UnrealScript library and basis for all Acedia Framework mods
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/**
* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class ServerLevelCore extends LevelCore;
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protected function Constructor()
{
super.Constructor();
// TODO: this is hack, needs to be redone later
KF1_HealthComponent(_.kf.health).PseudoConstructor();
}
public static function LevelCore CreateLevelCore(Actor source)
{
if (source == none) return none;
if (source.level.netMode != NM_DedicatedServer) return none;
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return super.CreateLevelCore(source);
}
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defaultproperties
{
}