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/**
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* Command for displaying help information about registered Acedia's commands.
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ACommandUserGroups extends Command
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dependson(Users_Feature);
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protected function BuildData(CommandDataBuilder builder)
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{
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builder.Name(P("usergroups"));
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builder.Group(P("admin"));
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builder.Summary(P("User groups management."));
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builder.Describe(P("Allows to add/remove user groups and users to these: groups. Changes made"
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@ "by it will always affect current session, but might fail to be saved in case user groups"
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@ "are stored in a database that is either corrupted or in read-only mode."));
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builder.SubCommand(P("list"));
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builder.Describe(P("Lists specified groups along with users that belong to them. If no groups"
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@ "were specified at all - lists all available groups."));
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builder.OptionalParams();
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builder.ParamTextList(P("groups"));
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builder.SubCommand(P("add"));
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builder.Describe(P("Adds a new group"));
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builder.ParamText(P("group_name"));
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builder.SubCommand(P("remove"));
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builder.Describe(P("Removes a group"));
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builder.ParamText(P("group_name"));
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builder.SubCommand(P("addplayer"));
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builder.Describe(P("Adds new user to the group, specified by the player selector. Can add"
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@ "several players at once. Allows to also optionally specify annotation (human-readable"
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@ "name) that can be thought of as a `comment`. If annotation isn't specified current"
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@ "nickname will be used as one."));
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builder.ParamText(P("group_name"));
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builder.ParamPlayers(P("player_selector"));
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builder.OptionalParams();
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builder.ParamText(P("annotation"));
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builder.SubCommand(P("removeplayer"));
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builder.Describe(P("Removes user from the group, specified by player selector."
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@ "Can remove several players at once."));
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builder.ParamText(P("group_name"));
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builder.ParamPlayers(P("player_selector"));
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builder.SubCommand(P("adduser"));
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builder.Describe(P("Adds new user to the group. Allows to also optionally specify annotation"
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@ "(human-readable name) that can be thought of as a `comment`."));
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builder.ParamText(P("group_name"));
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builder.ParamText(P("user_id"));
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builder.OptionalParams();
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builder.ParamText(P("annotation"));
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builder.SubCommand(P("removeuser"));
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builder.Describe(P("Removes user from the group. User can be specified by both user's id or"
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@ "annotation, with id taking priority."));
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builder.ParamText(P("group_name"));
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builder.ParamText(P("user_name"));
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builder.Option(P("force"));
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builder.Describe(P("Allows to force usage of invalid user IDs."));
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}
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protected function Executed(CallData arguments, EPlayer instigator)
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{
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local bool forceOption;
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local Text groupName, userID, userName, annotation;
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local ArrayList players, groups;
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groupName = arguments.parameters.GetText(P("group_name"));
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// For parameters named `user_id`, can only be ID
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userID = arguments.parameters.GetText(P("user_id"));
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// For parameters named `user_id`, can be either ID or annotation
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userName = arguments.parameters.GetText(P("user_name"));
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annotation = arguments.parameters.GetText(P("annotation"));
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// An array of players that can be specified for some commands
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players = arguments.parameters.GetArrayList(P("player_selector"));
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groups = arguments.parameters.GetArrayList(P("groups"));
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forceOption = arguments.options.HasKey(P("force"));
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if (arguments.subCommandName.IsEmpty()) {
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DisplayUserGroups();
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}
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else if (arguments.subCommandName.Compare(P("list"), SCASE_SENSITIVE)) {
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DisplayUserGroupsWithUsers(groups);
