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/**
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* Aliases allow users to define human-readable and easier to use
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* "synonyms" to some symbol sequences (mainly names of UnrealScript classes).
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* This is an interface class that can be implemented in various different
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* ways.
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* Several `AliasSource`s are supposed to exist separately, each storing
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* aliases of particular kind: for weapon, zeds, colors, etc..
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class BaseAliasSource extends AcediaObject
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abstract;
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/**
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* # `AliasSource`
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*
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* Interface for any alias source instance that includes basic methods for
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* alias lookup and adding/removal.
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*
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* ## Aliases
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*
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* Aliases in Acedia are usually defined as either `$<alias_name>`.
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* `<alias_name>` can only contain ASCII latin letters and digits.
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* `<alias_name>` is meant to define a human-readable name for something
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* (e.g. "m14" for `KFMod.M14EBRBattleRifle`).
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* Aliases are *case-insensitive*.
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* '$' prefix is used to emphasize that what user is specifying is,
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* in fact, an alias and it *is not* actually important for aliases feature
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* and API: only `<alias_name>` is used. However, for convenience's sake,
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* `AliasesAPI` usually recognizes aliases both with and without '$' prefix.
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* Alias sources (classes derived from `BaseAliasSource`), however should only
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* handle resolving `<alias_name>`, treating '$' prefix as a mistake in alias
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* parameter.
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*
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* ## Implementation
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*
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* As far as implementation goes, it's up to you how your own child alias
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* source class is configured to obtain its aliases, but `Aliases_Feature`
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* should only create a single instance for every source class (although
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* nothing can prevent other mods from creating more instances, so we cannot
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* give any guarantees).
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* Methods that add or remove aliases are allowed to fail for whatever
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* reason is valid for your source's case (it might forbid adding aliases
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* at all), as long as they return `false`.
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* Although all built-in aliases are storing case-insensitive values,
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* `BaseAliasSource` does not demand that and allows to configure this behavior
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* via `AreValuesCaseSensitive()`. This is important for `GetAliases()` method
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* that returns all aliases referring to a given value.
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*/
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/**
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* Returns whether caller alias source class stores case-sensitive values.
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*
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* This information is necessary for organizing lookup of aliases by
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* a given value. Aliases themselves are always case-insensitive.
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*
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* This method should not change returned value for any fixed class.
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*
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* @return `true` if stored values are case-sensitive and `false` if they are
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* case-insensitive.
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*/
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public static function bool AreValuesCaseSensitive();
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/**
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* Returns all aliases that are stored in the caller source/
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*
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* @return Array of all aliases inside the caller alias source. All `Text`
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* references are guaranteed to not be `none` or duplicated.
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*/
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public function array<Text> GetAllAliases();
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/**
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* Returns all aliases that are stored in the caller source/
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*
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* @return Array of all aliases inside the caller alias source. All `Text`
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* references are guaranteed to not be `none` or duplicated.
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*/
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public function array<string> GetAllAliases_S()
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{
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local int i;
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local array<Text> resultWithTexts;
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local array<string> result;
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resultWithTexts = GetAllAliases();
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for (i = 0; i < resultWithTexts.length; i += 1) {
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result[result.length] = resultWithTexts[i].ToString();
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}
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_.memory.FreeMany(resultWithTexts);
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return result;
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}
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/**
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* Returns all aliases that represent given value `value`.
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*
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* @param value Value for which to return all its aliases.
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* Whether it is treated as case-sensitive is decided by
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* `AreValuesCaseSensitive()` method, but all default alias sources are
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* case-insensitive.
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* @return Array of all aliases that refer to the given `value` inside
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* the caller alias source. All `Text` references are guaranteed to not be
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* `none` or duplicated.
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*/
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public function array<Text> GetAliases(BaseText value);
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/**
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* Returns all aliases that represent given value `value`.
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*
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* @param value Value for which to return all its aliases.
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* Whether it is treated as case-sensitive is decided by
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* `AreValuesCaseSensitive()` method, but all default alias sources are
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* case-insensitive.
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* @return Array of all aliases that refer to the given `value` inside
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* the caller alias source. All `string` references are guaranteed to not
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* be duplicated.
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*/
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public function array<string> GetAliases_S(string value)
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{
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local int i;
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local Text valueAsText;
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local array<Text> resultWithTexts;
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local array<string> result;
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valueAsText = _.text.FromString(value);
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resultWithTexts = GetAliases(valueAsText);
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_.memory.Free(valueAsText);
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for (i = 0; i < resultWithTexts.length; i += 1) {
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result[result.length] = resultWithTexts[i].ToString();
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}
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_.memory.FreeMany(resultWithTexts);
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return result;
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}
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/**
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* Checks if given alias is present in caller `AliasSource`.
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param alias Alias to check, case-insensitive.
