UnrealScript library and basis for all Acedia Framework mods
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/**
* Helper class meant for reading byte stream sent to us by the Avarice
* application.
* Avarice sends us utf8-encoded JSONs one-by-one, prepending each of them
* with 4 bytes (big endian) that encode the length of the following message.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AvariceStreamReader extends AcediaObject;
// Are we currently reading length of the message (`true`) or
// the message itself (`false`)?
var private bool readingLength;
// How many byte we have read so far.
// Resets to zero when we finish reading either length of the message or
// the message itself.
var private int readBytes;
// Expected length of the next message
var private int nextMessageLength;
// Message read so far
var private ByteArrayRef nextMessage;
// All the messages we have fully read, but did not yet return
var private array<MutableText> outputQueue;
// For converting read messages into `MutableText`
var private Utf8Decoder decoder;
// Set to `true` if Avarice input was somehow unacceptable.
// Cannot be recovered from.
var private bool hasFailed;
// Maximum allowed size of JSON message sent from avarice;
// Anything more than that is treated as a mistake.
// TODO: make this configurable
var private const int MAX_MESSAGE_LENGTH;
protected function Constructor()
{
readingLength = true;
nextMessage = ByteArrayRef(_.memory.Allocate(class'ByteArrayRef'));
decoder = Utf8Decoder(_.memory.Allocate(class'Utf8Decoder'));
}
protected function Finalizer()
{
_.memory.FreeMany(outputQueue);
_.memory.Free(nextMessage);
_.memory.Free(decoder);
outputQueue.length = 0;
nextMessage = none;
decoder = none;
hasFailed = false;
}
/**
* Adds next `byte` from the input Avarice stream to the reader.
*
* If input stream signals that message we have to read is too long
* (longer then `MAX_MESSAGE_LENGTH`) - enters a failed state and will
* no longer accept any input. Failed status can be checked with
* `Failed()` method.
* Otherwise cannot fail.
*
* @param nextByte Next byte from the Avarice input stream.
* @return `false` if caller `AvariceStreamReader` is in a failed state
* (including if it entered one after pushing this byte)
* and `true` otherwise.
*/
public final function bool PushByte(byte nextByte)
{
if (hasFailed) {
return false;
}
if (readingLength)
{
// Make space for the next 8 bits by shifting previously recorded ones
nextMessageLength = nextMessageLength << 8;
nextMessageLength += nextByte;
readBytes += 1;
if (readBytes >= 4)
{
readingLength = false;
readBytes = 0;
}
// Message either too long or so long it overfilled `MaxInt`
if ( nextMessageLength > MAX_MESSAGE_LENGTH
|| nextMessageLength < 0)
{
hasFailed = true;
return false;
}
return true;
}
nextMessage.AddItem(nextByte);
readBytes += 1;
if (readBytes >= nextMessageLength)
{
outputQueue[outputQueue.length] = decoder.Decode(nextMessage);
nextMessage.Empty();
readingLength = true;
readBytes = 0;
nextMessageLength = 0;
}
return true;
}
/**
* Returns all complete messages read so far.
*
* Even if caller `AvariceStreamReader` entered a failed state - this method
* will return all the messages read before it has failed.
*
* @return aAl complete messages read from Avarice stream so far
*/
public final function array<MutableText> PopMessages()
{
local array<MutableText> result;
result = outputQueue;
outputQueue.length = 0;
return result;
}
/**
* Is caller `AvariceStreamReader` in a failed state?
* See `PushByte()` method for details.
*
* @return `true` iff caller `AvariceStreamReader` has failed.
*/
public final function bool Failed()
{
return hasFailed;
}
defaultproperties
{
MAX_MESSAGE_LENGTH = 26214400 // 25 * 1024 * 1024 = 25MB
}