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/**
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* Author: dkanus
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* Home repo: https://www.insultplayers.ru/git/AcediaFramework/AcediaCore
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* License: GPL
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* Copyright 2022-2023 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Iter extends AcediaObject
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abstract;
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//! Base class for iterator, an auxiliary object for iterating through
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//! a set of objects obtained from some context-dependent source.
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/// Status of the [`Iter`]'s filter regarding some specific property.
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///
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/// [`Iter`]s can filter objects they're iterating on by the presence or lack of a certain property,
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/// recording this choice requires 3 values (for requiring having/not having a certain property and
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/// for ignoring it).
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/// This enumeration is for inner purposes and is there to unify iterator implementations.
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enum IterFilter {
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/// We don't use relevant property for filtering
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IF_Nothing,
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/// Iterated objects must have that property
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IF_Have,
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/// Iterated objects must not have that property
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IF_NotHave
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};
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/// Advances iterator to the next item.
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///
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/// Makes iterator refer to the next item from the source and returns `true`, as long as the source
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/// of items isn't yet exhausted.
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/// In case there's no more items, method has to return `false` and do nothing else.
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/// [`Iter::HasFinished()`] can also be used to check whether there are more items available.
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public function bool Next();
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/// Returns value currently pointed to by an iterator.
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///
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/// Does not advance iteration: use [`Iter::Next()`] to pick next value.
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///
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/// In case iterator has already reached the end (and [`Iter::Next()``] returned `false`), this
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/// method will return `none`.
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/// Note that depending on context `none` values can also be returned, use
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/// [`Iter::LeaveOnlyNotNone()`] method to prevent that.
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public function AcediaObject Get();
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/// Checks if caller [`Iter`] has finished iterating.
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public function bool HasFinished();
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/// Makes caller iterator skip any `none` items during iteration.
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public function LeaveOnlyNotNone();
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defaultproperties {
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}
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