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/**
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* This class implements JSON array storage capabilities.
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* Array stores ordered JSON values that can be referred by their index.
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* It can contain any mix of JSON value types and cannot have any gaps,
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* i.e. in array of length N, there must be a valid value for all indices
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* from 0 to N-1. Values of the array can beL
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* ~ Boolean, string, null or number (float in this implementation) data;
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* ~ Other JSON Arrays;
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* ~ Other JSON objects (see `JObject` class).
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*
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* This implementation provides a variety of functionality,
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* including parsing, displaying, getters and setters for JSON types that
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* allow to freely set and fetch their values by index.
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* JSON objects and arrays can be fetched by getters, but you cannot
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* add existing object or array to another object. Instead one has to either
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* clone existing object or create an empty one and then manually fill
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* with data.
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* This allows to avoid loop situations, where object is
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* contained in itself.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class JArray extends JSON;
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// Data will be stored as an array of JSON values
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var private array<JStorageAtom> data;
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/**
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* Returns type (`JType`) of a property with a index in our collection.
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*
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* @param index Index of the JSON value to get the type of.
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* @return Type of the property at the index `index`.
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* `JSON_Undefined` iff element at that index does not exist.
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*/
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public final function JType GetTypeOf(int index)
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{
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if (index < 0) return JSON_Undefined;
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if (index >= data.length) return JSON_Undefined;
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return data[index].type;
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}
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/**
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* Returns current length of the caller array.
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*
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* @return Length (amount of elements) in the caller array.
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* Means that max index with recorded value is `GetLength() - 1`
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* (min index is `0`).
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*/
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public final function int GetLength()
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{
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return data.length;
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}
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/**
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* Changes length of the caller `JArray`.
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*
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* If length is decreased - variables that fit into new length will be
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* preserved, others - erased.
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* In case of the increase - sets values at new indices to "null".
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*
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* @param newLength New length of the caller `JArray`.
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* Negative values will be treated as zero.
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* @return Reference to the caller object, to allow for function chaining.
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*/
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public final function SetLength(int newLength)
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{
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local int i;
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local int oldLength;
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newLength = Max(0, newLength);
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oldLength = data.length;
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data.length = newLength;
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if (oldLength >= newLength) {
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return;
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}
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i = oldLength;
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while (i < newLength)
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{
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SetNull(i);
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i += 1;
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}
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}
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/**
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* Gets the value (as a `float`) at the index `index`, assuming it has
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* `JSON_Number` type.
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*
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* Forms a pair with `GetInteger()` method. JSON allows to specify
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* arbitrary precision for the number variables, but UnrealScript can only
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* store a limited range of numeric value.
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|
* To alleviate this problem we store numeric JSON values as both
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|
* `float` and `int` and can return either of the requested versions.
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*
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* @param index Index of the value to get;
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* must be between 0 and `GetLength() - 1` inclusively.
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* @param defaultValue Value to return if element does not exist or
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|
* has a different type (can be checked by `GetTypeOf()`).
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* @return Number value of the element at the index `index`,
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|
* if it exists and has `JSON_Number` type.
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* Otherwise returns passed `defaultValue`.
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*/
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|
public final function float GetNumber(int index, optional float defaultValue)
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|
|
{
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|
if (index < 0) return defaultValue;
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|
if (index >= data.length) return defaultValue;
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|
if (data[index].type != JSON_Number) return defaultValue;
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|
return data[index].numberValue;
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|
}
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|
/**
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|
* Gets the value (as an `int`) at the index `index`, assuming it has
|
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|
* `JSON_Number` type.
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|
|
*
|
|
|
|
* Forms a pair with `GetInteger()` method. JSON allows to specify
|
|
|
|
* arbitrary precision for the number variables, but UnrealScript can only
|
|
|
|
* store a limited range of numeric value.
|
|
|
|
* To alleviate this problem we store numeric JSON values as both
|
|
|
|
* `float` and `int` and can return either of the requested versions.
|
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|
|
*
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|
|
* @param index Index of the value to get;
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|
* must be between 0 and `GetLength() - 1` inclusively.
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|
* @param defaultValue Value to return if element does not exist or
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|
* has a different type (can be checked by `GetTypeOf()`).
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|
* @return Number value of the element at the index `index`,
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|
* if it exists and has `JSON_Number` type.
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|
* Otherwise returns passed `defaultValue`.
