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/**
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* API that provides functions for working with characters and for creating
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* `Text`, `MutableText` and `Parser` instances.
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* Copyright 2020 - 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class TextAPI extends AcediaObject
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dependson(BaseText);
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/**
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* Creates a new `Formatting` structure that defines a default,
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* "empty formatting" (no specifics about how to format text)
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*
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* Cannot fail.
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*
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* @return Empty formatting object.
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*/
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public final function BaseText.Formatting EmptyFormatting()
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{
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local BaseText.Formatting emptyFormatting;
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return emptyFormatting;
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}
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/**
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* Creates a new `Formatting` structure that defines a specified color.
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*
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* Cannot fail.
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*
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* @param color Color that formatting must have.
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* @return Formatting object that describes text colored with `color`.
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*/
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public final function BaseText.Formatting FormattingFromColor(Color color)
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{
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local BaseText.Formatting coloredFormatting;
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coloredFormatting.isColored = true;
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coloredFormatting.color = color;
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return coloredFormatting;
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}
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/**
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* Checks if two `Text.Formatting` structures are the same.
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*
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* To be considered the same both formatting must be either colorless or
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* both have the same color.
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*
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* @param formatting1 Formatting to compare.
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* @param formatting2 Formatting to compare.
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* @return `true` if formattings are equal and `false` otherwise.
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*/
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public final function bool IsFormattingEqual(
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BaseText.Formatting formatting1,
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BaseText.Formatting formatting2)
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{
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if (formatting1.isColored != formatting2.isColored) {
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return false;
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}
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if (!formatting1.isColored) {
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return true;
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}
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return _.color.AreEqualWithAlpha(formatting1.color, formatting2.color);
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}
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/**
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* Checks if given character is lower case.
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*
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* Result of this method describes whether character is
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* precisely "lower case", instead of just "not being upper of title case".
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* That is, this method will return `true` for characters that aren't
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* considered either lowercase or uppercase (like "#", "@" or "&").
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*
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* @param character Character to test for lower case.
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* @return `true` if given character is lower case.
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*/
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public final function bool IsLower(BaseText.Character character)
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{
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// Small Latin letters
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if (character.codePoint >= 97 && character.codePoint <= 122) {
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return true;
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}
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// Small Cyrillic (Russian) letters
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if (character.codePoint >= 1072 && character.codePoint <= 1103) {
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return true;
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}
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// `ё`
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if (character.codePoint == 1105) {
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return true;
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}
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return false;
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}
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/**
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* Checks if given character is upper case.
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*
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* Result of this method describes whether character is
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* precisely "upper case", instead of just "not being upper of title case".
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* That is, this method will return `true` for characters that aren't
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* considered either uppercase or uppercase (like "#", "@" or "&").
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*
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* @param character Character to test for upper case.
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* @return `true` if given character is upper case.
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*/
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public final function bool IsUpper(BaseText.Character character)
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{
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// Capital Latin letters
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if (character.codePoint >= 65 && character.codePoint <= 90) {
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return true;
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}
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// Capital Cyrillic (Russian) letters
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if (character.codePoint >= 1040 && character.codePoint <= 1071) {
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return true;
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}
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// `Ё`
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if (character.codePoint == 1025) {
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return true;
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}
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return false;
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}
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/**
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* Checks if given character corresponds to a digit.
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*
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* @param codePoint Unicode code point to check for being a digit.
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* @return `true` if given Unicode code point is a digit, `false` otherwise.
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*/
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public final function bool IsDigit(BaseText.Character character)
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{
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if (character.codePoint >= 48 && character.codePoint <= 57) {
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return true;
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}
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return false;
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}
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/**
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* Checks if given character corresponds to a latin alphabet.
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*
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* @param codePoint Unicode code point to check for belonging in
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* the alphabet.
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* @return `true` if given Unicode code point belongs to a latin alphabet,
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* `false` otherwise.
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*/
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public final function bool IsAlpha(BaseText.Character character)
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{
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// Capital Latin letters
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if (character.codePoint >= 65 && character.codePoint <= 90) {
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return true;
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}
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// Small Latin letters
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if (character.codePoint >= 97 && character.codePoint <= 122) {
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return true;
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}
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return false;
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}
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/**
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* Checks if given character is an ASCII character.
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*
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* @param character Character to check for being from ASCII.
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* @return `true` if given character is a digit, `false` otherwise.