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* @return `true` if present, `false` otherwise.
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*/
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public function bool HasAlias(BaseText alias);
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/**
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* Checks if given alias is present in caller `AliasSource`.
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param alias Alias to check, case-insensitive.
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* @return `true` if present, `false` otherwise.
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*/
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public function bool HasAlias_S(string alias)
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{
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local bool result;
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local Text aliasAsText;
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aliasAsText = _.text.FromString(alias);
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result = HasAlias(aliasAsText);
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_.memory.Free(aliasAsText);
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return result;
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}
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/**
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* Returns value stored for the given alias in caller `AliasSource`
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* (as well as it's `Aliases` objects).
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param alias Alias, for which method will attempt to return
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* a value. Case-insensitive. If given `alias` starts with "$" character -
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* that character will be removed before resolving that alias.
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* @param copyOnFailure Whether method should return copy of original
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* `alias` value in case caller source did not have any records
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* corresponding to `alias`.
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* @return If look up was successful - value, associated with the given
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* alias `alias`. If lookup was unsuccessful, it depends on `copyOnFailure`
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* flag: `copyOnFailure == false` means method will return `none`
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* and `copyOnFailure == true` means method will return `alias.Copy()`.
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* If `alias == none` method always returns `none`.
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*/
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public function Text Resolve(BaseText alias, optional bool copyOnFailure);
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/**
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* Returns value stored for the given alias in caller `AliasSource`
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* (as well as it's `Aliases` objects).
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param alias Alias, for which method will attempt to return
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* a value. Case-insensitive. If given `alias` starts with "$" character -
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* that character will be removed before resolving that alias.
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* @param copyOnFailure Whether method should return copy of original
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* `alias` value in case caller source did not have any records
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* corresponding to `alias`.
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* @return If look up was successful - value, associated with the given
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* alias `alias`. If lookup was unsuccessful, it depends on `copyOnFailure`
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* flag: `copyOnFailure == false` means method will return empty `string`
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* and `copyOnFailure == true` means method will return `alias`.
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*/
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public function string Resolve_S(
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string alias,
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optional bool copyOnFailure)
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{
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local Text resultAsText;
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local Text aliasAsText;
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aliasAsText = _.text.FromString(alias);
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resultAsText = Resolve(aliasAsText, copyOnFailure);
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return _.text.IntoString(resultAsText);
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}
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/**
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* Adds another alias to the caller `AliasSource`.
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* If alias with the same name as `aliasToAdd` already exists - method
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* overwrites it.
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*
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* Can fail iff `aliasToAdd` is an invalid alias or `aliasValue == none`.
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param aliasToAdd Alias that you want to add to caller source.
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* Alias names are case-insensitive.
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* @param aliasValue Intended value of this alias.
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* @return `true` if alias was added and `false` otherwise (alias was invalid).
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*/
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public function bool AddAlias(BaseText aliasToAdd, BaseText aliasValue);
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/**
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* Adds another alias to the caller `AliasSource`.
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* If alias with the same name as `aliasToAdd` already exists, -
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* method overwrites it.
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*
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* Can fail iff `aliasToAdd` is an invalid alias.
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param aliasToAdd Alias that you want to add to caller source.
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* Alias names are case-insensitive.
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* @param aliasValue Intended value of this alias.
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* @return `true` if alias was added and `false` otherwise (alias was invalid).
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*/
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public function bool AddAlias_S(string aliasToAdd, string aliasValue)
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{
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local bool result;
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local Text aliasAsText, valueAsText;
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aliasAsText = _.text.FromString(aliasToAdd);
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valueAsText = _.text.FromString(aliasValue);
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result = AddAlias(aliasAsText, valueAsText);
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_.memory.Free(aliasAsText);
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_.memory.Free(valueAsText);
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return result;
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}
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/**
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* Removes alias (all records with it, in case of duplicates) from
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* the caller `AliasSource`.
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param aliasToRemove Alias that you want to remove from caller source.
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* @return `true` if an alias was present in the source and was deleted and
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* `false` if there was no specified alias in the first place.
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*/
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public function bool RemoveAlias(BaseText aliasToRemove);
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/**
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* Removes alias (all records with it, in case of duplicates) from
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* the caller `AliasSource`.
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*
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* NOTE: having '$' prefix is considered to be invalid for `alias` by this
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* method.
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*
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* @param aliasToRemove Alias that you want to remove from caller source.
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* @return `true` if an alias was present in the source and was deleted and
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* `false` if there was no specified alias in the first place.
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*/
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public function bool RemoveAlias_S(string aliasToRemove)
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{
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local bool result;
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local Text aliasAsText;
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aliasAsText = _.text.FromString(aliasToRemove);
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result = RemoveAlias(aliasAsText);
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_.memory.Free(aliasAsText);
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return result;
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}
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defaultproperties
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{
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}
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