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|
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|
*/
|
|
|
|
public final function float GetInteger(int index, optional float defaultValue)
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|
|
{
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|
if (index < 0) return defaultValue;
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|
if (index >= data.length) return defaultValue;
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|
if (data[index].type != JSON_Number) return defaultValue;
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|
return data[index].numberValueAsInt;
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|
}
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|
/**
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|
* Gets the value at the index `index`, assuming it has `JSON_String` type.
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*
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|
* See also `GetClass()` method.
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|
*
|
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|
* @param index Index of the value to get;
|
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|
* must be between 0 and `GetLength() - 1` inclusively.
|
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|
|
* @param defaultValue Value to return if element does not exist or
|
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|
|
* has a different type (can be checked by `GetTypeOf()`).
|
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|
|
* @return String value of the element at the index `index`,
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|
* if it exists and has `JSON_String` type.
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|
|
* Otherwise returns passed `defaultValue`.
|
|
|
|
*/
|
|
|
|
public final function string GetString(int index, optional string defaultValue)
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|
|
|
{
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|
|
if (index < 0) return defaultValue;
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|
|
if (index >= data.length) return defaultValue;
|
|
|
|
if (data[index].type != JSON_String) return defaultValue;
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|
|
return data[index].stringValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the value at the index `index` as a `class`, assuming it has
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|
|
* `JSON_String` type.
|
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|
|
*
|
|
|
|
* JSON does not support to store class data type, but we can use string type
|
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|
|
* for that. This method attempts to load a class object from it's full name,
|
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|
|
* (like `Engine.Actor`) recorded inside an appropriate string value.
|
|
|
|
*
|
|
|
|
* @param index Index of the value to get;
|
|
|
|
* must be between 0 and `GetLength() - 1` inclusively.
|
|
|
|
* @param defaultValue Value to return if element does not exist,
|
|
|
|
* has a different type (can be checked by `GetTypeOf()`) or not
|
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|
|
* a valid class name.
|
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|
|
* @return Class value of the element at the index `index`,
|
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|
|
* if it exists, has `JSON_String` type and it represents
|
|
|
|
* a full name of some class.
|
|
|
|
* Otherwise returns passed `defaultValue`.
|
|
|
|
*/
|
|
|
|
public final function class<Object> GetClass(
|
|
|
|
int index,
|
|
|
|
optional class<Object> defaultValue)
|
|
|
|
{
|
|
|
|
if (index < 0) return defaultValue;
|
|
|
|
if (index >= data.length) return defaultValue;
|
|
|
|
if (data[index].type != JSON_String) return defaultValue;
|
|
|
|
|
|
|
|
TryLoadingStringAsClass(data[index]);
|
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|
|
if (data[index].stringValueAsClass != none) {
|
|
|
|
return data[index].stringValueAsClass;
|
|
|
|
}
|
|
|
|
return defaultValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the value at the index `index`, assuming it has `JSON_Boolean` type.
|
|
|
|
*
|
|
|
|
* See also `GetClass()` method.
|
|
|
|
*
|
|
|
|
* @param index Index of the value to get;
|
|
|
|
* must be between 0 and `GetLength() - 1` inclusively.
|
|
|
|
* @param defaultValue Value to return if property does not exist or
|
|
|
|
* has a different type (can be checked by `GetTypeOf()`).
|
|
|
|
* @return String value of the element at the index `index`,
|
|
|
|
* if it exists and has `JSON_Boolean` type.
|
|
|
|
* Otherwise returns passed `defaultValue`.
|
|
|
|
*/
|
|
|
|
public final function bool GetBoolean(int index, optional bool defaultValue)
|
|
|
|
{
|
|
|
|
if (index < 0) return defaultValue;
|
|
|
|
if (index >= data.length) return defaultValue;
|
|
|
|
if (data[index].type != JSON_Boolean) return defaultValue;
|
|
|
|
|
|
|
|
return data[index].booleanValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if an array element at the index `index` has `JSON_Null` type.
|
|
|
|
*
|
|
|
|
* Alternatively consider using `GetType()` method.
|
|
|
|
*
|
|
|
|
* @param index Index of the element to check for being `null`.
|
|
|
|
* @return `true` if element at the given index exists and
|
|
|
|
* has type `JSON_Null`; `false` otherwise.
