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91 lines
3.5 KiB
91 lines
3.5 KiB
4 years ago
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/**
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* Base class for iterator, an auxiliary object for iterating through
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* objects stored inside an Acedia's collection.
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* Iterators expect that collection remains unchanged while they
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* are iterating through it. Otherwise their behavior becomes undefined.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Iter extends AcediaObject
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abstract;
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/**
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* Initialized caller `Iterator` to iterate over a given collection.
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*
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* `Iterator` should only be initialized once, reinitializing `Iterator` is
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* considered an undefined behavior. Collection's `Iterate()` method is
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* a preferred method to create initialized `Iterator`.
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*
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* Initialization is not guaranteed to be successful, - each iterator class
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* corresponds to a particular collection and it's not `none` reference must
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* be used as an argument.
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*
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* @param relevantCollection `Collection` over which items `Iterator`
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* must iterate.
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* @param `true` if iteration was successful and `false` otherwise.
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*/
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public function bool Initialize(Collection relevantCollection);
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/**
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* Makes iterator pick next item in collection.
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* As long as collection that's being iterated over is not modified,
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* `Next()` is guaranteed to iterate over all it's items.
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* Use `HasFinished()` to check whether you have iterated all of them.
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* Order of iteration is not guaranteed.
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*
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* @param skipNone Set this to `true` if you want to skip all stored
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* values that are equal to `none`. By default does not skip them.
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* Since order of iterating through items is not guaranteed, at each
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* `Next()` call an arbitrary set of items can be skipped.
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* @return Reference to caller `Iterator` to allow for method chaining.
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*/
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public function Iter Next(optional bool skipNone);
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/**
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* Returns current value pointed to by an iterator.
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*
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* Does not advance iteration: use `Next()` to pick next value.
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*
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* @return Current value being iterated over. If `Iterator()` has finished
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* iterating over all values or was not initialized - returns `none`.
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* Note that `none` can also be returned if it's stored in a collection.
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*/
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public function AcediaObject Get();
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/**
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* Returns key of current value pointed to by an iterator.
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*
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* Does not advance iteration: use `Next()` to pick next value.
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*
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* @return Key of the current value being iterated over.
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* If `Iterator()` has finished iterating over all values or
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* was not initialized - returns `none`.
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* Note that `none` can also be returned if it's stored in a collection.
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*/
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public function AcediaObject GetKey();
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/**
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* Checks if caller `Iterator` has finished iterating.
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*
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* @return `true` if caller `Iterator` has finished iterating or
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* was not initialized. `false` otherwise.
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*/
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public function bool HasFinished();
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defaultproperties
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{
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}
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