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/**
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* API that provides functions for outputting text in
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* Killing Floor's console. It takes care of coloring output and breaking up
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* long lines (since allowing game to handle line breaking completely
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* messes up console output).
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*
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* Actual output is taken care of by `ConsoleWriter` objects that this
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* API generates.
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* Copyright 2020 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class ConsoleAPI extends AcediaObject
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config(AcediaSystem);
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/**
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* Main issue with console output in Killing Floor is
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* automatic line breaking of long enough messages:
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* it breaks formatting and can lead to an ugly text overlapping.
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* To fix this we will try to break up user's output into lines ourselves,
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* before game does it for us.
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*
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* We are not 100% sure how Killing Floor decides when to break the line,
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* but it seems to calculate how much text can actually fit in a certain
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* area on screen.
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* There are two issues:
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* 1. We do not know for sure what this limit value is.
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* Even if we knew how to compute it, we cannot do that in server mode,
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* since it depends on a screen resolution and font, which
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* can vary for different players.
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* 2. Even invisible characters, such as color change sequences,
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* that do not take any space on the screen, contribute towards
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* that limit. So for a heavily colored text we will have to
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* break line much sooner than for the plain text.
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* Both issues are solved by introducing two limits that users themselves
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* are allowed to change: visible character limit and total character limit.
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* ~ Total character limit will be a hard limit on a character amount in
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* a line (including hidden ones used for color change sequences) that
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* will be used to prevent Killing Floor's native line breaks.
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* ~ Visible character limit will be a lower limit on amount of actually
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* visible character. It introduction basically reserves some space that can be
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* used only for color change sequences. Without this limit lines with
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* colored lines will appear to be shorter that mono-colored ones.
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* Visible limit will help to alleviate this problem.
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*
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* For example, if we set total limit to `120` and visible limit to `80`:
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* 1. Line not formatted with color will all break at
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* around length of `80`.
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* 2. Since color change sequence consists of 4 characters:
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* we can fit up to `(120 - 80) / 4 = 10` color swaps into each line,
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* while still breaking them at a around the same length of `80`.
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* ~ To differentiate our line breaks from line breaks intended by
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* the user, we will also add 2 symbols worth of padding in front of all our
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* output:
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* 1. Before intended new line they will be just two spaces.
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* 2. After our line break we will replace first space with "|" to indicate
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* that we had to break a long line.
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*
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* Described measures are not perfect:
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* 1. Since Killing Floor's console does not use monospaced font,
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* the same amount of characters on the line does not mean lines of
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* visually the same length;
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* 2. Heavily enough colored lines are still going to be shorter;
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* 3. Depending on a resolution, default limits may appear to either use
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* too little space (for high resolutions) or, on the contrary,
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* not prevent native line breaks (low resolutions).
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* In these cases user might be required to manually set limits;
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* 4. There are probably more.
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* But if seems to provide good enough results for the average use case.
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*/
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/**
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* Configures how text will be rendered in target console(s).
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*/
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struct ConsoleDisplaySettings
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{
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// What color to use for text by default
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var Color defaultColor;
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// How many visible characters in be displayed in a line?
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var int maxVisibleLineWidth;
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// How many total characters can be output at once?
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var int maxTotalLineWidth;
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};
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// We will store data for `ConsoleDisplaySettings` separately for the ease of
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// configuration.
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var private config Color defaultColor;
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var private config int maxVisibleLineWidth;
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var private config int maxTotalLineWidth;
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/**
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* Return current global visible limit that describes how many (at most)
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* visible characters can be output in the console line.
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*
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* Instances of `ConsoleWriter` are initialized with this value,
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* but can later change this value independently.
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* Changes to global values do not affect already created `ConsoleWriters`.
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*
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* @return Current global visible limit.
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*/
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public final function int GetVisibleLineLength()
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{
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return maxVisibleLineWidth;
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}
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/**
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* Sets current global visible limit that describes how many (at most) visible
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* characters can be output in the console line.
