UnrealScript library and basis for all Acedia Framework mods
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

40 lines
1.4 KiB

4 years ago
/**
* Facilitates some core replicated functions between client and server.
* Copyright 2019-2022 Anton Tarasenko
4 years ago
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AcediaReplicationInfo extends AcediaActor;
4 years ago
var public PlayerController linkOwner;
replication
{
reliable if (role == ROLE_Authority)
linkOwner;
}
defaultproperties
{
remoteRole = ROLE_SimulatedProxy
netUpdateFrequency = 10
bAlwaysRelevant = true
bStatic = false
bNoDelete = false
bHidden = true
bOnlyDirtyReplication = true
bSkipActorPropertyReplication = true
4 years ago
}