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43 lines
1.8 KiB
43 lines
1.8 KiB
2 years ago
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/**
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* Object representing a side effect introduced into the game/server.
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* Side effects in Acedia refer to changes that aren't a part of mod's main
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* functionality, but rather something necessary to make that functionality
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* possible that might also affect how other mods work.
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* This is a simple data container that is meant to describe relevant
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* changes to the human user.
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class GameRulesSideEffect extends SideEffect;
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public final function Initialize()
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{
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sideEffectName =
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_.text.FromString("AcediaCore's `AcediaGameRules` added");
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sideEffectDescription =
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_.text.FromString("`GameRule`s is one of the main ways to get notified"
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@ "about various gameplay-related events in Unreal Engine."
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@ "Of course AcediaCore would require handling some of those events,"
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@ "depending on how it's used.");
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sideEffectPackage = _.text.FromString("AcediaCore");
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sideEffectSource = _.text.FromString("UnrealAPI");
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sideEffectStatus = _.text.FromFormattedString("{$TextPositive active}");
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}
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defaultproperties
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{
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}
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