|
|
|
|
*/
|
|
|
|
public final function bool IsNull(int index)
|
|
|
|
{
|
|
|
|
if (index < 0) return false;
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|
|
|
if (index >= data.length) return false;
|
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|
|
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|
|
return (data[index].type == JSON_Null);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the value at the index `index`, assuming it has `JSON_Array` type.
|
|
|
|
*
|
|
|
|
* @param index Index of the value to check for being "null";
|
|
|
|
* must be between 0 and `GetLength() - 1` inclusively.
|
|
|
|
* @return `JArray` object value at the given index, if it exists and
|
|
|
|
* has `JSON_Array` type.
|
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|
|
* Otherwise returns `none`.
|
|
|
|
*/
|
|
|
|
public final function JArray GetArray(int index)
|
|
|
|
{
|
|
|
|
if (index < 0) return none;
|
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|
|
if (index >= data.length) return none;
|
|
|
|
if (data[index].type != JSON_Array) return none;
|
|
|
|
|
|
|
|
return JArray(data[index].complexValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets the value at the index `index`, assuming it has `JSON_Object` type.
|
|
|
|
*
|
|
|
|
* @param index Index of the value to check for being "null";
|
|
|
|
* must be between 0 and `GetLength() - 1` inclusively.
|
|
|
|
* @return `JObject` object value at the given index, if it exists and
|
|
|
|
* has `JSON_Array` type.
|
|
|
|
* Otherwise returns `none`.
|
|
|
|
*/
|
|
|
|
public final function JObject GetObject(int index)
|
|
|
|
{
|
|
|
|
if (index < 0) return none;
|
|
|
|
if (index >= data.length) return none;
|
|
|
|
if (data[index].type != JSON_Object) return none;
|
|
|
|
|
|
|
|
return JObject(data[index].complexValue);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the number value (as `float`) at the index `index`, erasing previous
|
|
|
|
* value (if it was recorded).
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* Forms a pair with `SetInteger()` method.
|
|
|
|
* While JSON standard allows to store numbers with arbitrary precision,
|
|
|
|
* UnrealScript's types have a limited range.
|
|
|
|
* To alleviate this problem we store numbers in both `float`- and
|
|
|
|
* `int`-type variables to extended supported range of values.
|
|
|
|
* So if you need to store a number with fractional part, you should
|
|
|
|
* prefer `SetNumber()` and for integer values `SetInteger()` is preferable.
|
|
|
|
* Both will record a value of type `JSON_Number`.
|
|
|
|
*
|
|
|
|
* @param index Index at which to set given numeric value.
|
|
|
|
* @param value Value to set at given index.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetNumber(int index, float value)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Number;
|
|
|
|
newStorageValue.numberValue = value;
|
|
|
|
newStorageValue.numberValueAsInt = int(value);
|
|
|
|
newStorageValue.preferIntegerValue = false;
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the number value (as `int`) at the index `index`, erasing previous
|
|
|
|
* value (if it was recorded).
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* Forms a pair with `SetNumber()` method.
|
|
|
|
* While JSON standard allows to store numbers with arbitrary precision,
|
|
|
|
* UnrealScript's types have a limited range.
|
|
|
|
* To alleviate this problem we store numbers in both `float`- and
|
|
|
|
* `int`-type variables to extended supported range of values.
|
|
|
|
* So if you need to store a number with fractional part, you should
|
|
|
|
* prefer `SetNumber()` and for integer values `SetInteger()` is preferable.
|
|
|
|
* Both will record a value of type `JSON_Number`.
|
|
|
|
*
|
|
|
|
* @param index Index at which to set given numeric value.
|
|
|
|
* @param value Value to set at given index.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetInteger(int index, int value)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Number;
|
|
|
|
newStorageValue.numberValue = float(value);
|
|
|
|
newStorageValue.numberValueAsInt = value;
|
|
|
|
newStorageValue.preferIntegerValue = true;
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the string value at the given index `index`, erasing previous value
|
|
|
|
* (if it was recorded).
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* Also see `SetClass()` method.
|
|
|
|
*
|
|
|
|
* @param index Index at which to set given string value.
|
|
|
|
* @param value Value to set at given index.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetString(int index, string value)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_String;
|
|
|
|
newStorageValue.stringValue = value;
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the string value, corresponding to a given class `value`,
|
|
|
|
* at the index `index`, erasing previous value (if it was recorded).
|
|
|
|
*
|
|
|
|
* Value in question will have `JSON_String` type.
