UnrealScript library and basis for all Acedia Framework mods
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4 years ago
/**
* Actor base class to be used to Acedia instead of an `Actor`.
* The only difference is defined `_` member that provides convenient access to
* Acedia's API.
* It isn't guaranteed that `default._` will be defined for `AcediaActor`s.
* Copyright 2020 Anton Tarasenko
*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class AcediaActor extends Actor
abstract;
var protected Global _;
public final function Text T(string string)
{
return _.text.FromString(string);
}
public static final function Global __()
{
return Global(class'Global'.static.GetInstance());
}
event PreBeginPlay()
{
super.PreBeginPlay();
if (_ == none)
{
_ = Global(class'Global'.static.GetInstance());
default._ = _;
}
}
defaultproperties
{
}