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*/
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public final function bool IsASCII(BaseText.Character character)
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{
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if (character.codePoint >= 0 && character.codePoint <= 127) {
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return true;
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}
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return false;
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}
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/**
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* Checks if given character represents some kind of white space
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* symbol (like space ~ 0x0020, tab ~ 0x0009, etc.),
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* according to either Unicode or a more classic space symbol definition,
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* that includes:
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* whitespace, tab, line feed, line tabulation, form feed, carriage return.
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*
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* @param character Character to check for being a whitespace.
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* @return `true` if given character is a whitespace, `false` otherwise.
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*/
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public final function bool IsWhitespace(BaseText.Character character)
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{
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switch (character.codePoint)
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{
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// Classic whitespaces
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case 0x0020: // Whitespace
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case 0x0009: // Tab
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case 0x000A: // Line feed
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case 0x000B: // Line tabulation
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case 0x000C: // Form feed
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case 0x000D: // Carriage return
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// Unicode Characters in the 'Separator, Space' Category
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case 0x00A0: // No-break space
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case 0x1680: // Ogham space mark
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case 0x2000: // En quad
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case 0x2001: // Em quad
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case 0x2002: // En space
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case 0x2003: // Em space
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case 0x2004: // Three-per-em space
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case 0x2005: // Four-per-em space
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case 0x2006: // Six-per-em space
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case 0x2007: // Figure space
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case 0x2008: // Punctuation space
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case 0x2009: // Thin space
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case 0x200A: // Hair space
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case 0x202F: // Narrow no-break space
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case 0x205F: // Medium mathematical space
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case 0x3000: // Ideographic space
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return true;
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default:
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return false;
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}
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return false;
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}
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/**
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* Checks if passed character is one of the following quotation mark symbols:
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* `"`, `'`, `\``.
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*
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* @param character Character to check for being a quotation mark.
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* @return `true` if given Unicode code point denotes one of the recognized
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* quote symbols, `false` otherwise.
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*/
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public final function bool IsQuotationMark(BaseText.Character character)
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{
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if (character.codePoint == 0x0022) return true;
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if (character.codePoint == 0x0027) return true;
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if (character.codePoint == 0x0060) return true;
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return false;
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}
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/**
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* Creates a new character from a provided code point.
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*
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* @param codePoint Code point that defines resulting character.
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* Must be a valid Unicode code point.
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* @param formatting Optional parameter that allows to specify resulting
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* character's formatting. By default uses default formatting
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* (text is not colored).
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* @return Character defined by provided code point and, optionally,
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* `formatting`.
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*/
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// TODO: Validity checks fro non-negative input code points
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public final function BaseText.Character CharacterFromCodePoint(
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int codePoint,
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optional BaseText.Formatting formatting)
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{
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local BaseText.Character result;
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result.codePoint = codePoint;
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result.formatting = formatting;
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return result;
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}
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/**
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* Extracts a character at position `position` from a given plain `string`.
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*
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* For extracting multiple character or character from colored/formatted
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* `string` we advice to convert `string` into `BaseText` instead.
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*
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* @param source `string`, from which to extract the character.
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* @param position Position of the character to extract, starts from `0`.
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* @return Returns character at given position in the given source.
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* If specified position is invalid (`< 0` or `>= Len(source)`),
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* returns invalid character.
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*/
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public final function BaseText.Character GetCharacter(
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string source,
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optional int position)
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{
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local BaseText.Character result;
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if (position < 0) return GetInvalidCharacter();
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if (position >= Len(source)) return GetInvalidCharacter();
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result.codePoint = Asc(Mid(source, position, 1));
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return result;
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}
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/**
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* Auxiliary method for checking whether `BaseText` object defines an "empty"
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* `string`. That is, if it's either `none` or has empty contents.
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*
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* It is added, since it allows to replace two common checks
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* `text == none || text.IsEmpty()` with a nicer looking one:
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* `_.text.IsEmpty(text)`.
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*
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* @param text `BaseText` to check for emptiness.
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* @return `true` iff either passed `text == none` or `text.IsEmpty()`.
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*/
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public final function bool IsEmpty(BaseText text)
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{
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return (text == none || text.IsEmpty());
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}
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/**
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* Converts given `BaseText` into a plain `string`, returns it's value and
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* deallocates passed `BaseText`.
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*
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* Method introduced to simplify a common use-case of converting returned copy
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* of `BaseText` into a `string`, which required additional variable to store
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* and later deallocate `BaseText` reference.
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*
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* @param toConvert `BaseText` to convert.
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* @return `string` representation of passed `BaseText` as a plain string.
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* Empty `string`, if `toConvert == none`.
