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; NOTE: You most likely do not want to modify this file, unless you are really
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; sure what you're doing or was told exactly what to do by someone.
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[default Aliases]
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; This feature allows you to configure what alias sources are used for resolving
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; what alias types. Like all Acedia's features, it supports multiple named
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; configs, allowing you to, say, replacve `weaponAliasSoruce` with a different
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; one when running a mod that replaces stock weapons.
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autoEnable=true
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weaponAliasSource=Class'AcediaCore.WeaponAliasSource'
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colorAliasSource=Class'AcediaCore.ColorAliasSource'
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featureAliasSource=Class'AcediaCore.FeatureAliasSource'
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entityAliasSource=Class'AcediaCore.EntityAliasSource'
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commandAliasSource=Class'AcediaCore.CommandAliasSource'
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; `customSource` records allow you to add custom alias sources into Acedia,
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; that is sources that do not fit either of the standard groups. These sources
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; can then be used by mods to resolve custom aliases using specified `name`.
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; Their names, unlike aliases, are case-sensitive.
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;customSource=(name="custom",source=Class'BlaBla.CustomSource')
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customSource=(name="mock",source=Class'AcediaCore.MockAliasSource')
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