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* We want to allow storing `class` data in our JSON containers, but JSON
|
|
|
|
* standard does not support such a type, so we have to use string type
|
|
|
|
* to store `class`' name instead.
|
|
|
|
* Also see `GetClass()` method`.
|
|
|
|
*
|
|
|
|
* @param index Index at which to set given value.
|
|
|
|
* @param value Value to set at given index.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetClass(int index, class<Object> value)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_String;
|
|
|
|
newStorageValue.stringValue = string(value);
|
|
|
|
newStorageValue.stringValueAsClass = value;
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the boolean value at the given index `index`, erasing previous value
|
|
|
|
* (if it was recorded).
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* @param index Index at which to set given boolean value.
|
|
|
|
* @param value Value to set at given index.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetBoolean(int index, bool value)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Boolean;
|
|
|
|
newStorageValue.booleanValue = value;
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value at the given index `index` to be "null" (`JSON_Null`),
|
|
|
|
* erasing previous value (if it was recorded).
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* @param index Index at which to set "null" value to.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetNull(int index)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Null;
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value at the given index `index` to store `JArray` object
|
|
|
|
* (JSON array type).
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* NOTE: This method DOES NOT make caller `JArray` store a
|
|
|
|
* given reference, instead it clones it (see `Clone()`) into a new copy and
|
|
|
|
* stores that. This is made this way to ensure you can not, say, store
|
|
|
|
* an object in itself or it's children.
|
|
|
|
* See also `CreateArray()` method.
|
|
|
|
*
|
|
|
|
* @param index Index at which to set given array value.
|
|
|
|
* @param template Template `JArray` to clone.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetArray(int index, JArray template)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
if (template == none) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Array;
|
|
|
|
newStorageValue.complexValue = template.Clone();
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value at the given index `index` to store `JObject` object
|
|
|
|
* (JSON object type).
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* NOTE: This method DOES NOT make caller `JArray` store a
|
|
|
|
* given reference, instead it clones it (see `Clone()`) into a new copy and
|
|
|
|
* stores that. This is made this way to ensure you can not, say, store
|
|
|
|
* an object in itself or it's children.
|
|
|
|
* See also `CreateObject()` method.
|
|
|
|
*
|
|
|
|
* @param index Index at which to set given array value.
|
|
|
|
* @param template Template `JObject` to clone.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray SetObject(int index, JObject template)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
if (template == none) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Object;
|
|
|
|
newStorageValue.complexValue = template.Clone();
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value oat the given index `index` to store a new
|
|
|
|
* `JArray` object (JSON array type).
|
|
|
|
*
|
|
|
|
* See also `SetArray()` method.
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* @param index Index at which to create a new `JArray`.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray CreateArray(int index)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Array;
|
|
|
|
newStorageValue.complexValue = _.json.newArray();
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets the value oat the given index `index` to store a new
|
|
|
|
* `JObject` object (JSON object type).
|
|
|
|
*
|
|
|
|
* See also `SetObject()` method.
|
|
|
|
*
|
|
|
|
* If negative index is given - does nothing.
|
|
|
|
* If given index is too large (`>= GetLength()`) then array will be
|
|
|
|
* extended, setting values at new indices (except specified `index`)
|
|
|
|
* to "null" value (`JSON_Null`).
|
|
|
|
*
|
|
|
|
* @param index Index at which to create a new `JObject`.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray CreateObject(int index)
|
|
|
|
{
|
|
|
|
local JStorageAtom newStorageValue;
|
|
|
|
if (index < 0) return self;
|
|
|
|
|
|
|
|
if (index >= data.length) {
|
|
|
|
SetLength(index + 1);
|
|
|
|
}
|
|
|
|
newStorageValue.type = JSON_Object;
|
|
|
|
newStorageValue.complexValue = _.json.newObject();
|
|
|
|
data[index] = newStorageValue;
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends numeric value (as `float`) at the end of the caller `JArray`.
|
|
|
|
*
|
|
|
|
* Forms a pair with `AddInteger()` method.
|
|
|
|
* While JSON standard allows to store numbers with arbitrary precision,
|
|
|
|
* UnrealScript's types have a limited range.
|
|
|
|
* To alleviate this problem we store numbers in both `float`- and
|
|
|
|
* `int`-type variables to extended supported range of values.
