|
|
|
/**
|
|
|
|
* Facilitates some core replicated functions between client and server.
|
|
|
|
* Copyright 2019-2022 Anton Tarasenko
|
|
|
|
*------------------------------------------------------------------------------
|
|
|
|
* This file is part of Acedia.
|
|
|
|
*
|
|
|
|
* Acedia is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* Acedia is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
|
|
|
|
*/
|
|
|
|
class AcediaReplicationInfo extends AcediaActor;
|
|
|
|
|
|
|
|
var public PlayerController linkOwner;
|
|
|
|
|
|
|
|
replication
|
|
|
|
{
|
|
|
|
reliable if (role == ROLE_Authority)
|
|
|
|
linkOwner;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
remoteRole = ROLE_SimulatedProxy
|
|
|
|
netUpdateFrequency = 10
|
|
|
|
bAlwaysRelevant = true
|
|
|
|
bStatic = false
|
|
|
|
bNoDelete = false
|
|
|
|
bHidden = true
|
|
|
|
bOnlyDirtyReplication = true
|
|
|
|
bSkipActorPropertyReplication = true
|
|
|
|
}
|