UnrealScript library and basis for all Acedia Framework mods
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/**
* Special service type that is supposed to be launched alongside
* a particular `Feature`.
* Such service is spawned right before `OnEnabled()` event.
* Copyright 2021 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class FeatureService extends Service
abstract;
var protected Feature ownerFeature;
protected function OnShutdown()
{
ownerFeature = none;
}
/**
* Called right after spawning a service to record it's owner.
*
* Can be overloaded to convert and record `newOwnerFeature` in a more
* type-specific variable, so that service does not have to constantly convert
* `ownerFeature` to your `Feature` class to access it's methods.
*
* @param newOwnerFeature `Feature` that this `Service` is launched for.
*/
public function SetOwnerFeature(Feature newOwnerFeature)
{
if (ownerFeature != none) {
return;
}
ownerFeature = newOwnerFeature;
}
defaultproperties
{
}