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}
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else if (arguments.subCommandName.Compare(P("add"), SCASE_SENSITIVE)) {
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AddGroup(groupName);
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}
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else if (arguments.subCommandName.Compare(P("remove"), SCASE_SENSITIVE)) {
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RemoveGroup(groupName);
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}
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else if (arguments.subCommandName.Compare(P("adduser"), SCASE_SENSITIVE)) {
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AddOrAnnotateUser(groupName, userID, annotation, forceOption);
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}
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else if (arguments.subCommandName.Compare(P("removeuser"), SCASE_SENSITIVE))
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{
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RemoveUser(groupName, userName);
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}
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else if (arguments.subCommandName.Compare(P("addplayer"), SCASE_SENSITIVE)) {
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AddOrAnnotatePlayers(groupName, players, annotation);
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}
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else if (arguments.subCommandName
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.Compare(P("removeplayer"), SCASE_SENSITIVE))
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{
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RemovePlayers(groupName, players);
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}
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_.memory.Free(groupName);
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_.memory.Free(userID);
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_.memory.Free(userName);
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_.memory.Free(annotation);
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_.memory.Free(players);
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_.memory.Free(groups);
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}
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private function bool ValidateGroupExistence(BaseText groupName)
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{
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if (_.users.IsGroupExisting(groupName)) {
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return true;
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}
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callerConsole
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.Write(P("Group "))
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.UseColorOnce(_.color.TextEmphasis)
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.Write(groupName)
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.UseColorOnce(_.color.TextFailure)
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.Write(P(" doesn't exists"))
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.WriteLine(P("!"));
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return false;
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}
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private function bool ValidateUserID(BaseText textUserID)
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{
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local int i;
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if (textUserID == none) {
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return false;
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}
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if (textUserID.IsEmpty())
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{
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callerConsole.WriteLine(F("Valid User ID"
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@ "{$TextFailure shouldn't be empty},"
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@ "use {$TextEmphasis --force} flag if you want to enforce"
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@ "using it."));
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return false;
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}
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for (i = 0; i < textUserID.GetLength(); i += 1)
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{
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if (!_.text.IsDigit(textUserID.GetCharacter(i)))
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{
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callerConsole.WriteLine(F("Valid User ID"
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@ "{$TextFailure should consist only of digits},"
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@ "use {$TextEmphasis --force} flag if you want"
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@ "to enforce using it."));
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return false;
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}
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}
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return true;
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}
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private function bool TryAddingUserID(
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BaseText groupName,
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UserID userID,
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BaseText userSpecifiedID)
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{
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if (_.users.IsUserIDInGroup(userID, groupName))
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{
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callerConsole
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.Write(P("User id specified as "))
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.UseColorOnce(_.color.Gray)
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.Write(userSpecifiedID)
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.UseColorOnce(_.color.TextFailure)
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.Write(P(" is already in the group "))
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.UseColorOnce(_.color.TextEmphasis)
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.Write(groupName)
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.WriteLine(P("!"));
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}
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else if (_.users.AddUserIDToGroup(userID, groupName))
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{
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callerConsole
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.Write(F("{$TextPositive Added} user id specified as "))
