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/**
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* Acedia's `TcpLink` class for connecting to Avarice.
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* This class should be considered an internal implementation detail and not
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* accessed directly.
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* Copyright 2021 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class AvariceTcpStream extends TcpLink
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dependson(LoggerAPI);
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var private Global _;
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// Reference to the link that has spawned us, to pass on messages.
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var private AvariceLink ownerLink;
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// Information needed for connection
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var private string linkHost;
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var private int linkPort;
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var private IpAddr remoteAddress;
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// If `OpenNoSteam()` (inside `OpenAddress()`) call is made before Avarice
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// application started - connection will not succeed. Because of that
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// `AvariceTcpStream` will keep restarting its attempt to connect if it waited
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// for connection to go through for long enough.
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// This variable is set when `AvariceTcpStream` is initialized and it
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// defines how long we have to wait before reconnection attempt.
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var private float reconnectInterval;
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// This variable track how much time has passed since `OpenNoSteam()` call.
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var private float timeSpentConnecting;
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// For reconnections we need to remember whether we have already bound our
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// port, otherwise it will lead to errors in logs.
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var private bool portBound;
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// Array used to read to and write from TCP connection.
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// All the native methods use it, so avoid creating it locally in our methods.
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var private byte buffer[255];
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// Used to convert our messages in a way appropriate for the network
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var private Utf8Encoder encoder;
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// Used to read and correctly interpret byte stream from Avarice
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var private AvariceStreamReader avariceReader;
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// Arbitrary value indicating that next byte sequence from us reports amount of
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// bytes received so far
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var private byte HEAD_BYTES_RECEIVED;
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// Arbitrary value indicating that next byte sequence from us contains
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// JSON message (prepended by it's length)
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var private byte HEAD_MESSAGE;
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// Byte mask to extract lowest byte from the `int`s:
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// 00000000 00000000 00000000 11111111
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var private int byteMask;
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// `Text` values to be used as keys for getting information from
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// received messages
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var private Text keyS, keyT, keyP;
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var private LoggerAPI.Definition infoConnected;
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var private LoggerAPI.Definition infoDisconnected;
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var private LoggerAPI.Definition fatalNoLink;
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var private LoggerAPI.Definition fatalBadPort;
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var private LoggerAPI.Definition fatalCannotBindPort;
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var private LoggerAPI.Definition fatalCannotResolveHost;
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var private LoggerAPI.Definition fatalCannotConnect;
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var private LoggerAPI.Definition fatalInvaliddUTF8;
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var private LoggerAPI.Definition fatalInvalidMessage;
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// Starts this link, to stop it - simply destroy it
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public final function StartUp(AvariceLink link, float reconnectTime)
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{
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if (link == none)
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{
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Destroy();
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return;
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}
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ownerLink = link;
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// Apparently `TcpLink` ignores default values for these variables,
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// so we set them here
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linkMode = MODE_Binary;
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receiveMode = RMODE_Manual;
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// This actor does not have `AcediaActor` for a parent, so manually
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// define `_` for convenience
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_ = class'Global'.static.GetInstance();
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// Necessary constants
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keyS = _.text.FromString("s");
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keyT = _.text.FromString("t");
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keyP = _.text.FromString("p");
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// For decoding input and encoding output
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encoder = Utf8Encoder(_.memory.Allocate(class'Utf8Encoder'));
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avariceReader =
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AvariceStreamReader(_.memory.Allocate(class'AvariceStreamReader'));
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linkHost = _.text.ToString(link.GetHost());
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linkPort = link.GetPort();
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reconnectInterval = reconnectTime;
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TryConnecting();
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}
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private final function TryConnecting()
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{
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if (linkPort <= 0)
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{
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_.logger.Auto(fatalBadPort)
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.ArgInt(linkPort)
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.Arg(ownerLink.GetName());
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Destroy();
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return;
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}
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// `linkPort` is a port we are connecting to, which is different
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// from the port we have to bind to use `OpenNoSteam()` method
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if (!portBound && BindPort(, true) <= 0)
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{
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_.logger.Auto(fatalCannotBindPort)
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.Arg(ownerLink.GetName());
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Destroy();
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return;
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}
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portBound = true;
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// Try to read `linkHost` as an IP address first, in case of failure -
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// try to resolve it from the host name
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StringToIpAddr(linkHost, remoteAddress);
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remoteAddress.port = linkPort;
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if (remoteAddress.addr == 0) {
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Resolve(linkHost);
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}
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else {
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OpenAddress();
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}
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timeSpentConnecting = 0.0;
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}
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event Resolved(IpAddr resolvedAddress)
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{
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remoteAddress.addr = resolvedAddress.addr;
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OpenAddress();
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}
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event ResolveFailed()
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{
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_.logger.Auto(fatalCannotResolveHost).Arg(_.text.FromString(linkHost));
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Destroy();
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}
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private final function OpenAddress()
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{
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if (!OpenNoSteam(remoteAddress))
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{
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_.logger.Auto(fatalCannotConnect).Arg(ownerLink.GetName());
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Destroy();
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}
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}
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event Opened()
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{
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_.logger.Auto(infoConnected).Arg(ownerLink.GetName());
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if (ownerLink != none) {
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ownerLink.ReceiveNetworkMessage(ANM_Connected);
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}
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else {
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_.logger.Auto(fatalNoLink).Arg(ownerLink.GetName());
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}
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}
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event Closed()
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{
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_.logger.Auto(infoDisconnected).Arg(ownerLink.GetName());
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if (ownerLink != none) {
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ownerLink.ReceiveNetworkMessage(ANM_Connected);
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}
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else {
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_.logger.Auto(fatalNoLink).Arg(ownerLink.GetName());
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}
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portBound = false;
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timeSpentConnecting = 0.0;
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}
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event Destroyed()
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{
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if (_ != none)
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{
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_.memory.Free(avariceReader);
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_.memory.Free(encoder);
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_.memory.Free(keyS);