|
|
|
|
* So if you need to store a number with fractional part, you should
|
|
|
|
* prefer `AddNumber()` and for integer values `AddInteger()` is preferable.
|
|
|
|
* Both will record a value of type `JSON_Number`.
|
|
|
|
*
|
|
|
|
* @param value Numeric value to append.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddNumber(float value)
|
|
|
|
{
|
|
|
|
return SetNumber(data.length, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends numeric value (as `int`) at the end of the caller `JArray`.
|
|
|
|
*
|
|
|
|
* Forms a pair with `AddNumber()` method.
|
|
|
|
* While JSON standard allows to store numbers with arbitrary precision,
|
|
|
|
* UnrealScript's types have a limited range.
|
|
|
|
* To alleviate this problem we store numbers in both `float`- and
|
|
|
|
* `int`-type variables to extended supported range of values.
|
|
|
|
* So if you need to store a number with fractional part, you should
|
|
|
|
* prefer `AddNumber()` and for integer values `AddInteger()` is preferable.
|
|
|
|
* Both will record a value of type `JSON_Number`.
|
|
|
|
*
|
|
|
|
* @param value Numeric value to append.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddInteger(int value)
|
|
|
|
{
|
|
|
|
return SetInteger(data.length, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends string value at the end of the caller `JArray`.
|
|
|
|
*
|
|
|
|
* Also see `AddClass()` method.
|
|
|
|
*
|
|
|
|
* @param value String value to append.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddString(string value)
|
|
|
|
{
|
|
|
|
return SetString(data.length, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends string value, corresponding to a given class `value`, at the end of
|
|
|
|
* the caller `JArray`.
|
|
|
|
*
|
|
|
|
* Value in question will have `JSON_String` type.
|
|
|
|
*
|
|
|
|
* We want to allow storing `class` data in our JSON containers, but JSON
|
|
|
|
* standard does not support such a type, so we have to use string type
|
|
|
|
* to store `class`' name instead.
|
|
|
|
* Also see `GetClass()` method`.
|
|
|
|
*
|
|
|
|
* @param value Class value to append.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddClass(class<Object> value)
|
|
|
|
{
|
|
|
|
return SetClass(data.length, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends boolean value at the end of the caller `JArray`.
|
|
|
|
*
|
|
|
|
* @param value Boolean value to append.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddBoolean(bool value)
|
|
|
|
{
|
|
|
|
return SetBoolean(data.length, value);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends "null" value at the end of the caller `JArray`.
|
|
|
|
*
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddNull()
|
|
|
|
{
|
|
|
|
return SetNull(data.length);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends new empty `JArray` (JSON array type) at the end of
|
|
|
|
* the caller `JArray`.
|
|
|
|
*
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddArray()
|
|
|
|
{
|
|
|
|
return CreateArray(data.length);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Appends new empty `JObject` (JSON object type) at the end of
|
|
|
|
* the caller `JArray`.
|
|
|
|
*
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function JArray AddObject()
|
|
|
|
{
|
|
|
|
return CreateObject(data.length);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Removes up to `amount` (minimum of `1`) of values, starting from
|
|
|
|
// a given index.
|
|
|
|
// If `index` falls outside array boundaries - nothing will be done.
|
|
|
|
// Returns `true` if value was actually removed and `false` if it didn't exist.
|
|
|
|
/**
|
|
|
|
* Removes up to `amount` (minimum of `1`) of values, starting from
|
|
|
|
* a given index `index`.
|
|
|
|
*
|
|
|
|
* If `index` falls outside array boundaries - nothing will be done.
|
|
|
|
*
|
|
|
|
* @param index Index of first value to remove.
|
|
|
|
* @param amount Amount of values to remove.
|
|
|
|
* @return Reference to the caller object, to allow for function chaining.
|
|
|
|
*/
|
|
|
|
public final function bool RemoveValue(int index, optional int amount)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
if (index < 0) return false;
|
|
|
|
if (index >= data.length) return false;
|
|
|
|
|
|
|
|
amount = Max(amount, 1);
|
|
|
|
amount = Min(amount, data.length - index);
|
|
|
|
for (i = index; i < index + amount; i += 1)
|
|
|
|
{
|
|
|
|
if (data[index].complexValue != none) {
|
|
|
|
data[index].complexValue.Destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
data.Remove(index, amount);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Completely clears caller `JObject` of all values.
