UnrealScript library and basis for all Acedia Framework mods
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/**
* Object representing a side effect introduced into the game/server.
* Side effects in Acedia refer to changes that aren't a part of mod's main
* functionality, but rather something necessary to make that functionality
* possible that might also affect how other mods work.
* This is a simple data container that is meant to describe relevant
* changes to the human user.
* Copyright 2022 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class BroadcastSideEffect extends SideEffect
dependson(BroadcastAPI);
public final function Initialize(BroadcastAPI.InjectionLevel usedInjectionLevel)
{
sideEffectName =
_.text.FromString("AcediaCore's `BroadcastHandler` injected");
sideEffectDescription =
_.text.FromString("Handling text and localized messages between server"
@ "and clients requires AcediaCore to add its own `BroadcastHandler`"
@ "into their linked list."
@ "This is normal, since `BroadcastHandler` class was designed to allow"
@ "mods to do that, however, for full functionality Acedia requires to"
@ "inject it as the very first element (`BHIJ_Root` level injection),"
@ "since some of the events become otherwise inaccessible."
@ "This can result in incompatibility with other mods that are trying"
@ "to do the same."
@ "For that reason AcediaCore can also inject its `BroadcastHandler` as"
@ "`BHIJ_Registered`.");
sideEffectPackage = _.text.FromString("AcediaCore");
sideEffectSource = _.text.FromString("UnrealAPI");
if (usedInjectionLevel == BHIJ_Root)
{
sideEffectStatus =
_.text.FromFormattedString("{$TextPositive BHIJ_Root}");
}
else if (usedInjectionLevel == BHIJ_Registered)
{
sideEffectStatus =
_.text.FromFormattedString("{$TextNetutral BHIJ_Registered}");
}
else
{
sideEffectStatus =
_.text.FromFormattedString("{$TextNegative BHIJ_None (???)}");
}
}
defaultproperties
{
}