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*/
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public final function string ToString(/*take*/ BaseText toConvert)
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{
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local string result;
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if (toConvert != none) {
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result = toConvert.ToString();
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}
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_.memory.Free(toConvert);
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return result;
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}
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/**
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* Converts given `BaseText` into a colored `string`, returns it's value and
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* deallocates passed `BaseText`.
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*
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* Method introduced to simplify a common use-case of converting returned copy
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* of `BaseText` into a `string`, which required additional variable to store
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* and later deallocate `BaseText` reference.
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*
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* @param toConvert `BaseText` to convert.
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* @return `string` representation of passed `BaseText` as a colored `string`.
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* Empty `string`, if `toConvert == none`.
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*/
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public final function string ToColoredString(/*take*/ Text toConvert)
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{
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local string result;
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if (toConvert != none) {
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result = toConvert.ToColoredString();
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}
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_.memory.Free(toConvert);
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return result;
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}
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/**
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* Converts given `BaseText` into a formatted `string`, returns it's value and
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* deallocates passed `BaseText`.
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*
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* Method introduced to simplify a common use-case of converting returned copy
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* of `BaseText` into a `string`, which required additional variable to store
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* and later deallocate `BaseText` reference.
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*
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* @param toConvert `BaseText` to convert.
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* @return `string` representation of passed `BaseText` as a formatted `string`.
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* Empty `string`, if `toConvert == none`.
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*/
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public final function string ToFormattedString(/*take*/ BaseText toConvert)
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{
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local string result;
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if (toConvert != none) {
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result = toConvert.ToFormattedString();
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}
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_.memory.Free(toConvert);
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return result;
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}
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/**
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* Creates a `string` that consists only of a given character.
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*
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* @param character Character that will be converted into a string.
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* @return `string` that consists only of a given character,
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* if given character is valid. Empty `string` otherwise.
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*/
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public final function string CharacterToString(BaseText.Character character)
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{
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if (!IsValidCharacter(character)) {
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return "";
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}
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return Chr(character.codePoint);
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}
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/**
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* Converts given character into a number it represents in some base
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|
|
* (from 2 to 36), i.e.:
|
|
|
|
* 1 -> 1
|
|
|
|
* 7 -> 7
|
|
|
|
* a -> 10
|
|
|
|
* e -> 14
|
|
|
|
* z -> 35
|
|
|
|
*
|
|
|
|
* @param character Character to convert into integer.
|
|
|
|
* Case does not matter, i.e. "a" and "A" will be treated the same.
|
|
|
|
* @param base Base to use for conversion.
|
|
|
|
* Valid values are from `2` to `36` (inclusive);
|
|
|
|
* If invalid value was specified (such as default `0`),
|
|
|
|
* the base of `36` is assumed, since that would allow for all possible
|
|
|
|
* characters to be converted.
|
|
|
|
* @return Positive integer value that is denoted by
|
|
|
|
* given character in given base;
|
|
|
|
* `-1` if given character does not represent anything in the given base.
|
|
|
|
*/
|
|
|
|
public final function int CharacterToInt(
|
|
|
|
BaseText.Character character,
|
|
|
|
optional int base
|
|
|
|
)
|
|
|
|
{
|
|
|
|
local int number;
|
|
|
|
if (base < 2 || base > 36) {
|
|
|
|
base = 36;
|
|
|
|
}
|
|
|
|
character = ToLower(character);
|
|
|
|
// digits
|
|
|
|
if (character.codePoint >= 0x0030 && character.codePoint <= 0x0039) {
|
|
|
|
number = character.codePoint - 0x0030;
|
|
|
|
}
|
|
|
|
// a-z
|
|
|
|
else if (character.codePoint >= 0x0061 && character.codePoint <= 0x007a) {
|
|
|
|
number = character.codePoint - 0x0061 + 10;
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
if (number >= base) {
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
return number;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if given `character` can be represented by a given `codePoint` in
|
|
|
|
* Unicode standard.
|
|
|
|
*
|
|
|
|
* @param character Character to check.
|
|
|
|
* @param codePoint Code point to check.
|
|
|
|
* @return `true` if given character can be represented by a given code point
|
|
|
|
* and `false` otherwise.
|
|
|
|
*/
|
|
|
|
public final function bool IsCodePoint(
|
|
|
|
BaseText.Character character,
|
|
|
|
int codePoint)
|
|
|
|
{
|
|
|
|
return (character.codePoint == codePoint);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Extracts formatting of the given character.
|
|
|
|
*
|
|
|
|
* @param character Character to get formatting of.
|
|
|
|
* @return Returns formatting of the given character.