|
|
|
|
*/
|
|
|
|
public function Clear()
|
|
|
|
{
|
|
|
|
RemoveValue(0, data.length);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Checks if caller JSON container's values form a subset of
|
|
|
|
* `rightJSON`'s values.
|
|
|
|
*
|
|
|
|
* @return `true` if caller ("left") object is a subset of `rightJSON`
|
|
|
|
* and `false` otherwise.
|
|
|
|
*/
|
|
|
|
public function bool IsSubsetOf(JSON rightValue)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local JArray rightArray;
|
|
|
|
local array<JStorageAtom> rightAtomArray;
|
|
|
|
rightArray = JArray(rightValue);
|
|
|
|
if (rightArray == none) return false;
|
|
|
|
if (data.length > rightArray.data.length) return false;
|
|
|
|
rightAtomArray = rightArray.data;
|
|
|
|
for (i = 0; i < data.length; i += 1)
|
|
|
|
{
|
|
|
|
if (!AreAtomsEqual(data[i], rightAtomArray[i])) {
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Makes an exact copy of the caller `JArray`
|
|
|
|
*
|
|
|
|
* @return Copy of the caller `JArray`. Guaranteed to be `JArray`
|
|
|
|
* (or `none`, if appropriate object could not be created).
|
|
|
|
*/
|
|
|
|
public function JSON Clone()
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local JArray clonedArray;
|
|
|
|
local array<JStorageAtom> clonedData;
|
|
|
|
clonedArray = _.json.NewArray();
|
|
|
|
if (clonedArray == none)
|
|
|
|
{
|
|
|
|
_.logger.Failure("Cannot clone `JArray`: cannot spawn a new instance.");
|
|
|
|
return none;
|
|
|
|
}
|
|
|
|
clonedData = data;
|
|
|
|
for (i = 0; i < clonedData.length; i += 1)
|
|
|
|
{
|
|
|
|
if (clonedData[i].complexValue == none) continue;
|
|
|
|
if ( clonedData[i].type != JSON_Array
|
|
|
|
&& clonedData[i].type != JSON_Object) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
clonedData[i].complexValue = clonedData[i].complexValue.Clone();
|
|
|
|
}
|
|
|
|
clonedArray.data = clonedData;
|
|
|
|
return clonedArray;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Uses given parser to parse a new array of values (append them to the end of
|
|
|
|
* the caller array) inside the caller `JArray`.
|
|
|
|
*
|
|
|
|
* Only adds new values if parsing the whole array was successful,
|
|
|
|
* otherwise even successfully parsed properties will be discarded.
|
|
|
|
*
|
|
|
|
* `parser` must point at the text describing a JSON array in
|
|
|
|
* a valid notation. Then it parses that container inside memory, but
|
|
|
|
* instead of creating it as a separate entity, adds it's values to
|
|
|
|
* the caller `JArray`.
|
|
|
|
*
|
|
|
|
* This method does not try to validate passed JSON and can accept invalid
|
|
|
|
* JSON by making some assumptions, but it is an undefined behavior and
|
|
|
|
* one should not expect it.
|
|
|
|
* Method is only guaranteed to work on valid JSON.
|
|
|
|
*
|
|
|
|
* @param parser Parser that method would use to parse `JArray` from
|
|
|
|
* wherever it left. It's confirmed will not be changed, but if parsing
|
|
|
|
* was successful, - it will point at the next available character.
|
|
|
|
* Do not treat `parser` being in a non-failed state as a confirmation of
|
|
|
|
* successful parsing: JSON parsing might fail regardless.
|
|
|
|
* Check return value for that.
|
|
|
|
* @return `true` if parsing was successful and `false` otherwise.