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*
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* Instances of `ConsoleWriter` are initialized with this value,
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* but can later change this value independently.
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* Changes to global values do not affect already created `ConsoleWriters`.
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*
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* @param newMaxVisibleLineWidth New global visible character limit.
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*/
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public final function SetVisibleLineLength(int newMaxVisibleLineWidth)
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{
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maxVisibleLineWidth = newMaxVisibleLineWidth;
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}
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/**
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* Return current global total limit that describes how many (at most)
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* characters can be output in the console line.
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*
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* Instances of `ConsoleWriter` are initialized with this value,
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* but can later change this value independently.
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* Changes to global values do not affect already created `ConsoleWriters`.
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*
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* @return Current global total limit.
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*/
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public final function int GetTotalLineLength()
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{
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return maxTotalLineWidth;
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}
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/**
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* Sets current global total limit that describes how many (at most)
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* characters can be output in the console line, counting both visible symbols
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* and color change sequences.
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*
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* Instances of `ConsoleWriter` are initialized with this value,
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* but can later change this value independently.
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* Changes to global values do not affect already created `ConsoleWriters`.
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*
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* @param newMaxTotalLineWidth New global total character limit.
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*/
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public final function SetTotalLineLength(int newMaxTotalLineWidth)
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{
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maxTotalLineWidth = newMaxTotalLineWidth;
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}
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/**
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* Return current global total limit that describes how many (at most)
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* characters can be output in the console line.
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*
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* Instances of `ConsoleWriter` are initialized with this value,
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* but can later change this value independently.
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* Changes to global values do not affect already created `ConsoleWriters`.
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*
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* @return Current default output color.
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*/
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public final function Color GetDefaultColor(int newMaxTotalLineWidth)
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{
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return defaultColor;
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}
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/**
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* Sets current global default color for console output.,
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*
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* Instances of `ConsoleWriter` are initialized with this value,
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* but can later change this value independently.
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* Changes to global values do not affect already created `ConsoleWriters`.
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*
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* @param newMaxTotalLineWidth New global default output color.
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*/
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public final function SetDefaultColor(Color newDefaultColor)
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{
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defaultColor = newDefaultColor;
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}
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/**
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* Returns new `ConsoleWriter` instance that will write into
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* consoles of all players.
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* Should be freed after use.
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*
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* @return ConsoleWriter New `ConsoleWriter` instance, configured to
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* write into consoles of all players.
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* Guaranteed to not be `none`.
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*/
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public final function ConsoleWriter ForAll()
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{
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local ConsoleDisplaySettings globalSettings;
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globalSettings.defaultColor = defaultColor;
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globalSettings.maxTotalLineWidth = maxTotalLineWidth;
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globalSettings.maxVisibleLineWidth = maxVisibleLineWidth;
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return ConsoleWriter(_.memory.Allocate(class'ConsoleWriter'))
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.Initialize(globalSettings).ForAll();
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}
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/**
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* Returns new `ConsoleWriter` instance that will write into
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* console of the given player.
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* Should be freed after use.
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*
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* @param targetPlayer Player, to whom console we want to write.
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* If `none` - returned `ConsoleWriter` would be configured to
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* throw messages away.
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* @return New `ConsoleWriter` instance, configured to
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* write into consoles of all players.
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* Guaranteed to not be `none`.
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*/
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public final function ConsoleWriter For(EPlayer targetPlayer)
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{
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local ConsoleDisplaySettings globalSettings;
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globalSettings.defaultColor = defaultColor;
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globalSettings.maxTotalLineWidth = maxTotalLineWidth;
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globalSettings.maxVisibleLineWidth = maxVisibleLineWidth;
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return ConsoleWriter(_.memory.Allocate(class'ConsoleWriter'))
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.Initialize(globalSettings).ForPlayer(targetPlayer);
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}
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defaultproperties
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{
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defaultColor = (R=255,G=255,B=255,A=255)
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// These should guarantee decent text output even at
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// 640x480 shit resolution
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maxVisibleLineWidth = 80
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maxTotalLineWidth = 108
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}
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