|
|
|
|
* Always returns 'null' (not colored) formatting for invalid characters.
|
|
|
|
*/
|
|
|
|
public final function BaseText.Formatting GetCharacterFormatting(
|
|
|
|
BaseText.Character character)
|
|
|
|
{
|
|
|
|
local BaseText.Formatting emptyFormatting;
|
|
|
|
if(IsValidCharacter(character)) {
|
|
|
|
return character.formatting;
|
|
|
|
}
|
|
|
|
return emptyFormatting;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Changes formatting of a given character.
|
|
|
|
*
|
|
|
|
* @param character Character to change formatting of.
|
|
|
|
* @param newFormatting New formatting to set.
|
|
|
|
* @return Same character as `character`, but with new formatting.
|
|
|
|
* Invalid characters are not altered.
|
|
|
|
*/
|
|
|
|
public final function BaseText.Character SetFormatting(
|
|
|
|
BaseText.Character character,
|
|
|
|
BaseText.Formatting newFormatting)
|
|
|
|
{
|
|
|
|
if(!IsValidCharacter(character)) {
|
|
|
|
return character;
|
|
|
|
}
|
|
|
|
character.formatting = newFormatting;
|
|
|
|
return character;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns color of a given `Character` with set default color.
|
|
|
|
*
|
|
|
|
* `Character`s can have their color set to "default", meaning they would use
|
|
|
|
* whatever considered default color in the context.
|
|
|
|
*
|
|
|
|
* @param character `Character`, which color to return.
|
|
|
|
* @param defaultColor Color, considered default.
|
|
|
|
* @return Supposed color of a given `Character`, assuming default color is
|
|
|
|
* `defaultColor`.
|
|
|
|
*/
|
|
|
|
public final function Color GetCharacterColor(
|
|
|
|
BaseText.Character character,
|
|
|
|
optional Color defaultColor)
|
|
|
|
{
|
|
|
|
if (character.formatting.isColored) {
|
|
|
|
return character.formatting.color;
|
|
|
|
}
|
|
|
|
return defaultColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns character that is considered invalid.
|
|
|
|
*
|
|
|
|
* It is not unique, there can be different invalid characters.
|
|
|
|
*
|
|
|
|
* @return Invalid character instance.
|
|
|
|
*/
|
|
|
|
public final function BaseText.Character GetInvalidCharacter()
|
|
|
|
{
|
|
|
|
local BaseText.Character result;
|
|
|
|
result.codePoint = -1;
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if given character is invalid.
|
|
|
|
*
|
|
|
|
* @param character Character to check.
|
|
|
|
* @return `true` if passed character is valid and `false` otherwise.
|
|
|
|
*/
|
|
|
|
public final function bool IsValidCharacter(BaseText.Character character)
|
|
|
|
{
|
|
|
|
return (character.codePoint >= 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if given characters are equal, with or without accounting
|
|
|
|
* for their case.
|
|
|
|
*
|
|
|
|
* This method supports comparison both sensitive and not sensitive to
|
|
|
|
* the case and difference in formatting (color of the characters).
|
|
|
|
* By default comparison is case-sensitive, but ignores
|
|
|
|
* formatting information.
|
|
|
|
*
|
|
|
|
* Invalid characters are always considered equal to each other
|
|
|
|
* (precise value of their `codePoint` or `formatting` is irrelevant).
|
|
|
|
*
|
|
|
|
* @param codePoint1 Character to compare.
|
|
|
|
* @param codePoint2 Character to compare.
|
|
|
|
* @param caseSensitivity Defines whether comparison should be
|
|
|
|
* case-sensitive. By default it is.
|
|
|
|
* @param formatSensitivity Defines whether comparison should be
|
|
|
|
* sensitive for color information. By default it is not.
|
|
|
|
* @return `true` if given characters are considered equal,
|
|
|
|
* `false` otherwise.
|
|
|
|
*/
|
|
|
|
public final function bool AreEqual(
|
|
|
|
BaseText.Character character1,
|
|
|
|
BaseText.Character character2,
|
|
|
|
optional BaseText.CaseSensitivity caseSensitivity,
|
|
|
|
optional BaseText.FormatSensitivity formatSensitivity
|
|
|
|
)
|
|
|
|
{
|
|
|
|
// These handle checks with invalid characters
|
|
|
|
if (character1.codePoint < 0 && character2.codePoint < 0) return true;
|
|
|
|
if (character1.codePoint < 0 || character2.codePoint < 0) return false;
|
|
|
|
|
|
|
|
if (caseSensitivity == SCASE_INSENSITIVE)
|
|
|
|
{
|
|
|
|
character1 = ToLower(character1);
|
|
|
|
character2 = ToLower(character2);
|
|
|
|
}
|
|
|
|
if ( formatSensitivity == SFORM_SENSITIVE
|
|
|
|
&& !IsFormattingEqual(character1.formatting, character2.formatting))
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return (character1.codePoint == character2.codePoint);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts Unicode code point into its lower case folding,
|
|
|
|
* as defined by Unicode standard.
