels[i]))
|
|
|
|
{
|
|
|
|
_.memory.Free(textArguments[i]);
|
|
|
|
if (argument != none) {
|
|
|
|
textArguments[i] = argument.Copy();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
textArguments[i] = none;
|
|
|
|
}
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (label != none) {
|
|
|
|
textLabels[textLabels.length] = label.Copy();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
textLabels[textLabels.length] = none;
|
|
|
|
}
|
|
|
|
if (argument != none)
|
|
|
|
{
|
|
|
|
if (ignoreFormatting) {
|
|
|
|
textArguments[i] = argument.Copy();
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
textArguments[i] = argument.ToFormattedText();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
textArguments[i] = none;
|
|
|
|
}
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with integer `argument`
|
|
|
|
* value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgInt_S(string label, int argument)
|
|
|
|
{
|
|
|
|
local MutableText labelWrapper;
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
labelWrapper = _.text.FromStringM(label);
|
|
|
|
textRepresentation = _.text.FromIntM(argument);
|
|
|
|
TextArg(labelWrapper, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
_.memory.Free(labelWrapper);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with integer `argument`
|
|
|
|
* value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgInt(BaseText label, int argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromIntM(argument);
|
|
|
|
TextArg(label, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with floating point
|
|
|
|
* `argument` value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgFloat_S(string label, float argument)
|
|
|
|
{
|
|
|
|
local MutableText labelWrapper;
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
labelWrapper = _.text.FromStringM(label);
|
|
|
|
textRepresentation = _.text.FromFloatM(argument);
|
|
|
|
TextArg(labelWrapper, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
_.memory.Free(labelWrapper);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with floating point
|
|
|
|
* `argument` value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgFloat(BaseText label, float argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromFloatM(argument);
|
|
|
|
TextArg(label, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with boolean `argument`
|
|
|
|
* value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgBool_S(string label, bool argument)
|
|
|
|
{
|
|
|
|
local MutableText labelWrapper;
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
labelWrapper = _.text.FromStringM(label);
|
|
|
|
textRepresentation = _.text.FromBoolM(argument);
|
|
|
|
TextArg(labelWrapper, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
_.memory.Free(labelWrapper);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with boolean `argument`
|
|
|
|
* value.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgBool(BaseText label, bool argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromBoolM(argument);
|
|
|
|
TextArg(label, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with class value `argument`.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgClass_S(
|
|
|
|
string label,
|
|
|
|
class<Object> argument)
|
|
|
|
{
|
|
|
|
local MutableText labelWrapper;
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
labelWrapper = _.text.FromStringM(label);
|
|
|
|
textRepresentation = _.text.FromClassM(argument);
|
|
|
|
TextArg(labelWrapper, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
_.memory.Free(labelWrapper);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Replaces next text argument with label `label` with class value `argument`.
|
|
|
|
*
|
|
|
|
* If all text argument with that label was already set, then it will override
|
|
|
|
* previous value.
|
|
|
|
*
|
|
|
|
* @param label Label of the text argument to replace.
|
|
|
|
* @param argument Value to replace specified text argument in the caller
|
|
|
|
* `TextTemplate` with.
|
|
|
|
* @return Reference to the caller `TextTemplate` to allow for method chaining.
|
|
|
|
*/
|
|
|
|
public final function TextTemplate TextArgClass(
|
|
|
|
BaseText label,
|
|
|
|
class<Object> argument)
|
|
|
|
{
|
|
|
|
local MutableText textRepresentation;
|
|
|
|
|
|
|
|
textRepresentation = _.text.FromClassM(argument);
|
|
|
|
TextArg(label, textRepresentation);
|
|
|
|
_.memory.Free(textRepresentation);
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
private final function Text BorrowNumericArg(int index)
|
|
|
|
{
|
|
|
|
if (index < 0) return none;
|
|
|
|
if (index >= numericArguments.length) return none;
|
|
|
|
|
|
|
|
return numericArguments[index];
|
|
|
|
}
|
|
|
|
|
|
|
|
private final function Text BorrowTextArg(BaseText Label)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
|
|
|
|
if (Label == none) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
for (i = 0; i < textLabels.length; i += 1)
|
|
|
|
{
|
|
|
|
if (Label.Compare(textLabels[i])) {
|
|
|
|
return textArguments[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Assembles initialized `TextTemplate` from provided arguments into a final
|
|
|
|
* `Text` result.
|
|
|
|
*
|
|
|
|
* Unspecified arguments will be replaced with empty texts.
|
|
|
|
*
|
|
|
|
* Returns `string`. To return mutable `Text` or `MutableText` use
|
|
|
|
* `Collect()` or `CollectM()`.
|
|
|
|
*
|
|
|
|
* @return Result of replacing all argument inside caller `TextTemplate` with
|
|
|
|
* arguments, specified by user.
|
|
|
|
*/
|
|
|
|
public final function string Collect_S()
|
|
|
|
{
|
|
|
|
return _.text.IntoString(CollectM());
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Assembles initialized `TextTemplate` from provided arguments into a final
|
|
|
|
* `Text` result.
