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/**
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* Container for the information about available resources from other packages.
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class AcediaEnvironment extends AcediaObject;
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/**
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* # `AcediaEnvironment`
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*
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* Instance of this class will be used by Acedia to manage resources available
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* from different packages like `Feature`s and such other etc..
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* This is mostly necessary to implement Acedia loader (and, possibly,
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* its alternatives) that would load available packages and enable `Feature`s
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* admin wants to be enabled.
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*
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* ## Packages
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*
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* Any package to be used in Acedia should first be *registered* with
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* `RegisterPackage()` method. Then a manifest class from it will be read and
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* Acedia will become aware of all the resources that package contains.
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* Once any of those resources is used, package gets marked as *loaded* and its
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* *entry object* (if specified) will be created.
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*
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* ## `Feature`s
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*
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* Whether `Feature` is enabled is governed by the `AcediaEnvironment` added
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* into the `Global` class. It is possible to create several `Feature`
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* instances of the same class instance of each class, but only one can be
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* considered enabled at the same time.
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*/
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var private bool acediaShutDown;
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var private array< class<_manifest> > availablePackages;
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var private array< class<_manifest> > loadedPackages;
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var private array< class<Feature> > availableFeatures;
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var private array<Feature> enabledFeatures;
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var private array<int> enabledFeaturesLifeVersions;
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var private string manifestSuffix;
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var private LoggerAPI.Definition infoRegisteringPackage, infoAlreadyRegistered;
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var private LoggerAPI.Definition errNotRegistered, errFeatureAlreadyEnabled;
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var private LoggerAPI.Definition warnFeatureAlreadyEnabled;
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var private LoggerAPI.Definition errFeatureClassAlreadyEnabled;
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var private SimpleSignal onShutdownSignal;
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var private SimpleSignal onShutdownSystemSignal;
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var private Environment_FeatureEnabled_Signal onFeatureEnabledSignal;
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var private Environment_FeatureDisabled_Signal onFeatureDisabledSignal;
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protected function Constructor()
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{
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// Always register our core package
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RegisterPackage_S("AcediaCore");
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onShutdownSignal = SimpleSignal(
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_.memory.Allocate(class'SimpleSignal'));
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onShutdownSystemSignal = SimpleSignal(
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_.memory.Allocate(class'SimpleSignal'));
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onFeatureEnabledSignal = Environment_FeatureEnabled_Signal(
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_.memory.Allocate(class'Environment_FeatureEnabled_Signal'));
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onFeatureDisabledSignal = Environment_FeatureDisabled_Signal(
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_.memory.Allocate(class'Environment_FeatureDisabled_Signal'));
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}
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protected function Finalizer()
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{
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_.memory.Free(onShutdownSignal);
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_.memory.Free(onShutdownSystemSignal);
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_.memory.Free(onFeatureEnabledSignal);
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_.memory.Free(onFeatureDisabledSignal);
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}
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/**
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* Signal that will be emitted before Acedia shuts down.
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* At this point all APIs should still exist and function.
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*
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* [Signature]
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* void <slot>()
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*/
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/* SIGNAL */
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public final function SimpleSlot OnShutDown(AcediaObject receiver)
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{
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return SimpleSlot(onShutdownSignal.NewSlot(receiver));
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}
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/**
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* Signal that will be emitted during Acedia shut down. System API use it to
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* clean up after themselves, so one shouldn't rely on them.
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*
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* There is no reason to use this signal unless you're reimplementing one of
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* the APIs. Otherwise you probably want to use `OnShutDown()` signal instead.
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*
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* [Signature]
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* void <slot>()
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*/
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/* SIGNAL */
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public final function SimpleSlot OnShutDownSystem(AcediaObject receiver)
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{
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return SimpleSlot(onShutdownSystemSignal.NewSlot(receiver));
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}
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/**
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* Signal that will be emitted when new `Feature` is enabled.
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* Emitted after `Feature`'s `OnEnabled()` method was called.
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*
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* [Signature]
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* void <slot>(Feature enabledFeature)
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*
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* @param enabledFeature `Feature` instance that was just enabled.
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*/
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/* SIGNAL */
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public final function Environment_FeatureEnabled_Slot OnFeatureEnabled(
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AcediaObject receiver)
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{
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return Environment_FeatureEnabled_Slot(
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onFeatureEnabledSignal.NewSlot(receiver));
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}
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/**
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* Signal that will be emitted when new `Feature` is disabled.