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.UseColorOnce(_.color.Gray)
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.Write(userSpecifiedID)
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.Write(P(" to the group "))
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.UseColorOnce(_.color.TextEmphasis)
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.Write(groupName)
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.WriteLine(P("!"));
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}
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else
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{
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callerConsole
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.UseColorOnce(_.color.TextFailure)
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.Write(P("Failed (for unknown reason)"))
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.Write(P(" to add user id "))
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.UseColorOnce(_.color.Gray).Write(userSpecifiedID)
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.Write(P(" to the group "))
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.UseColorOnce(_.color.TextEmphasis).Write(groupName)
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.WriteLine(P("!"));
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return false;
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}
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return true;
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}
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private function DisplayAnnotation(
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BaseText userSpecifiedName,
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BaseText groupName,
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BaseText annotation)
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{
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callerConsole
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.Write(P("Annotation for user id specified as "))
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.UseColorOnce(_.color.Gray)
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.Write(userSpecifiedName)
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.UseColorOnce(_.color.TextPositive)
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.Write(P(" in the group "))
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.UseColorOnce(_.color.TextEmphasis)
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.Write(groupName)
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.Write(P(" is set to "))
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.UseColorOnce(_.color.TextNeutral)
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.WriteLine(annotation);
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}
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private function AddOrAnnotateUser(
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BaseText groupName,
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BaseText textUserID,
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BaseText annotation,
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bool forceOption)
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{
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local UserID id;
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if (groupName == none) return;
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if (textUserID == none) return;
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if (!ValidateGroupExistence(groupName)) return;
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if (!forceOption && !ValidateUserID(textUserID)) return;
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id = UserID(_.memory.Allocate(class'UserID'));
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id.Initialize(textUserID);
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if (!TryAddingUserID(groupName, id, textUserID) || annotation == none)
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{
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_.memory.Free(id);
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return;
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}
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_.users.SetAnnotationForUserID(groupName, id, annotation);
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_.memory.Free(id);
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DisplayAnnotation(textUserID, groupName, annotation);
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}
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private function AddOrAnnotatePlayers(
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BaseText groupName,
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ArrayList players,
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BaseText annotation)
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{
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local int i;
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local BaseText playerName, nextAnnotation;
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local EPlayer nextPlayer;
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local UserID nextID;
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if (groupName == none) return;
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if (players == none) return;
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if (!ValidateGroupExistence(groupName)) return;
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for (i = 0; i < players.GetLength(); i += 1)
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{
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nextPlayer = EPlayer(players.GetItem(i));
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if (nextPlayer == none) {
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continue;
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}
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playerName = nextPlayer.GetName();
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nextID = nextPlayer.GetUserID();
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if (TryAddingUserID(groupName, nextID, playerName))
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{
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if (annotation == none) {
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nextAnnotation = playerName;
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}
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else {
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nextAnnotation = annotation;
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}
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_.users.SetAnnotationForUserID(groupName, nextID, nextAnnotation);
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DisplayAnnotation(playerName, groupName, nextAnnotation);
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_.memory.Free(nextID);