|
|
|
|
*
|
|
|
|
* Unspecified arguments will be replaced with empty texts.
|
|
|
|
*
|
|
|
|
* Returns immutable `Text`. To return mutable `MutableText` use `CollectM()`.
|
|
|
|
*
|
|
|
|
* @return Result of replacing all argument inside caller `TextTemplate` with
|
|
|
|
* arguments, specified by user.
|
|
|
|
*/
|
|
|
|
public final function Text Collect()
|
|
|
|
{
|
|
|
|
local MutableText mutableResult;
|
|
|
|
|
|
|
|
mutableResult = CollectM();
|
|
|
|
if (mutableResult != none) {
|
|
|
|
return mutableResult.IntoText();
|
|
|
|
}
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Assembles initialized `TextTemplate` from provided arguments into a final
|
|
|
|
* `Text` result.
|
|
|
|
*
|
|
|
|
* Unspecified arguments will be replaced with empty texts.
|
|
|
|
*
|
|
|
|
* Returns mutable `MutableText`. To return immutable `Text` use `CollectM()`.
|
|
|
|
*
|
|
|
|
* @return Result of replacing all argument inside caller `TextTemplate` with
|
|
|
|
* arguments, specified by user.
|
|
|
|
*/
|
|
|
|
public final function MutableText CollectM()
|
|
|
|
{
|
|
|
|
local int i, labelCounter;
|
|
|
|
local Label nextLabel;
|
|
|
|
local MutableText builder;
|
|
|
|
|
|
|
|
if (!initialized) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
builder = _.text.Empty();
|
|
|
|
for (i = 0; i < parts.length; i += 1)
|
|
|
|
{
|
|
|
|
if ( labelCounter < labels.length
|
|
|
|
&& labels[labelCounter].insertionIndex == i)
|
|
|
|
{
|
|
|
|
nextLabel = labels[labelCounter];
|
|
|
|
if (nextLabel.textLabel == none) {
|
|
|
|
builder.Append(BorrowNumericArg(nextLabel.numberLabel));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
builder.Append(BorrowTextArg(nextLabel.textLabel));
|
|
|
|
}
|
|
|
|
labelCounter += 1;
|
|
|
|
}
|
|
|
|
builder.Append(parts[i]);
|
|
|
|
}
|
|
|
|
while (labelCounter < labels.length)
|
|
|
|
{
|
|
|
|
nextLabel = labels[labelCounter];
|
|
|
|
if (nextLabel.textLabel == none) {
|
|
|
|
builder.Append(BorrowNumericArg(nextLabel.numberLabel));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
builder.Append(BorrowTextArg(nextLabel.textLabel));
|
|
|
|
}
|
|
|
|
labelCounter += 1;
|
|
|
|
}
|
|
|
|
return builder;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Assembles initialized `TextTemplate` from provided arguments and parses
|
|
|
|
* resulting text as formatted string.
|
|
|
|
*
|
|
|
|
* Allows to do things like specify color inside formatted strings:
|
|
|
|
* "{%%color_arg%% ColoredText}".
|
|
|
|
*
|
|
|
|
* Unspecified arguments will be replaced with empty texts.
|
|
|
|
*
|
|
|
|
* Returns immutable `Text`. To return mutable `MutableText` use `CollectM()`.
|
|
|
|
*
|
|
|
|
* @return Result of replacing all argument inside caller `TextTemplate` with
|
|
|
|
* arguments, specified by user and then parsing that intermediate result
|
|
|
|
* as a formatting string.
|
|
|
|
*/
|
|
|
|
public final function Text CollectFormatted()
|
|
|
|
{
|
|
|
|
local Text result;
|
|
|
|
local MutableText source;
|
|
|
|
|
|
|
|
source = CollectM();
|
|
|
|
if (source == none) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
result = _.text.FromFormatted(source);
|
|
|
|
_.memory.Free(source);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Assembles initialized `TextTemplate` from provided arguments and parses
|
|
|
|
* resulting text as formatted string.
|
|
|
|
*
|
|
|
|
* Allows to do things like specify color inside formatted strings:
|
|
|
|
* "{%%color_arg%% ColoredText}".
|
|
|
|
*
|
|
|
|
* Unspecified arguments will be replaced with empty texts.
|
|
|
|
*
|
|
|
|
* Returns mutable `MutableText`. To return immutable `Text` use `CollectM()`.
|
|
|
|
*
|
|
|
|
* @return Result of replacing all argument inside caller `TextTemplate` with
|
|
|
|
* arguments, specified by user and then parsing that intermediate result
|
|
|
|
* as a formatting string.
|
|
|
|
*/
|
|
|
|
public final function MutableText CollectFormattedM()
|
|
|
|
{
|
|
|
|
local MutableText result, source;
|
|
|
|
|
|
|
|
source = CollectM();
|
|
|
|
if (source == none) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
result = _.text.FromFormattedM(source);
|
|
|
|
_.memory.Free(source);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
TPERCENT = 0
|
|
|
|
stringConstants(0) = "%"
|
|
|
|
TAMPERSAND = 1
|
|
|
|
stringConstants(1) = "&&"
|
|
|
|
}
|