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/**
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* Object that represents a message received from Avarice.
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* For performance's sake it does not provide a getter/setter interface and
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* exposes public fields instead. However, for Acedia to correctly function
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* you are not supposed modify those fields in any way, only using them to
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* read necessary data.
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* All `AvariceMessage`'s fields will be automatically deallocated, so if
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* you need their data - you have to make a copy, instead of simply storing
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* a reference to them.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class AvariceMessage extends AcediaObject;
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// Every message from Avarice has following structure:
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// { "s": "<service_name>", "t": "<command_type>", "p": <any_json_value> }
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// Value of the "s" field
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var public Text service;
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// Value of the "t" field
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var public Text type;
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// Value of the "p" field
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var public AcediaObject parameters;
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var private AssociativeArray messageTemplate;
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var private const int TS, TT, TP;
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public static function StaticConstructor()
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{
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if (StaticConstructorGuard()) return;
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super.StaticConstructor();
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default.messageTemplate = __().collections.EmptyAssociativeArray();
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ResetTemplate(default.messageTemplate);
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}
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protected function Finalizer()
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{
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__().memory.Free(type);
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__().memory.Free(service);
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__().memory.Free(parameters);
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type = none;
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service = none;
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parameters = none;
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}
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private static final function ResetTemplate(AssociativeArray template)
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{
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if (template == none) {
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return;
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}
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template.SetItem(T(default.TS), none);
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template.SetItem(T(default.TT), none);
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template.SetItem(T(default.TP), none);
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}
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public final function MutableText ToText()
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{
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local MutableText result;
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local AssociativeArray template;
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if (type == none) return none;
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if (service == none) return none;
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template = default.messageTemplate;
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ResetTemplate(template);
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template.SetItem(T(TT), type);
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template.SetItem(T(TS), service);
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if (parameters != none) {
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template.SetItem(T(TP), parameters);
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}
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result = _.json.Print(template);
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return result;
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}
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defaultproperties
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{
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TS = 0
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stringConstants(0) = "s"
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TT = 1
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stringConstants(1) = "t"
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TP = 2
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stringConstants(2) = "p"
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}
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