|
|
|
|
*/
|
|
|
|
public function bool ParseIntoSelfWith(Parser parser)
|
|
|
|
{
|
|
|
|
local bool parsingSucceeded;
|
|
|
|
local Parser.ParserState initState, confirmedState;
|
|
|
|
local JStorageAtom nextAtom;
|
|
|
|
local array<JStorageAtom> parsedAtoms;
|
|
|
|
if (parser == none) return false;
|
|
|
|
initState = parser.GetCurrentState();
|
|
|
|
confirmedState = parser.Skip().Match("[").GetCurrentState();
|
|
|
|
if (!parser.Ok())
|
|
|
|
{
|
|
|
|
parser.RestoreState(initState);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
while (parser.Ok() && !parser.HasFinished())
|
|
|
|
{
|
|
|
|
confirmedState = parser.Skip().GetCurrentState();
|
|
|
|
if (parser.Match("]").Ok()) {
|
|
|
|
parsingSucceeded = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if ( parsedAtoms.length > 0
|
|
|
|
&& !parser.RestoreState(confirmedState).Match(",").Skip().Ok()) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
else if (parser.Ok()) {
|
|
|
|
confirmedState = parser.GetCurrentState();
|
|
|
|
}
|
|
|
|
nextAtom = ParseAtom(parser.RestoreState(confirmedState));
|
|
|
|
if (nextAtom.type == JSON_Undefined) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
parsedAtoms[parsedAtoms.length] = nextAtom;
|
|
|
|
}
|
|
|
|
HandleParsedAtoms(parsedAtoms, parsingSucceeded);
|
|
|
|
if (!parsingSucceeded) {
|
|
|
|
parser.RestoreState(initState);
|
|
|
|
}
|
|
|
|
return parsingSucceeded;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Either cleans up or adds a list of parsed values,
|
|
|
|
// depending on whether parsing was successful or not.
|
|
|
|
private function HandleParsedAtoms(
|
|
|
|
array<JStorageAtom> parsedAtoms,
|
|
|
|
bool parsingSucceeded)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
if (parsingSucceeded)
|
|
|
|
{
|
|
|
|
for (i = 0; i < parsedAtoms.length; i += 1) {
|
|
|
|
data[data.length] = parsedAtoms[i];
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
for (i = 0; i < parsedAtoms.length; i += 1)
|
|
|
|
{
|
|
|
|
if (parsedAtoms[i].complexValue != none) {
|
|
|
|
parsedAtoms[i].complexValue.Destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Displays caller `JArray` with a provided preset.
|
|
|
|
*
|
|
|
|
* See `Display()` for a simpler to use method.
|
|
|
|
*
|
|
|
|
* @param displaySettings Struct that describes precisely how to display
|
|
|
|
* caller `JArray`. Can be used to emulate `Display()` call.
|
|
|
|
* @return String representation of caller JSON container in format defined by
|
|
|
|
* `displaySettings`.
|
|
|
|
*/
|
|
|
|
public function string DisplayWith(JSONDisplaySettings displaySettings)
|
|
|
|
{
|
|
|
|
local int i;
|
|
|
|
local bool isntFirstElement;
|
|
|
|
local string contents;
|
|
|
|
local string openingBraces, closingBraces;
|
|
|
|
local string elementsSeparator;
|
|
|
|
local JSONDisplaySettings innerSettings;
|
|
|
|
if (displaySettings.stackIndentation) {
|
|
|
|
innerSettings = IndentSettings(displaySettings, true);
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
innerSettings = displaySettings;
|
|
|
|
}
|
|
|
|
// Prepare delimiters using appropriate indentation rules
|
|
|
|
// We only use inner settings for the part right after '[',
|
|
|
|
// as the rest is supposed to be aligned with outer objects
|
|
|
|
openingBraces = displaySettings.beforeArrayOpening
|
|
|
|
$ "[" $ innerSettings.afterArrayOpening;
|
|
|
|
closingBraces = displaySettings.beforeArrayEnding
|
|
|
|
$ "]" $ displaySettings.afterArrayEnding;
|
|
|
|
elementsSeparator = "," $ innerSettings.afterArrayComma;
|
|
|
|
if (innerSettings.colored) {
|
|
|
|
elementsSeparator = "{$json_comma" $ elementsSeparator $ "}";
|
|
|
|
openingBraces = "{$json_arrayBraces" $ openingBraces $ "}";
|
|
|
|
closingBraces = "{$json_arrayBraces" $ closingBraces $ "}";
|
|
|
|
}
|
|
|
|
// Display inner properties
|
|
|
|
for (i = 0; i < data.length; i += 1)
|
|
|
|
{
|
|
|
|
if (isntFirstElement) {
|
|
|
|
contents $= elementsSeparator;
|
|
|
|
}
|
|
|
|
contents $= DisplayAtom(data[i], innerSettings);
|
|
|
|
isntFirstElement = true;
|
|
|
|
}
|
|
|
|
return openingBraces $ contents $ closingBraces;
|
|
|
|
}
|
|
|
|
|
|
|
|
defaultproperties
|
|
|
|
{
|
|
|
|
}
|