|
|
|
|
*
|
|
|
|
* @param codePoint Code point to convert into lower case.
|
|
|
|
* @return Lower case folding of the given code point. If Unicode standard does
|
|
|
|
* not define any lower case folding (like "&" or "!") for given code point, -
|
|
|
|
* function returns given code point unchanged.
|
|
|
|
*/
|
|
|
|
public final function BaseText.Character ToLower(BaseText.Character character)
|
|
|
|
{
|
|
|
|
local int newCodePoint;
|
|
|
|
newCodePoint =
|
|
|
|
class'UnicodeData'.static.ToLowerCodePoint(character.codePoint);
|
|
|
|
if (newCodePoint >= 0) {
|
|
|
|
character.codePoint = newCodePoint;
|
|
|
|
}
|
|
|
|
return character;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Converts Unicode code point into it's upper case version,
|
|
|
|
* as defined by Unicode standard.
|
|
|
|
*
|
|
|
|
* @param codePoint Code point to convert into upper case.
|
|
|
|
* @return Upper case version of the given code point. If Unicode standard does
|
|
|
|
* not define any upper case version (like "&" or "!") for given code point, -
|
|
|
|
* function returns given code point unchanged.
|
|
|
|
*/
|
|
|
|
public final function BaseText.Character ToUpper(BaseText.Character character)
|
|
|
|
{
|
|
|
|
local int newCodePoint;
|
|
|
|
newCodePoint =
|
|
|
|
class'UnicodeData'.static.ToUpperCodePoint(character.codePoint);
|
|
|
|
if (newCodePoint >= 0) {
|
|
|
|
character.codePoint = newCodePoint;
|
|
|
|
}
|
|
|
|
return character;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Prepares an array of parts from a given single `BaseText`.
|
|
|
|
* First character is treated as a separator with which the rest of
|
|
|
|
* the given `BaseText` is split into parts:
|
|
|
|
* ~ "/ab/c/d" => ["ab", "c", "d"]
|
|
|
|
* ~ "zWordzomgzz" => ["Word", "omg", "", ""]
|
|
|
|
*
|
|
|
|
* This method is useful to easily prepare array of words for `Parser`'s
|
|
|
|
* methods.
|
|
|
|
*
|
|
|
|
* @param source `BaseText` that contains separator with parts to
|
|
|
|
* separate and extract.
|
|
|
|
* @return Separated words. Empty array if passed `source` was empty,
|
|
|
|
* otherwise contains at least one element.
|
|
|
|
*/
|
|
|
|
public final function array<MutableText> Parts(BaseText source)
|
|
|
|
{
|
|
|
|
local array<MutableText> result;
|
|
|
|
if (source == none) return result;
|
|
|
|
if (source.GetLength() <= 0) return result;
|
|
|
|
result = source.SplitByCharacter(source.GetCharacter(0));
|
|
|
|
// Since we use first character as a separator:
|
|
|
|
// 1. `result` is guaranteed to be non-empty;
|
|
|
|
// 2. We can just drop first (empty) substring.
|
|
|
|
result[0].FreeSelf();
|
|
|
|
result.Remove(0, 1);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a new, empty `MutableText`.
|
|
|
|
*
|
|
|
|
* This is a shortcut, same result can be achieved by
|
|
|
|
* `_.memory.Allocate(class'MutableText')`.
|
|
|
|
*
|
|
|
|
* @return new instance of `Text` with empty contents.
|
|
|
|
*/
|
|
|
|
public final function MutableText Empty()
|
|
|
|
{
|
|
|
|
return MutableText(_.memory.Allocate(class'MutableText'));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a `Text` that will contain a given plain `string`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromStringM()` method.
|
|
|
|
*
|
|
|
|
* @param source Plain `string` that will be copied into returned `Text`.
|
|
|
|
* @return New instance of `Text` that will contain passed plain `string`.
