UnrealScript library and basis for all Acedia Framework mods
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/**
* JSON is an open standard file format, and data interchange format,
* that uses human-readable text to store and transmit data objects
* consisting of name–value pairs and array data types.
* For more information refer to https://en.wikipedia.org/wiki/JSON
* This is a base class for implementation of JSON data storage for Acedia.
* It does not implement parsing and printing from/into human-readable
* text representation, just provides means to store such information.
*
* JSON data is stored as an object (represented via `JSONObject`) that
* contains a set of name-value pairs, where value can be
* a number, string, boolean value, another object or
* an array (represented by `JSONArray`).
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class JSON extends AcediaActor
abstract;
// Enumeration for possible types of JSON values.
enum JType
{
// Technical type, used to indicate that requested value is missing.
// Undefined values are not part of JSON format.
JSON_Undefined,
// An empty value, in teste representation defined by a single word "null".
JSON_Null,
// A number, recorded as a float.
// JSON itself doesn't specify whether number is an integer or float.
JSON_Number,
// A string.
JSON_String,
// A bool value.
JSON_Boolean,
// Array of other JSON values, stored without names;
// Single array can contain any mix of value types.
JSON_Array,
// Another JSON object, i.e. associative array of name-value pairs
JSON_Object
};
// Stores a single JSON value
struct JStorageAtom
{
// What type is stored exactly?
// Depending on that, uses one of the other fields as a storage.
var protected JType type;
var protected float numberValue;
var protected string stringValue;
var protected bool booleanValue;
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// Used for storing both JSON objects and arrays.
var protected JSON complexValue;
// Numeric value might not fit into a `float` very well, so we will store
// them as both `float` and `integer` and allow user to request any version
// of them
var protected int numberValueAsInt;
// Some `string` values might be actually used to represent classes,
// so we will give users an ability to request `string` value as a class.
var protected class<Object> stringValueAsClass;
// To avoid several unsuccessful attempts to load `class` object from
// a `string`, we will record whether we've already tied that.
var protected bool classLoadingWasAttempted;
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};
protected final function TryLoadingStringAsClass(out JStorageAtom atom)
{
if (atom.classLoadingWasAttempted) return;
atom.classLoadingWasAttempted = true;
atom.stringValueAsClass =
class<Object>(DynamicLoadObject(atom.stringValue, class'Class', true));
}
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defaultproperties
{
}