UnrealScript library and basis for all Acedia Framework mods
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/**
* This class implements JSON object storage capabilities.
* Whenever one wants to store JSON data, they need to define such object.
* It stores name-value pairs, where names are strings and values can be:
* ~ Boolean, string, null or number (float in this implementation) data;
* ~ Other JSON objects;
* ~ JSON Arrays (see `JArray` class).
*
* This implementation provides getters and setters for boolean, string,
* null or number types that allow to freely set and fetch their values
* by name.
* JSON objects and arrays can be fetched by getters, but you cannot
* add existing object or array to another object. Instead one has to create
* a new, empty object with a certain name and then fill it with data.
* This allows to avoid loop situations, where object is contained in itself.
* Functions to remove existing values are also provided and are applicable
* to all variable types.
* Setters can also be used to overwrite any value by a different value,
* even of a different type.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class JObject extends JSON;
// We will store all our properties as a simple array of name-value pairs.
struct JProperty
{
var string name;
var JStorageAtom value;
};
var private array<JProperty> properties;
// Returns index of name-value pair in `properties` for a given name.
// Returns `-1` if such a pair does not exist.
private final function int GetPropertyIndex(string name)
{
local int i;
for (i = 0; i < properties.length; i += 1)
{
if (name == properties[i].name)
{
return i;
}
}
return -1;
}
// Returns `JType` of a variable with a given name in our properties.
// This function can be used to check if certain variable exists
// in this object, since if such variable does not exist -
// function will return `JSON_Undefined`.
public final function JType GetTypeOf(string name)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return JSON_Undefined;
return properties[index].value.type;
}
// Following functions are getters for various types of variables.
// Getter for null value simply checks if it's null
// and returns true/false as a result.
// Getters for simple types (number, string, boolean) can have optional
// default value specified, that will be returned if requested variable
// doesn't exist or has a different type.
// Getters for object and array types don't take default values and
// will simply return `none`.
public final function float GetNumber(string name, optional float defaultValue)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return defaultValue;
if (properties[index].value.type != JSON_Number) return defaultValue;
return properties[index].value.numberValue;
}
public final function string GetString
(
string name,
optional string defaultValue
)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return defaultValue;
if (properties[index].value.type != JSON_String) return defaultValue;
return properties[index].value.stringValue;
}
public final function bool GetBoolean(string name, optional bool defaultValue)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return defaultValue;
if (properties[index].value.type != JSON_Boolean) return defaultValue;
return properties[index].value.booleanValue;
}
public final function bool IsNull(string name)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return false;
if (properties[index].value.type != JSON_Null) return false;
return (properties[index].value.type == JSON_Null);
}
public final function JArray GetArray(string name)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return none;
if (properties[index].value.type != JSON_Array) return none;
return JArray(properties[index].value.complexValue);
}
public final function JObject GetObject(string name)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return none;
if (properties[index].value.type != JSON_Object) return none;
return JObject(properties[index].value.complexValue);
}
// Following functions provide simple setters for boolean, string, number
// and null values.
// They return object itself, allowing user to chain calls like this:
// `object.SetNumber("num1", 1).SetNumber("num2", 2);`.
public final function JObject SetNumber(string name, float value)
{
local int index;
local JProperty newProperty;
index = GetPropertyIndex(name);
if (index < 0)
{
index = properties.length;
}
newProperty.name = name;
newProperty.value.type = JSON_Number;
newProperty.value.numberValue = value;
properties[index] = newProperty;
return self;
}
public final function JObject SetString(string name, string value)
{
local int index;
local JProperty newProperty;
index = GetPropertyIndex(name);
if (index < 0)
{
index = properties.length;
}
newProperty.name = name;
newProperty.value.type = JSON_String;
newProperty.value.stringValue = value;
properties[index] = newProperty;
return self;
}
public final function JObject SetBoolean(string name, bool value)
{
local int index;
local JProperty newProperty;
index = GetPropertyIndex(name);
if (index < 0)
{
index = properties.length;
}
newProperty.name = name;
newProperty.value.type = JSON_Boolean;
newProperty.value.booleanValue = value;
properties[index] = newProperty;
return self;
}
public final function JObject SetNull(string name)
{
local int index;
local JProperty newProperty;
index = GetPropertyIndex(name);
if (index < 0)
{
index = properties.length;
}
newProperty.name = name;
newProperty.value.type = JSON_Null;
properties[index] = newProperty;
return self;
}
// JSON array and object types don't have setters, but instead have
// functions to create a new, empty array/object under a certain name.
// They return object itself, allowing user to chain calls like this:
// `object.CreateObject("folded object").CreateArray("names list");`.
public final function JObject CreateArray(string name)
{
local int index;
local JProperty newProperty;
index = GetPropertyIndex(name);
if (index < 0)
{
index = properties.length;
}
newProperty.name = name;
newProperty.value.type = JSON_Array;
newProperty.value.complexValue = _.json.newArray();
properties[index] = newProperty;
return self;
}
public final function JObject CreateObject(string name)
{
local int index;
local JProperty newProperty;
index = GetPropertyIndex(name);
if (index < 0)
{
index = properties.length;
}
newProperty.name = name;
newProperty.value.type = JSON_Object;
newProperty.value.complexValue = _.json.newObject();
properties[index] = newProperty;
return self;
}
// Removes values with a given name.
// Returns `true` if value was actually removed and `false` if it didn't exist.
public final function bool RemoveValue(string name)
{
local int index;
index = GetPropertyIndex(name);
if (index < 0) return false;
properties.Remove(index, 1);
return true;
}
defaultproperties
{
}