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* Emitted after `Feature`'s `OnDisabled()` method was called.
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*
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* [Signature]
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* void <slot>(class<Feature> disabledFeatureClass)
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*
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* @param disabledFeatureClass Class of the `Feature` instance that was
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* just disabled.
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*/
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/* SIGNAL */
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public final function Environment_FeatureDisabled_Slot OnFeatureDisabled(
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AcediaObject receiver)
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{
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return Environment_FeatureDisabled_Slot(
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onFeatureEnabledSignal.NewSlot(receiver));
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}
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/**
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* Shuts AcediaCore down, performing all the necessary cleaning up.
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*/
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public final function Shutdown()
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{
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local LevelCore core;
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if (acediaShutDown) {
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return;
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}
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DisableAllFeatures();
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onShutdownSignal.Emit();
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onShutdownSystemSignal.Emit();
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core = class'ServerLevelCore'.static.GetInstance();
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if (core != none) {
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core.Destroy();
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}
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core = class'ClientLevelCore'.static.GetInstance();
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if (core != none) {
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core.Destroy();
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}
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acediaShutDown = true;
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}
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/**
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* Registers an Acedia package with name given by `packageName`.
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*
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* @param packageName Name of the package to register. Must not be `none`.
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* This package must exist and not have yet been registered in this
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* environment.
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* @return `true` if package was successfully registered, `false` if it
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* either does not exist, was already registered or `packageName` is
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* `none`.
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*/
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public final function bool RegisterPackage(BaseText packageName)
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{
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local class<_manifest> manifestClass;
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if (packageName == none) {
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return false;
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}
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_.logger.Auto(infoRegisteringPackage).Arg(packageName.Copy());
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manifestClass = class<_manifest>(DynamicLoadObject(
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packageName.ToString() $ manifestSuffix, class'Class', true));
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if (manifestClass == none)
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{
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_.logger.Auto(errNotRegistered).Arg(packageName.Copy());
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return false;
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}
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if (IsManifestRegistered(manifestClass))
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{
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_.logger.Auto(infoAlreadyRegistered).Arg(packageName.Copy());
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return false;
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}
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availablePackages[availablePackages.length] = manifestClass;
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ReadManifest(manifestClass);
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return true;
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}
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/**
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* Registers an Acedia package with name given by `packageName`.
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*
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* @param packageName Name of the package to register.
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* This package must exist and not have yet been registered in this
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* environment.
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* @return `true` if package was successfully registered, `false` if it
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* either does not exist or was already registered.
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*/
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public final function RegisterPackage_S(string packageName)
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{
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local Text wrapper;
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wrapper = _.text.FromString(packageName);
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RegisterPackage(wrapper);
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_.memory.Free(wrapper);
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}
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private final function bool IsManifestRegistered(class<_manifest> manifestClass)
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{
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local int i;
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for (i = 0; i < availablePackages.length; i += 1)
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{
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if (manifestClass == availablePackages[i]) {
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return true;
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}
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}
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return false;
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}
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private final function ReadManifest(class<_manifest> manifestClass)
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{
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local int i;
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for (i = 0; i < manifestClass.default.features.length; i += 1)
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{
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if (manifestClass.default.features[i] == none) {
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continue;
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}
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manifestClass.default.features[i].static.LoadConfigs();
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availableFeatures[availableFeatures.length] =
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manifestClass.default.features[i];
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}
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for (i = 0; i < manifestClass.default.testCases.length; i += 1)
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{
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class'TestingService'.static
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.RegisterTestCase(manifestClass.default.testCases[i]);
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}
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}
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/**
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* Returns all packages registered in the caller `AcediaEnvironment`.
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*
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* NOTE: package being registered doesn't mean it's actually loaded.
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* Package must either be explicitly loaded or automatically when one of its
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* resources is being used.
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*
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* @return All packages registered in caller `AcediaEnvironment`.
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*/
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public final function array< class<_manifest> > GetAvailablePackages()
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{
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return availablePackages;
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}
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/**
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* Returns all packages loaded in the caller `AcediaEnvironment`.
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*
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* NOTE: package being registered doesn't mean it's actually loaded.
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* Package must either be explicitly loaded or automatically when one of its
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* resources is being used.
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*
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* @return All packages loaded in caller `AcediaEnvironment`.
