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/**
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* API that allows easy access to `User` persistent data and `UserID`s.
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* Copyright 2020 - 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class UserAPI extends AcediaObject;
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var private string userDataDBLink;
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/**
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* Returns reference to the database of user records that Acedia was
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* set up to use.
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*
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* @return Main `UserDatabase` that Acedia currently uses to load and
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* store user information. Guaranteed to be a valid non-`none` reference.
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*/
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public final function UserDatabase GetDatabase()
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{
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return class'UserDatabase'.static.GetInstance();
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}
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/**
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* Fetches `User` object that stores persistent data for a given `userID`.
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*
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* @param userID ID for which to fetch a persistent data storage.
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* @return `User` object for a given `UserID`. Guaranteed to be a valid
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* non-`none` reference if passed `userID` is not `none` and initialized
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* (which is guaranteed unless you manually created it).
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*/
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public final function User Fetch(UserID userID)
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{
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return class'UserDatabase'.static.GetInstance().FetchUser(userID);
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}
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/**
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* Fetches appropriate `User` object for a player, given his id as a `Text`.
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*
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* @param idHash `Text` representation of someone's id.
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* @return Corresponding `User` object. Guaranteed to be a valid non-`none`
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* reference.
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*/
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public final function User FetchByIDHash(BaseText idHash)
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{
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local UserID userID;
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local UserDatabase userDB;
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userDB = class'UserDatabase'.static.GetInstance();
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userID = userDB.FetchUserID(idHash);
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return userDB.FetchUser(userID);
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}
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/**
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* Fetches appropriate `User` object for a player, given his session key.
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*
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* @param userKey Key corresponding to a `User` method must to get.
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* @return Corresponding `User` object. Guaranteed to be a valid non-`none`
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* reference if `userKey` was actually assigned to any `User` during
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* current playing session; `none` otherwise.
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*/
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public final function User FetchByKey(int userKey)
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{
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return class'UserDatabase'.static.GetInstance().FetchUserByKey(userKey);
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}
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/**
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* Returns configured database link to the JSON object in which users' data
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* is stored.
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*
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* @return Database link to the JSON object in which users' data is stored.
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* Guaranteed to not be `none`.
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*/
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public final function Text GetUserDataLink()
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{
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return P(userDataDBLink).Copy();
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}
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/**
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* Checks whether database setup to store users' persistent data was configured
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* and actually exists.
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*
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* This does not check for whether that database is properly configured.
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* If sub-object set to store users' data was not created inside it, then
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* Acedia will not be able to make use of users' persistent storage.
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*
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* @return `true` if database for users' persistent data storage exists and
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* `false` otherwise.
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*/
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public final function bool PersistentStorageExists()
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{
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return (_.db.Load(P(userDataDBLink)) != none);
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}
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defaultproperties
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{
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userDataDBLink = "[local]database:/users"
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}
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