|
|
|
|
*/
|
|
|
|
public final function Text FromString(string source)
|
|
|
|
{
|
|
|
|
local MutableText builder;
|
|
|
|
local Text result;
|
|
|
|
builder = MutableText(_.memory.Allocate(class'MutableText'));
|
|
|
|
result = builder.AppendString(source).Copy();
|
|
|
|
builder.FreeSelf();
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a `MutableText` that will contain a given plain `string`.
|
|
|
|
*
|
|
|
|
* To create immutable `Text` instead use `FromString()` method.
|
|
|
|
*
|
|
|
|
* @param source Plain `string` that will be copied into
|
|
|
|
* returned `MutableText`.
|
|
|
|
* @return New instance of `MutableText` that will contain passed
|
|
|
|
* plain `string`.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromStringM(string source)
|
|
|
|
{
|
|
|
|
local MutableText newText;
|
|
|
|
newText = MutableText(_.memory.Allocate(class'MutableText'));
|
|
|
|
return newText.AppendString(source);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a `Text` that will contain a given colored `string`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromColoredStringM()` method.
|
|
|
|
*
|
|
|
|
* @param source Colored `string` that will be copied into returned `Text`.
|
|
|
|
* @return New instance of `Text` that will contain passed colored `string`.
|
|
|
|
*/
|
|
|
|
public final function Text FromColoredString(string source)
|
|
|
|
{
|
|
|
|
local MutableText builder;
|
|
|
|
local Text result;
|
|
|
|
builder = MutableText(_.memory.Allocate(class'MutableText'));
|
|
|
|
result = builder.AppendColoredString(source).Copy();
|
|
|
|
builder.FreeSelf();
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a `MutableText` that will contain a given colored `string`.
|
|
|
|
*
|
|
|
|
* To create immutable `Text` instead use `FromColoredString()` method.
|
|
|
|
*
|
|
|
|
* @param source Colored `string` that will be copied into
|
|
|
|
* returned `MutableText`.
|
|
|
|
* @return New instance of `MutableText` that will contain passed
|
|
|
|
* colored `string`.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromColoredStringM(string source)
|
|
|
|
{
|
|
|
|
local MutableText newText;
|
|
|
|
newText = MutableText(_.memory.Allocate(class'MutableText'));
|
|
|
|
return newText.AppendColoredString(source);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a `Text` that will contain a given formatted `string`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromFormattedStringM()` method.
|
|
|
|
*
|
|
|
|
* @param source Formatted `string` that will be copied into returned `Text`.
|
|
|
|
* @return New instance of `Text` that will contain passed formatted `string`.
|
|
|
|
*/
|
|
|
|
public final function Text FromFormattedString(string source)
|
|
|
|
{
|
|
|
|
local MutableText builder;
|
|
|
|
local Text result;
|
|
|
|
builder = MutableText(_.memory.Allocate(class'MutableText'));
|
|
|
|
result = builder.AppendFormattedString(source).Copy();
|
|
|
|
builder.FreeSelf();
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a `MutableText` that will contain a given formatted `string`.
|
|
|
|
*
|
|
|
|
* To create immutable `Text` instead use `FromFormattedString()` method.
|
|
|
|
*
|
|
|
|
* @param source Formatted `string` that will be copied into
|
|
|
|
* returned `MutableText`.
|
|
|
|
* @return New instance of `MutableText` that will contain passed
|
|
|
|
* formatted `string`.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromFormattedStringM(string source)
|
|
|
|
{
|
|
|
|
local MutableText newText;
|
|
|
|
newText = MutableText(_.memory.Allocate(class'MutableText'));
|
|
|
|
return newText.AppendFormattedString(source);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for creating a new, uninitialized parser object.
|
|
|
|
*
|
|
|
|
* This is a shortcut, same result can be achieved by
|
|
|
|
* `_.memory.Allocate(class'Parser')`.
|
|
|
|
*
|
|
|
|
* @return New, uninitialized `Parser`.
|
|
|
|
*/
|
|
|
|
public final function Parser NewParser()
|
|
|
|
{
|
|
|
|
return Parser(_.memory.Allocate(class'Parser'));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for creating a new parser, initialized with contents of given
|
|
|
|
* `BaseText`.
|
|
|
|
*
|
|
|
|
* @param source Returned `Parser` will be setup to parse the contents of
|
|
|
|
* the passed `BaseText`.
|
|
|
|
* If `none` value is passed, - parser won't be initialized.
|
|
|
|
* @return Guaranteed to be not `none` and contain a valid `Parser`.
|
|
|
|
* If passed argument also is not `none`, - guaranteed to be
|
|
|
|
* initialized with it's content.
