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206 lines
6.6 KiB
206 lines
6.6 KiB
3 years ago
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/**
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* This feature makes it possible to use TCP connection to exchange
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* messages (represented by JSON objects) with external applications.
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* There are some peculiarities to UnrealEngine's `TCPLink`, so to simplify
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* communication process for external applications, they are expected to
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* connect to the server through the "Avarice" utility that can accept a stream
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* of utf8-encoded JSON messageand feed them to our `TCPLink` (we use child
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* class `AvariceTcpStream`) in a way it can receive them.
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* Every message sent to us must have the following structure:
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* { "s": "<service_name>", "t": "<command_type>", "p": <any_json_value> }
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* where
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* * <service_name> describes a particular source of messages
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* (it can be a name of the database or an alias for
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* a connected application);
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* * <command_type> simply states the name of a command, for a database it
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* can be "get", "set", "delete", etc..
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* * <any_json_value> can be an arbitrary json value and can be used to
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* pass any additional information along with the message.
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* Acedia provides a special treatment for any messages that have their
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* service set to "echo" - it always returns them back as-is, except for the
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* message type that gets set to "end".
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Avarice_Feature extends Feature
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dependson(Avarice);
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var private /*config*/ array<Avarice.AvariceLinkRecord> link;
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var private /*config*/ float reconnectTime;
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// The feature itself is dead simple - it simply creates list of
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// `AvariceLink` objects, according to its settings, and stores them
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var private array<AvariceLink> createdLinks;
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var private const int TECHO, TEND, TCOLON;
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var private LoggerAPI.Definition errorBadAddress;
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public static function StaticConstructor()
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{
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if (StaticConstructorGuard()) return;
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super.StaticConstructor();
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}
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protected function OnEnabled()
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{
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local int i;
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local Text name;
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local MutableText host;
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local int port;
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local AvariceLink nextLink;
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for (i = 0; i < link.length; i += 1)
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{
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name = _.text.FromString(link[i].name);
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if (ParseAddress(link[i].address, host, port))
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{
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nextLink = AvariceLink(_.memory.Allocate(class'AvariceLink'));
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nextLink.Initialize(name, host, port);
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nextLink.StartUp();
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nextLink.OnMessage(self, T(TECHO)).connect = EchoHandler;
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createdLinks[createdLinks.length] = nextLink;
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}
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else
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{
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_.logger.Auto(errorBadAddress)
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.Arg(_.text.FromString(link[i].address))
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.Arg(_.text.FromString(link[i].name));
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}
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_.memory.Free(name);
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_.memory.Free(host);
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}
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}
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protected function OnDisabled()
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{
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_.memory.FreeMany(createdLinks);
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}
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protected function SwapConfig(
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AssociativeArray previousConfigData,
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AssociativeArray newConfigData)
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{
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local int i;
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local Text nextText;
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local DynamicArray linksArray;
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local AssociativeArray nextLink;
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local Avarice.AvariceLinkRecord nextRecord;
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// Simply restart all the links
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for (i = 0; i < createdLinks.length; i += 1)
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{
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if (createdLinks[i] != none) {
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createdLinks[i].FreeSelf();
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}
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}
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createdLinks.length = 0;
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link.length = 0;
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if (newConfigData == none) {
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return;
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}
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reconnectTime = newConfigData.GetFloat(P("reconnectTime"));
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default.reconnectTime = reconnectTime;
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linksArray = newConfigData.GetDynamicArray(P("link"));
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if (linksArray == none) {
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return;
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}
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for (i = 0; i < linksArray.GetLength(); i += 1)
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{
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nextLink = linksArray.GetAssociativeArray(i);
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if (nextLink == none) {
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continue;
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}
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nextText = nextLink.GetText(P("name"));
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if (nextText != none) {
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nextRecord.name = nextText.ToPlainString();
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}
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nextText = nextLink.GetText(P("address"));
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if (nextText != none) {
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nextRecord.address = nextText.ToPlainString();
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}
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link[i] = nextRecord;
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}
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}
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// Reply back any messages from "echo" service
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private function EchoHandler(AvariceLink link, AvariceMessage message)
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{
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link.SendMessage(T(TECHO), T(TEND), message.parameters);
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}
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private final function bool ParseAddress(
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string address,
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out MutableText host,
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out int port)
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{
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local bool success;
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local Parser parser;
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parser = _.text.ParseString(address);
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parser.Skip()
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.MUntil(host, T(TCOLON).GetCharacter(0))
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.Match(T(TCOLON))
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.MUnsignedInteger(port)
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.Skip();
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success = parser.Ok() && parser.GetRemainingLength() == 0;
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parser.FreeSelf();
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return success;
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}
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/**
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* Method that returns all the `AvariceLink` created by this feature.
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*
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* @return Array of links created by this feature.
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* Guaranteed to not contain `none` values.
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*/
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public final function array<AvariceLink> GetAllLinks()
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{
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local int i;
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while (i < createdLinks.length)
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{
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if (createdLinks[i] == none) {
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createdLinks.Remove(i, 1);
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}
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else {
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i += 1;
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}
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}
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return createdLinks;
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}
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/**
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* Returns its current `reconnectTime` setting that describes amount of time
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* between connection attempts.
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*
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* @return Value of `reconnectTime` config variable.
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*/
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public final static function float GetReconnectTime()
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{
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return default.reconnectTime;
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}
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defaultproperties
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{
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configClass = class'Avarice'
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// `Text` constants
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TECHO = 0
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stringConstants(0) = "echo"
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TEND = 1
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stringConstants(1) = "end"
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TCOLON = 2
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stringConstants(2) = ":"
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// Log messages
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errorBadAddress = (l=LOG_Error,m="Cannot parse address \"%1\" for \"%2\"")
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}
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