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/**
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* Base class for objects that will provide an access to a Acedia's client- and
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* server-specific functionality by giving a reference to this object to all
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* Acedia's objects and actors, emulating a global API namespace.
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ServerAcediaAdapter extends AcediaAdapter
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abstract;
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var public const class<ServerUnrealAPI> serverUnrealAPIClass;
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var public const class<BroadcastAPI> serverBroadcastAPIClass;
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var public const class<GameRulesAPI> serverGameRulesAPIClass;
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var public const class<InventoryAPI> serverInventoryAPIClass;
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var public const class<MutatorAPI> serverMutatorAPIClass;
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defaultproperties
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{
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sideEffectAPIClass = class'KF1_SideEffectAPI'
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timeAPIClass = class'KF1_TimeAPI'
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dbAPIClass = class'DBAPI'
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serverUnrealAPIClass = class'KF1_ServerUnrealAPI'
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serverBroadcastAPIClass = class'KF1_BroadcastAPI'
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serverGameRulesAPIClass = class'KF1_GameRulesAPI'
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serverInventoryAPIClass = class'KF1_InventoryAPI'
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serverMutatorAPIClass = class'KF1_MutatorAPI'
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}
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