|
|
|
|
*/
|
|
|
|
public final function Parser Parse(BaseText source)
|
|
|
|
{
|
|
|
|
local Parser parser;
|
|
|
|
parser = NewParser();
|
|
|
|
parser.Initialize(source);
|
|
|
|
return parser;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for creating a new parser, initialized with a given plain `string`.
|
|
|
|
*
|
|
|
|
* @param source Returned `Parser` will be setup to parse this
|
|
|
|
* plain `string`.
|
|
|
|
* @return Guaranteed to be not `none` and contain a valid `Parser`,
|
|
|
|
* initialized with contents of a `source` (treated as a plain `string`).
|
|
|
|
*/
|
|
|
|
public final function Parser ParseString(string source)
|
|
|
|
{
|
|
|
|
local Parser parser;
|
|
|
|
parser = NewParser();
|
|
|
|
parser.InitializeS(source);
|
|
|
|
return parser;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Creates a `Text` that consists only of a given character.
|
|
|
|
*
|
|
|
|
* @param character Character that will be converted into a string.
|
|
|
|
* @return `Text` that consists only of a given character,
|
|
|
|
* if given character is valid. Empty `Text` otherwise.
|
|
|
|
* Guaranteed to be not `none`.
|
|
|
|
*/
|
|
|
|
public final function Text FromCharacter(BaseText.Character character)
|
|
|
|
{
|
|
|
|
return _.text.FromString(CharacterToString(character));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `bool` values into immutable `Text`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromBoolM()` method.
|
|
|
|
*
|
|
|
|
* @param value `bool` value to be displayed as `Text`.
|
|
|
|
* @return Text representation of given `bool` value.
|
|
|
|
*/
|
|
|
|
public final function Text FromBool(bool value)
|
|
|
|
{
|
|
|
|
if (value) {
|
|
|
|
return P("true").Copy();
|
|
|
|
}
|
|
|
|
return P("false").Copy();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `bool` values into mutable `MutableText`.
|
|
|
|
*
|
|
|
|
* To create `Text` instead use `FromBool()` method.
|
|
|
|
*
|
|
|
|
* @param value `bool` value to be displayed as `MutableText`.
|
|
|
|
* @return Text representation of given `bool` value.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromBoolM(bool value)
|
|
|
|
{
|
|
|
|
if (value) {
|
|
|
|
return P("true").MutableCopy();
|
|
|
|
}
|
|
|
|
return P("false").MutableCopy();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `byte` values into immutable `Text`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromByteM()` method.
|
|
|
|
*
|
|
|
|
* @param value `byte` value to be displayed as `Text`.
|
|
|
|
* @return Text representation of given `byte` value.
|
|
|
|
*/
|
|
|
|
public final function Text FromByte(byte value)
|
|
|
|
{
|
|
|
|
return FromString(string(value));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `byte` values into mutable `MutableText`.
|
|
|
|
*
|
|
|
|
* To create `Text` instead use `FromByte()` method.
|
|
|
|
*
|
|
|
|
* @param value `byte` value to be displayed as `MutableText`.
|
|
|
|
* @return Text representation of given `byte` value.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromByteM(byte value)
|
|
|
|
{
|
|
|
|
return FromStringM(string(value));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `int` values into immutable `Text`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromIntM()` method.
|
|
|
|
*
|
|
|
|
* @param value `int` value to be displayed as `Text`.
|
|
|
|
* @return Text representation of given `int` value.
|
|
|
|
*/
|
|
|
|
public final function Text FromInt(int value)
|
|
|
|
{
|
|
|
|
return FromString(string(value));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `int` values into mutable `MutableText`.
|
|
|
|
*
|
|
|
|
* To create `Text` instead use `FromInt()` method.
|
|
|
|
*
|
|
|
|
* @param value `int` value to be displayed as `MutableText`.
|
|
|
|
* @return Text representation of given `int` value.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromIntM(int value)
|
|
|
|
{
|
|
|
|
return FromStringM(string(value));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `class<object>` values into immutable `Text`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromClassM()` method.
|
|
|
|
*
|
|
|
|
* @param value `class<object>` value to be displayed as `Text`.
|
|
|
|
* @return Text representation of given `class<object>` value.
|
|
|
|
*/
|
|
|
|
public final function Text FromClass(class<object> value)
|
|
|
|
{
|
|
|
|
return FromString(string(value));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `class<Object>` values into mutable `MutableText`.
|
|
|
|
*
|
|
|
|
* To create `Text` instead use `FromClass()` method.
|
|
|
|
*
|
|
|
|
* @param value `class<Object>` value to be displayed as `MutableText`.
