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46 lines
2.1 KiB
46 lines
2.1 KiB
3 years ago
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# Acedia for mod making
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This document aim to guide you through all of Acedia's features and
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capabilities from the mod maker perspective. It consists of a brief overview of
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how different components fit together and then somewhat detailed look at each
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of them.
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This document is not a reference documentation that lists and describes
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every single class and method. Unfortunately, such a document does not exist
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right now. The closest substitute for it would be Acedia's source code -
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most of the methods and classes are given brief descriptions in the comments.
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They might somewhat lack in quality, since having a peer review for them
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would not have been viable, but that is all I can offer. Any corrections to
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them are always welcome.
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We assume that our audience is at least familiar with UnrealScript programming.
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Acedia's API is not stable enough for us to recommend using it to people new
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to the Killing Floor modding.
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## What the hell is all of this?
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Acedia 0.1 was a small mutator that fixed game-breaking bugs and what Acedia is
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now might seem like a huge departure from that.
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But this development was more or less planned even before version 0.1 release.
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In particular, Acedia 0.1 had already included a `Feature` class that was used
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to pick what bug fixes to enable. It would have been an overkill if bug fixing
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was all Acedia would ever do and now `Feature` is one of the Acedia's main...
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features that is supposed to take the role of the `Mutator` class.
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What was Acedia before now is broken into three different packages:
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* AcediaCore - package that defines base classes, required for other
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Acedia packages to work correctly;
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* Acedia - launcher that is supposed to load both native `Mutator`s and
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Acedia's `Feature`s;
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* AcediaFixes - all the bug fixing `Feature`s were moved here.
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The topic of this document is only AcediaCore - a base class library.
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## Functionality of AcediaCore
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A lot of its API are fairly independent from each other and can be skipped or
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learned depending on your needs. The only exception to that is Acedia's
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type system and object management. So go read about them
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[here](./essential/index.md) before anything else.
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