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nextAnnotation = none;
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}
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_.memory.Free(nextPlayer);
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_.memory.Free(playerName);
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_.memory.Free(nextID);
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nextPlayer = none;
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playerName = none;
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nextID = none;
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}
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}
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private function TryRemovingUserID(
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BaseText groupName,
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UserID idToRemove,
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BaseText userSpecifiedName)
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{
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local Text idAsText;
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idAsText = idToRemove.GetUniqueID();
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if (_.users.RemoveUserIDFromGroup(idToRemove, groupName))
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{
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callerConsole
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.Write(F("{$TextNegative Removed} user "))
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.UseColorOnce(_.color.Gray)
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.Write(userSpecifiedName)
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.Write(P(" (with id "))
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.UseColorOnce(_.color.Gray)
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.Write(idAsText)
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.Write(P(") from the group "))
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.UseColorOnce(_.color.TextEmphasis)
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.Write(groupName)
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.WriteLine(P("!"));
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}
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else
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{
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callerConsole
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.UseColorOnce(_.color.TextFailure)
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.Write(P("Failed (for unknown reason)"))
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.Write(P("to remove user with id "))
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.UseColorOnce(_.color.Gray)
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.Write(idAsText)
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.Write(P(" from the group "))
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.UseColorOnce(_.color.TextEmphasis)
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.Write(groupName)
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.WriteLine(P("."));
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}
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_.memory.Free(idAsText);
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}
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private function bool RemoveUsersByAnnotation(
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BaseText groupName,
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BaseText userName)
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{
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local int i;
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local bool removedUser;
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local array<Users_Feature.AnnotatedUserID> annotatedUsers;
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annotatedUsers = _.users.GetAnnotatedGroupMembers(groupName);
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for (i = 0; i < annotatedUsers.length; i += 1)
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{
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if (userName.Compare(annotatedUsers[i].annotation, SCASE_INSENSITIVE))
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{
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TryRemovingUserID(groupName, annotatedUsers[i].id, userName);
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removedUser = true;
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}
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}
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for (i = 0; i < annotatedUsers.length; i += 1)
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{
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_.memory.Free(annotatedUsers[i].id);
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_.memory.Free(annotatedUsers[i].annotation);
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}
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return removedUser;
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}
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private function RemoveUser(BaseText groupName, BaseText userName)
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{
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local bool matchedUserName;
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local UserID idFromName;
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if (groupName == none) return;
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if (userName == none) return;
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if (!ValidateGroupExistence(groupName)) return;
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idFromName = UserID(_.memory.Allocate(class'UserID'));
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|
|
idFromName.Initialize(userName);
|
|
|
|
if ( idFromName.IsInitialized()
|
|
|
|
&& _.users.IsUserIDInGroup(idFromName, groupName))
|
|
|
|
{
|
|
|
|
TryRemovingUserID(groupName, idFromName, userName);
|
|
|
|
matchedUserName = true;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
matchedUserName = RemoveUsersByAnnotation(groupName, userName);
|
|
|
|
}
|
|
|
|
_.memory.Free(idFromName);
|
|
|
|
if (!matchedUserName)
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.Write(P("User "))
|
|
|
|
.UseColorOnce(_.color.Gray)
|
|
|
|
.Write(userName)
|
|
|
|
.UseColorOnce(_.color.TextFailure)
|
|
|
|
.Write(P(" doesn't belong to the group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.WriteLine(P("!"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private function RemovePlayers(BaseText groupName, ArrayList players)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local Text playerName;
|
|
|
|
local EPlayer nextPlayer;
|
|
|
|
local UserID nextID;
|
|
|
|
|
|
|
|
if (groupName == none) return;
|
|
|
|
if (players == none) return;
|
|
|
|
if (!ValidateGroupExistence(groupName)) return;
|
|
|
|
|
|
|
|