|
|
|
|
* @return Text representation of given `class<Object>` value.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromClassM(class<Object> value)
|
|
|
|
{
|
|
|
|
return FromStringM(string(value));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `float` values into immutable `Text`.
|
|
|
|
*
|
|
|
|
* To create `MutableText` instead use `FromFloatM()` method.
|
|
|
|
*
|
|
|
|
* @param value `float` value to be displayed as `Text`.
|
|
|
|
* @param precision Up to how many digits after the decimal point to
|
|
|
|
* display in resulting `Text`. If `0` (default value) is passed - method
|
|
|
|
* will use native `float` conversion that usually specifies up to
|
|
|
|
* 2 digits. To render number without any digits after the decimal point,
|
|
|
|
* specify any negative precision as a value.
|
|
|
|
* @return Text representation of given `float` value.
|
|
|
|
*/
|
|
|
|
public final function Text FromFloat(float value, optional int precision)
|
|
|
|
{
|
|
|
|
return FromString(FloatToString(value, precision));
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Method for converting `float` values into mutable `MutableText`.
|
|
|
|
*
|
|
|
|
* To create `Text` instead use `FromFloat()` method.
|
|
|
|
*
|
|
|
|
* @param value `float` value to be displayed as `MutableText`.
|
|
|
|
* @param precision Up to how many digits after the decimal point to
|
|
|
|
* display in resulting `MutableText`. If `0` (default value) is passed -
|
|
|
|
* method will use native `float` conversion that usually specifies up to
|
|
|
|
* 2 digits. To render number without any digits after the decimal point,
|
|
|
|
* specify any negative precision as a value.
|
|
|
|
* @return Text representation of given `float` value.
|
|
|
|
*/
|
|
|
|
public final function MutableText FromFloatM(
|
|
|
|
float value,
|
|
|
|
optional int precision)
|
|
|
|
{
|
|
|
|
return FromStringM(FloatToString(value, precision));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Auxiliary method that does `float` into `string` conversion to later
|
|
|
|
// reassemble it into `Text` / `MutableText`. Likely to be replaced later.
|
|
|
|
private final function string FloatToString(float value, optional int precision)
|
|
|
|
{
|
|
|
|
local int integerPart, fractionalPart;
|
|
|
|
local int howManyZeroes;
|
|
|
|
local string zeroes;
|
|
|
|
local string result;
|
|
|
|
// Special cases of: native `float` -> `string` conversion
|
|
|
|
// and of displaying `float`, effectively, as an `int`
|
|
|
|
if (precision == 0) {
|
|
|
|
return string(value);
|
|
|
|
}
|
|
|
|
if (precision < 0) {
|
|
|
|
return string(int(Round(value)));
|
|
|
|
}
|
|
|
|
// Display sign if needed and then the absolute value of the `value`
|
|
|
|
if (value < 0)
|
|
|
|
{
|
|
|
|
value *= -1;
|
|
|
|
result = "-";
|
|
|
|
}
|
|
|
|
// Separate integer and fractional parts
|
|
|
|
integerPart = value;
|
|
|
|
value = (value - integerPart);
|
|
|
|
fractionalPart = Round(value * (10 ** precision));
|
|
|
|
// Display integer & fractional parts (if latter even needed)
|
|
|
|
result $= string(integerPart);
|
|
|
|
if (fractionalPart <= 0) {
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
result $= ".";
|
|
|
|
// Pad necessary zeroes in front
|
|
|
|
howManyZeroes = precision - CountDigits(fractionalPart);
|
|
|
|
while (howManyZeroes > 0)
|
|
|
|
{
|
|
|
|
zeroes $= "0";
|
|
|
|
howManyZeroes -= 1;
|
|
|
|
}
|
|
|
|
// Cut off trailing zeroes from fractional part
|
|
|
|
while (fractionalPart > 0 && fractionalPart % 10 == 0) {
|
|
|
|
fractionalPart /= 10;
|
|
|
|
}
|
|
|
|
return result $ zeroes $ string(fractionalPart);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Auxiliary method that counts amount of digits in decimal representation
|
|
|
|
// of `number`.
|
|
|
|
private final function int CountDigits(int number)
|
|
|
|
{
|
|
|
|
local int digitCounter;
|
|
|
|
while (number > 0)
|
|
|
|
{
|
|
|
|
number -= (number % 10);
|
|
|
|
number /= 10;
|
|
|
|
digitCounter += 1;
|
|
|
|
}
|
|
|
|
return digitCounter;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
}
|