UnrealScript library and basis for all Acedia Framework mods
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/**
* Base class for iterator, an auxiliary object for iterating through
* objects stored inside an Acedia's collection.
* Iterators expect that collection remains unchanged while they
* are iterating through it. Otherwise their behavior becomes undefined.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Iter extends AcediaObject
abstract;
/**
* Initialized caller `Iterator` to iterate over a given collection.
*
* `Iterator` should only be initialized once, reinitializing `Iterator` is
* considered an undefined behavior. Collection's `Iterate()` method is
* a preferred method to create initialized `Iterator`.
*
* Initialization is not guaranteed to be successful, - each iterator class
* corresponds to a particular collection and it's not `none` reference must
* be used as an argument.
*
* @param relevantCollection `Collection` over which items `Iterator`
* must iterate.
* @param `true` if iteration was successful and `false` otherwise.
*/
public function bool Initialize(Collection relevantCollection);
/**
* Makes iterator pick next item in collection.
* As long as collection that's being iterated over is not modified,
* `Next()` is guaranteed to iterate over all it's items.
* Use `HasFinished()` to check whether you have iterated all of them.
* Order of iteration is not guaranteed.
*
* @param skipNone Set this to `true` if you want to skip all stored
* values that are equal to `none`. By default does not skip them.
* Since order of iterating through items is not guaranteed, at each
* `Next()` call an arbitrary set of items can be skipped.
* @return Reference to caller `Iterator` to allow for method chaining.
*/
public function Iter Next(optional bool skipNone);
/**
* Returns current value pointed to by an iterator.
*
* Does not advance iteration: use `Next()` to pick next value.
*
* @return Current value being iterated over. If `Iterator()` has finished
* iterating over all values or was not initialized - returns `none`.
* Note that `none` can also be returned if it's stored in a collection.
*/
public function AcediaObject Get();
/**
* Returns key of current value pointed to by an iterator.
*
* Does not advance iteration: use `Next()` to pick next value.
*
* @return Key of the current value being iterated over.
* If `Iterator()` has finished iterating over all values or
* was not initialized - returns `none`.
* Note that `none` can also be returned if it's stored in a collection.
*/
public function AcediaObject GetKey();
/**
* Checks if caller `Iterator` has finished iterating.
*
* @return `true` if caller `Iterator` has finished iterating or
* was not initialized. `false` otherwise.
*/
public function bool HasFinished();
defaultproperties
{
}