|
|
|
/**
|
|
|
|
* Author: dkanus
|
|
|
|
* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
|
|
|
|
* License: GPL
|
|
|
|
* Copyright 2020-2023 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class Global extends Object;
|
|
|
|
|
|
|
|
//! Class singleton instance of an object that would hold references to any API that do not depend
|
|
|
|
//! on [`Actor`]s.
|
|
|
|
//!
|
|
|
|
//! To overcome cumbersome syntax of UnrealScript we gather all functions we want to be global into
|
|
|
|
//! special "API objects" and store their single references inside this one, [`Global`]'s instance.
|
|
|
|
//! Providing reference to properly initialized [`Global`] object to all [`AcediaObject`]s and
|
|
|
|
//! [`AcediaActor`]s will give them convenient accessors to all Acedia API.
|
|
|
|
//!
|
|
|
|
//! [`Global`] is expected to behave like a singleton and will store its main instance in this
|
|
|
|
//! variable's default value.
|
|
|
|
|
|
|
|
// For getting instance of [`Global`] from any object.
|
|
|
|
var protected Global myself;
|
|
|
|
|
|
|
|
var public UnflectApi unflect;
|
|
|
|
var public SideEffectAPI sideEffects;
|
|
|
|
var public RefAPI ref;
|
|
|
|
var public BoxAPI box;
|
|
|
|
var public MathAPI math;
|
|
|
|
var public LoggerAPI logger;
|
|
|
|
var public CollectionsAPI collections;
|
|
|
|
var public AliasesAPI alias;
|
|
|
|
var public TextAPI text;
|
|
|
|
var public MemoryAPI memory;
|
|
|
|
var public ConsoleAPI console;
|
|
|
|
var public ChatAPI chat;
|
|
|
|
var public ColorAPI color;
|
|
|
|
var public UserAPI users;
|
|
|
|
var public PlayersAPI players;
|
|
|
|
var public JsonAPI json;
|
|
|
|
var public SchedulerAPI scheduler;
|
|
|
|
var public CommandAPI commands;
|
|
|
|
var public AvariceAPI avarice;
|
|
|
|
|
|
|
|
var public AcediaEnvironment environment;
|
|
|
|
|
|
|
|
/// Returns instance of the [`Global`] object.
|
|
|
|
///
|
|
|
|
/// [`Global`] is supposed to be used as a singleton, meaning that only one instance of it should be
|
|
|
|
/// created.
|
|
|
|
/// This method creates and returns such instance.
|
|
|
|
/// In case it was already created, that instance will be returned from now one.
|
|
|
|
public final static function Global GetInstance() {
|
|
|
|
if (default.myself == none) {
|
|
|
|
// `...Global`s are special and exist outside main Acedia's object infrastructure,
|
|
|
|
//so we allocate it without using [`MemoryAPI`] methods.
|
|
|
|
default.myself = new class'Global';
|
|
|
|
default.myself.Initialize();
|
|
|
|
}
|
|
|
|
return default.myself;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Initializes [`Global`] by creating all API from base realm.
|
|
|
|
protected function Initialize() {
|
|
|
|
// Special case that we cannot spawn with memory API since it obviously
|
|
|
|
// does not exist yet!
|
|
|
|
memory = new class'MemoryAPI';
|
|
|
|
memory._constructor();
|
|
|
|
// `TextAPI` and `CollectionsAPI` need to be loaded before `LoggerAPI`
|
|
|
|
sideEffects = SideEffectAPI(memory.Allocate(class'SideEffectAPI'));
|
|
|
|
ref = RefAPI(memory.Allocate(class'RefAPI'));
|
|
|
|
box = BoxAPI(memory.Allocate(class'BoxAPI'));
|
|
|
|
text = TextAPI(memory.Allocate(class'TextAPI'));
|
|
|
|
math = MathAPI(memory.Allocate(class'MathAPI'));
|
|
|
|
collections = CollectionsAPI(memory.Allocate(class'CollectionsAPI'));
|
|
|
|
unflect = UnflectAPI(memory.Allocate(class'UnflectAPI'));
|
|
|
|
json = JsonAPI(memory.Allocate(class'JsonAPI'));
|
|
|
|
logger = LoggerAPI(memory.Allocate(class'LoggerAPI'));
|
|
|
|
color = ColorAPI(memory.Allocate(class'ColorAPI'));
|
|
|
|
alias = AliasesAPI(memory.Allocate(class'AliasesAPI'));
|
|
|
|
console = ConsoleAPI(memory.Allocate(class'ConsoleAPI'));
|
|
|
|
chat = ChatAPI(memory.Allocate(class'ChatAPI'));
|
|
|
|
users = UserAPI(memory.Allocate(class'UserAPI'));
|
|
|
|
players = PlayersAPI(memory.Allocate(class'PlayersAPI'));
|
|
|
|
scheduler = SchedulerAPI(memory.Allocate(class'SchedulerAPI'));
|
|
|
|
avarice = AvariceAPI(memory.Allocate(class'AvariceAPI'));
|
|
|
|
commands = CommandAPI(memory.Allocate(class'CommandAPI'));
|
|
|
|
environment = AcediaEnvironment(memory.Allocate(class'AcediaEnvironment'));
|
|
|
|
}
|
|
|
|
|
|
|
|
/// Drops references to all API from base realm, including self-reference, previously returned by
|
|
|
|
/// [`Global::GetInstance()`] method.
|
|
|
|
public function DropCoreAPI() {
|
|
|
|
memory = none;
|
|
|
|
ref = none;
|
|
|
|
box = none;
|
|
|
|
text = none;
|
|
|
|
collections = none;
|
|
|
|
logger = none;
|
|
|
|
alias = none;
|
|
|
|
console = none;
|
|
|
|
chat = none;
|
|
|
|
color = none;
|
|
|
|
users = none;
|
|
|
|
players = none;
|
|
|
|
json = none;
|
|
|
|
scheduler = none;
|
|
|
|
commands = none;
|
|
|
|
avarice = none;
|
|
|
|
default.myself = none;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties {
|
|
|
|
}
|