UnrealScript library and basis for all Acedia Framework mods
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4 years ago
/**
* Class for an object that will provide an access to a Acedia's functionality
* by giving a reference to this actor to all Acedia's objects and actors,
* emulating a global API namespace.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Global extends Singleton;
var public LoggerAPI logger;
var public JSONAPI json;
var public AliasesAPI alias;
var public TextAPI text;
var public MemoryAPI memory;
var public ConsoleAPI console;
var public ColorAPI color;
// TODO: APIs must be `remoteRole = ROLE_None`
protected function OnCreated()
{
Spawn(class'LoggerAPI');
logger = LoggerAPI(class'LoggerAPI'.static.GetInstance());
Spawn(class'JSONAPI');
json = JSONAPI(class'JSONAPI'.static.GetInstance());
Spawn(class'AliasesAPI');
alias = AliasesAPI(class'AliasesAPI'.static.GetInstance());
Spawn(class'TextAPI');
text = TextAPI(class'TextAPI'.static.GetInstance());
Spawn(class'MemoryAPI');
memory = MemoryAPI(class'MemoryAPI'.static.GetInstance());
Spawn(class'ConsoleAPI');
console = ConsoleAPI(class'ConsoleAPI'.static.GetInstance());
Spawn(class'ColorAPI');
color = ColorAPI(class'ColorAPI'.static.GetInstance());
}