for (i = 0; i < players.GetLength(); i += 1)
|
|
|
|
{
|
|
|
|
nextPlayer = EPlayer(players.GetItem(i));
|
|
|
|
if (nextPlayer == none) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
playerName = nextPlayer.GetName();
|
|
|
|
nextID = nextPlayer.GetUserID();
|
|
|
|
if (!_.users.IsUserIDInGroup(nextID, groupName))
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.Write(P("Player "))
|
|
|
|
.UseColorOnce(_.color.Gray)
|
|
|
|
.Write(playerName)
|
|
|
|
.Write(F(" {$TextFailure doesn't belong} to the group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.WriteLine(P("!"));
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
TryRemovingUserID(groupName, nextID, playerName);
|
|
|
|
}
|
|
|
|
_.memory.Free(nextPlayer);
|
|
|
|
_.memory.Free(playerName);
|
|
|
|
_.memory.Free(nextID);
|
|
|
|
nextPlayer = none;
|
|
|
|
playerName = none;
|
|
|
|
nextID = none;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private function AddGroup(BaseText groupName)
|
|
|
|
{
|
|
|
|
if (_.users.IsGroupExisting(groupName))
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.Write(P("Group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.UseColorOnce(_.color.TextNegative)
|
|
|
|
.Write(P(" already exists"))
|
|
|
|
.WriteLine(P("!"));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (_.users.AddGroup(groupName))
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.Write(P("Group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.UseColorOnce(_.color.TextPositive)
|
|
|
|
.Write(P(" was added"))
|
|
|
|
.WriteLine(P("!"));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.UseColorOnce(_.color.TextFailure)
|
|
|
|
.Write(P("Cannot add"))
|
|
|
|
.Write(P(" group with a name "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.WriteLine(P(" for unknown reason."));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private function RemoveGroup(BaseText groupName)
|
|
|
|
{
|
|
|
|
if (!_.users.IsGroupExisting(groupName))
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.Write(P("Group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.UseColorOnce(_.color.TextNegative)
|
|
|
|
.Write(P(" doesn't exists"))
|
|
|
|
.WriteLine(P("!"));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (_.users.RemoveGroup(groupName))
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.Write(P("Group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.UseColorOnce(_.color.TextPositive)
|
|
|
|
.Write(P(" was removed"))
|
|
|
|
.WriteLine(P("!"));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.UseColorOnce(_.color.TextFailure)
|
|
|
|
.Write(P("Cannot remove"))
|
|
|
|
.Write(P(" group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(groupName)
|
|
|
|
.WriteLine(P(" for unknown reason."));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private function DisplayUserGroups()
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local array<Text> availableGroups;
|
|
|
|
|
|
|
|
if (!ValidateUsersFeature()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
availableGroups = _.users.GetAvailableGroups();
|
|
|
|
if (availableGroups.length <= 0)
|
|
|
|
{
|
|
|
|
callerConsole.WriteLine(F("{$TextNegative No user groups}"
|
|
|
|
@ "currently available."));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
callerConsole
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(P("Available user groups"))
|
|
|
|
.Write(P(": "));
|
|
|
|
for (i = 0; i < availableGroups.length; i += 1)
|
|
|
|
{
|
|
|
|
if (i > 0) {
|
|
|
|
callerConsole.Write(P(", "));
|
|
|
|
}
|
|
|
|
callerConsole.Write(availableGroups[i]);
|
|
|
|
}
|
|
|
|
callerConsole.Flush();
|
|
|
|
_.memory.FreeMany(availableGroups);
|
|
|
|
}
|
|
|
|
|
|
|
|
private function bool ValidateUsersFeature()
|
|
|
|
{
|
|
|
|
if (class'Users_Feature'.static.IsEnabled()) {
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
callerConsole
|
|
|
|
.UseColorOnce(_.color.TextFailure)
|
|
|
|
.WriteLine(P("`Users_Feature` is currently disabled."));
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function bool IsGroupSpecified(
|
|
|
|
ArrayList specifiedGroups,
|
|
|
|
BaseText groupToCheck)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local int length;
|
|
|
|
local Text nextGroup;
|
|
|
|
|
|
|
|
if (groupToCheck == none) return false;
|
|
|
|
if (specifiedGroups == none) return true;
|
|
|
|
length = groupToCheck.GetLength();
|
|
|
|
if (length <= 0) return true;
|
|
|
|
|
|
|
|
for (i = 0; i < length; i += 1)
|
|
|
|
{
|
|
|
|
nextGroup = specifiedGroups.GetText(i);
|
|
|
|
if (groupToCheck.Compare(nextGroup, SCASE_INSENSITIVE))
|
|
|
|
{
|
|
|
|
nextGroup.FreeSelf();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
_.memory.Free(nextGroup);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
private function DisplayUserGroupsWithUsers(ArrayList specifiedGroups)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local bool displayedGroup;
|
|
|
|
local array<Text> availableGroups;
|
|
|
|
|
|
|
|
if (!ValidateUsersFeature()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
availableGroups = _.users.GetAvailableGroups();
|
|
|
|
if (availableGroups.length <= 0)
|
|
|
|
{
|
|
|
|
callerConsole.WriteLine(F("{$TextNegative No user groups}"
|
|
|
|
@ "currently available."));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (i = 0; i < availableGroups.length; i += 1)
|
|
|
|
{
|
|
|
|
if (IsGroupSpecified(specifiedGroups, availableGroups[i]))
|
|
|
|
{
|
|
|
|
displayedGroup = true;
|
|
|
|
callerConsole
|
|
|
|
.Write(P("User group "))
|
|
|
|
.UseColorOnce(_.color.TextEmphasis)
|
|
|
|
.Write(availableGroups[i])
|
|
|
|
.WriteLine(P(":"));
|
|
|
|
DisplayUsersFor(availableGroups[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
callerConsole.Flush();
|
|
|
|
_.memory.FreeMany(availableGroups);
|
|
|
|
if (!displayedGroup && specifiedGroups != none) {
|
|
|
|
callerConsole.WriteLine(F("{$TextFailure No valid groups} specified!"));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private function DisplayUsersFor(Text groupName)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local Text nextID;
|
|
|
|
local array<Users_Feature.AnnotatedUserID> annotatedUsers;
|
|
|
|
|
|
|
|
annotatedUsers = _.users.GetAnnotatedGroupMembers(groupName);
|
|
|
|
if (annotatedUsers.length <= 0)
|
|
|
|
{
|
|
|
|
callerConsole.WriteBlock(P("No users"));
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (i = 0; i < annotatedUsers.length; i += 1)
|
|
|
|
{
|
|
|
|
if (annotatedUsers[i].id == none) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
nextID = annotatedUsers[i].id.GetUniqueID();
|
|
|
|
if (annotatedUsers[i].annotation != none)
|
|
|
|
{
|
|
|
|
callerConsole
|
|
|
|
.Write(nextID)
|
|
|
|
.UseColorOnce(_.color.TextNeutral)
|
|
|
|
.Write(P(" aka "))
|
|
|
|
.WriteBlock(annotatedUsers[i].annotation);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
callerConsole.WriteBlock(nextID);
|
|
|
|
}
|
|
|
|
_.memory.Free(nextID);
|
|
|
|
}
|
|
|
|
for (i = 0; i < annotatedUsers.length; i += 1)
|
|
|
|
{
|
|
|
|
_.memory.Free(annotatedUsers[i].id);
|
|
|
|
_.memory.Free(annotatedUsers[i].annotation);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
}
|