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*/
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public final function array< class<_manifest> > GetLoadedPackages()
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{
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return loadedPackages;
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}
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/**
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* Returns all `Feature`s available in the caller `AcediaEnvironment`.
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*
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* @return All `Feature`s available in the caller `AcediaEnvironment`.
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*/
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public final function array< class<Feature> > GetAvailableFeatures()
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{
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return availableFeatures;
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}
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/**
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* Returns all `Feature` instances enabled in the caller `AcediaEnvironment`.
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*
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* @return All `Feature`s enabled in the caller `AcediaEnvironment`.
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*/
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public final function array<Feature> GetEnabledFeatures()
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{
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local int i;
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for (i = 0; i < enabledFeatures.length; i += 1) {
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enabledFeatures[i].NewRef();
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}
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return enabledFeatures;
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}
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// CleanRemove `Feature`s that got deallocated.
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// This shouldn't happen unless someone messes up.
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private final function CleanEnabledFeatures()
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{
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local int i;
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while (i < enabledFeatures.length)
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{
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if ( enabledFeatures[i].GetLifeVersion()
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!= enabledFeaturesLifeVersions[i])
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{
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enabledFeatures.Remove(i, 1);
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}
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else {
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i += 1;
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}
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}
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}
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/**
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* Checks if `Feature` of given class `featureClass` is enabled.
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*
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* NOTE: even if If feature of class `featureClass` is enabled, it's not
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* necessarily that the instance you have reference to is enabled.
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* Although unlikely, it is possible that someone spawned another instance
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* of the same class that isn't considered enabled. If you want to check
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* whether some particular instance of given class `featureClass` is enabled,
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* use `IsFeatureEnabled()` method instead.
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*
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* @param featureClass Feature class to check for being enabled.
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* @return `true` if feature of class `featureClass` is currently enabled and
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* `false` otherwise.
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*/
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public final function bool IsFeatureClassEnabled(class<Feature> featureClass)
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{
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local int i;
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if (featureClass == none) {
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return false;
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}
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CleanEnabledFeatures();
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for (i = 0; i < enabledFeatures.length; i += 1)
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{
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if (featureClass == enabledFeatures[i].class) {
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return true;
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}
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}
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return false;
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}
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/**
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* Checks if given `Feature` instance is enabled.
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*
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* If you want to check if any instance instance of given class
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* `classToCheck` is enabled (and not `feature` specifically), use
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* `IsFeatureClassEnabled()` method instead.
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*
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* @param feature Feature instance to check for being enabled.
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* @return `true` if feature `feature` is currently enabled and
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* `false` otherwise.
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*/
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public final function bool IsFeatureEnabled(Feature feature)
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{
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local int i;
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if (feature == none) return false;
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if (!feature.IsAllocated()) return false;
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CleanEnabledFeatures();
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for (i = 0; i < enabledFeatures.length; i += 1)
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{
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if (feature == enabledFeatures[i]) {
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return true;
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}
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}
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return false;
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}
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/**
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* Returns enabled `Feature` instance of the given class `featureClass`.
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*
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* @param featureClass Feature class to find enabled instance for.
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* @return Enabled `Feature` instance of the given class `featureClass`.
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* If no feature of `featureClass` is enabled, returns `none`.
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|
|
*/
|
|
|
|
public final function Feature GetEnabledFeature(class<Feature> featureClass)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
if (featureClass == none) {
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
CleanEnabledFeatures();
|
|
|
|
for (i = 0; i < enabledFeatures.length; i += 1)
|
|
|
|
{
|
|
|
|
if (featureClass == enabledFeatures[i].class)
|
|
|
|
{
|
|
|
|
enabledFeatures[i].NewRef();
|
|
|
|
return enabledFeatures[i];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Enables given `Feature` instance `newEnabledFeature` with a given config.
|
|
|
|
*
|
|
|
|
* @see `Feature::EnableMe()`.
|
|
|
|
*
|
|
|
|
* @param newEnabledFeature Instance to enable.
|
|
|
|
* @param configName Name of the config to enable `newEnabledFeature`
|
|
|
|
* feature with. `none` means "default" config (will be created, if
|
|
|
|
* necessary).
|
|
|
|
* @return `true` if given `newEnabledFeature` was enabled and `false`
|
|
|
|
* otherwise (including if feature of the same class has already been
|
|
|
|
* enabled).
