UnrealScript library and basis for all Acedia Framework mods
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/**
* Simple logger class that uses `Log` method to print all of the
* log messages. Supports all of the default `acediaStamp`, `timeStamp` and
* `levelStamp` settings
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ConsoleLogger extends Logger
perObjectConfig
config(AcediaSystem)
dependson(LoggerAPI);
public function Write(Text message, LoggerAPI.LogLevel messageLevel)
{
local MutableText builder;
if (message != none)
{
builder = GetPrefix(messageLevel);
builder.Append(message);
Log(builder.ToString());
builder.FreeSelf();
}
}
protected static function StaticFinalizer()
{
default.loadedLoggers = none;
}
defaultproperties
{
}