UnrealScript library and basis for all Acedia Framework mods
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/**
* This file either was manually edited with minimal changes from the template
* for value references.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class NativeActorRef extends ValueRef
dependson(ActorService);
var protected bool hasValue;
var protected ActorService.ActorReference valueRef;
protected function Finalizer()
{
local ActorService service;
if (hasValue) {
service = ActorService(class'ActorService'.static.Require());
}
if (service != none) {
service.RemoveActor(valueRef);
}
hasValue = false;
}
/**
* Returns stored value.
*
* @return Value, stored in this reference.
*/
public final function Actor Get()
{
local ActorService service;
if (!hasValue) {
return none;
}
service = ActorService(class'ActorService'.static.Require());
if (service != none) {
return service.GetActor(valueRef);
}
return none;
}
/**
* Changes stored value. Cannot fail.
*
* @param newValue New value to store in this reference.
* @return Reference to the caller `NativeActorRef` to allow for
* method chaining.
*/
public final function NativeActorRef Set(Actor newValue)
{
local ActorService service;
service = ActorService(class'ActorService'.static.Require());
if (service == none) {
return none;
}
if (hasValue) {
valueRef = service.UpdateActor(valueRef, newValue);
}
else {
valueRef = service.AddActor(newValue);
}
hasValue = true;
return self;
}
public function bool IsEqual(Object other)
{
local NativeActorRef otherBox;
otherBox = NativeActorRef(other);
if (otherBox == none) {
return false;
}
return Get() == otherBox.Get();
}
defaultproperties
{
}