|
|
|
|
*/
|
|
|
|
public final function bool EnableFeature(
|
|
|
|
Feature newEnabledFeature,
|
|
|
|
BaseText configName)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
if (newEnabledFeature == none) return false;
|
|
|
|
if (!newEnabledFeature.IsAllocated()) return false;
|
|
|
|
|
|
|
|
CleanEnabledFeatures();
|
|
|
|
for (i = 0; i < enabledFeatures.length; i += 1)
|
|
|
|
{
|
|
|
|
if (newEnabledFeature.class == enabledFeatures[i].class)
|
|
|
|
{
|
|
|
|
if (newEnabledFeature == enabledFeatures[i])
|
|
|
|
{
|
|
|
|
_.logger
|
|
|
|
.Auto(warnFeatureAlreadyEnabled)
|
|
|
|
.Arg(_.text.FromClass(newEnabledFeature.class));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
_.logger
|
|
|
|
.Auto(errFeatureClassAlreadyEnabled)
|
|
|
|
.Arg(_.text.FromClass(newEnabledFeature.class));
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
newEnabledFeature.NewRef();
|
|
|
|
enabledFeatures[enabledFeatures.length] = newEnabledFeature;
|
|
|
|
enabledFeaturesLifeVersions[enabledFeaturesLifeVersions.length] =
|
|
|
|
newEnabledFeature.GetLifeVersion();
|
|
|
|
newEnabledFeature.EnableInternal(configName);
|
|
|
|
onFeatureEnabledSignal.Emit(newEnabledFeature);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Disables given `Feature` instance `featureToDisable`.
|
|
|
|
*
|
|
|
|
* @see `Feature::EnableMe()`.
|
|
|
|
*
|
|
|
|
* @param featureToDisable Instance to disable.
|
|
|
|
* @return `true` if given `newEnabledFeature` was disabled and `false`
|
|
|
|
* otherwise (including if it already was disabled).
|
|
|
|
*/
|
|
|
|
public final function bool DisableFeature(Feature featureToDisable)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
if (featureToDisable == none) return false;
|
|
|
|
if (!featureToDisable.IsAllocated()) return false;
|
|
|
|
|
|
|
|
CleanEnabledFeatures();
|
|
|
|
for (i = 0; i < enabledFeatures.length; i += 1)
|
|
|
|
{
|
|
|
|
if (featureToDisable == enabledFeatures[i])
|
|
|
|
{
|
|
|
|
enabledFeatures.Remove(i, 1);
|
|
|
|
enabledFeaturesLifeVersions.Remove(i, 1);
|
|
|
|
featureToDisable.DisableInternal();
|
|
|
|
onFeatureDisabledSignal.Emit(featureToDisable.class);
|
|
|
|
_.memory.Free(featureToDisable);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Disables all currently enabled `Feature`s.
|
|
|
|
*
|
|
|
|
* Mainly intended for the clean up when Acedia shuts down.
|
|
|
|
*/
|
|
|
|
public final function DisableAllFeatures()
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local array<Feature> featuresCopy;
|
|
|
|
|
|
|
|
CleanEnabledFeatures();
|
|
|
|
featuresCopy = enabledFeatures;
|
|
|
|
enabledFeatures.length = 0;
|
|
|
|
enabledFeaturesLifeVersions.length = 0;
|
|
|
|
for (i = 0; i < enabledFeatures.length; i += 1)
|
|
|
|
{
|
|
|
|
featuresCopy[i].DisableInternal();
|
|
|
|
onFeatureDisabledSignal.Emit(featuresCopy[i].class);
|
|
|
|
}
|
|
|
|
_.memory.FreeMany(featuresCopy);
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
manifestSuffix = ".Manifest"
|
|
|
|
infoRegisteringPackage = (l=LOG_Info,m="Registering package \"%1\".")
|
|
|
|
infoAlreadyRegistered = (l=LOG_Info,m="Package \"%1\" is already registered.")
|
|
|
|
errNotRegistered = (l=LOG_Error,m="Package \"%1\" has failed to be registered.")
|
|
|
|
warnFeatureAlreadyEnabled = (l=LOG_Warning,m="Same instance of `Feature` class `%1` is already enabled.")
|
|
|
|
errFeatureClassAlreadyEnabled = (l=LOG_Error,m="Different instance of the same `Feature` class `%1` is already enabled.")
|
|
|
|
}
|