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_.memory.Free(keyT);
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_.memory.Free(keyP);
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if (ownerLink != none) {
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ownerLink.ReceiveNetworkMessage(ANM_Death);
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}
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else {
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_.logger.Auto(fatalNoLink).Arg(ownerLink.GetName());
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}
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}
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}
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event Tick(float delta)
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{
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if (linkState == STATE_Connected) {
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HandleIncomingData();
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}
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else
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{
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timeSpentConnecting += delta;
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if (timeSpentConnecting >= reconnectInterval)
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{
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Close();
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TryConnecting();
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timeSpentConnecting = 0.0;
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}
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}
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}
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private final function HandleIncomingData()
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{
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local int i, totalReceivedBytes;
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local AvariceMessage nextMessage;
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local array<MutableText> receivedMessages;
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local int bytesRead;
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bytesRead = ReadBinary(255, buffer);
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while (bytesRead > 0)
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{
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totalReceivedBytes += bytesRead;
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for (i = 0; i < bytesRead; i += 1) {
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avariceReader.PushByte(buffer[i]);
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}
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bytesRead = ReadBinary(255, buffer);
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}
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if (avariceReader.Failed())
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{
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_.logger.Auto(fatalInvaliddUTF8).Arg(ownerLink.GetName());
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Destroy();
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return;
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}
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// Tell Avarice how many bytes we have received, so it can send
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// more information
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if (totalReceivedBytes > 0) {
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SendReceived(totalReceivedBytes);
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}
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receivedMessages = avariceReader.PopMessages();
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for (i = 0; i < receivedMessages.length; i += 1)
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{
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nextMessage = MessageFromText(receivedMessages[i]);
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// This means received message is invalid,
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// which means whatever we are connected to is feeding us invalid data,
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// which means connection should be cut immediately
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if (nextMessage == none)
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{
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_.logger.Auto(fatalInvalidMessage).Arg(ownerLink.GetName());
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_.memory.Free(nextMessage);
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_.memory.FreeMany(receivedMessages);
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Destroy();
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return;
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}
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ownerLink.ReceiveNetworkMessage(ANM_Message, nextMessage);
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_.memory.Free(nextMessage);
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}
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_.memory.FreeMany(receivedMessages);
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}
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public final function SendMessage(BaseText textMessage)
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{
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local int i;
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local int nextByte;
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local ByteArrayRef message;
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local int messageLength;
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if (textMessage == none) {
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return;
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}
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message = encoder.Encode(textMessage);
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messageLength = message.GetLength();
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// Signal that we are sending next message
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buffer[0] = HEAD_MESSAGE;
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// Next four bytes (with indices 1, 2, 3 and 4) must contain length of
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// the message's contents as a 4-byte unsigned integer in big endian.
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// UnrealScript does not actually have an unsigned integer type, but
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// even `int`'s positive value range is enough, since avarice server
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// will not accept message length that is even close to `MaxInt`.
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buffer[4] = messageLength & byteMask;
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messageLength -= buffer[4];
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messageLength = messageLength >> 8;
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buffer[3] = messageLength & byteMask;
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messageLength -= buffer[3];
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messageLength = messageLength >> 8;
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buffer[2] = messageLength & byteMask;
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messageLength -= buffer[2];
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messageLength = messageLength >> 8;
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buffer[1] = messageLength;
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// Record the rest of the message in chunks of `255`, since `SendBinary()`
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// can only send this much at once
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nextByte = 5; // We have already added 5 bytes in the code above
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messageLength = message.GetLength();
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for (i = 0; i < messageLength; i += 1)
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{
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buffer[nextByte] = message.GetItem(i);
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nextByte += 1;
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if (nextByte >= 255)
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{
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nextByte = 0;
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SendBinary(255, buffer);
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}
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}
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// Cycle above only sent full chunks of `255`, so send the remainder now
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if (nextByte > 0) {
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SendBinary(nextByte, buffer);
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}
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message.FreeSelf();
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}
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private final function SendReceived(int received)
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{
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// Signal that we are sending amount of bytes received this tick
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buffer[0] = HEAD_BYTES_RECEIVED;
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// Next four bytes (with indices 1 and 2) must contain amount of bytes
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// received as a 2-byte unsigned integer in big endian
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buffer[2] = received & byteMask;
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received -= buffer[2];
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received = received >> 8;
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buffer[1] = received;
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SendBinary(3, buffer);
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}
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private final function AvariceMessage MessageFromText(BaseText message)
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{
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local Parser parser;
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local AvariceMessage result;
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local AssociativeArray parsedMessage;
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local AcediaObject item;
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if (message == none) {
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return none;
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}
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parser = _.text.Parse(message);
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parsedMessage = _.json.ParseObjectWith(parser);
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parser.FreeSelf();
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if (parsedMessage == none) {
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return none;
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}
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result = AvariceMessage(_.memory.Allocate(class'AvariceMessage'));
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item = parsedMessage.TakeItem(keyS, true);
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if (item == none || item.class != class'Text')
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{
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_.memory.Free(item);
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_.memory.Free(parsedMessage);
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_.memory.Free(result);
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return none;
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}
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result.service = Text(item);
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item = parsedMessage.TakeItem(keyT, true);
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if (item == none || item.class != class'Text')
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{
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_.memory.Free(item);
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_.memory.Free(parsedMessage);
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_.memory.Free(result);
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return none;
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}
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result.type = Text(item);
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result.parameters = parsedMessage.TakeItem(keyP, true);
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_.memory.Free(parsedMessage);
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return result;
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}
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defaultproperties
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{
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HEAD_BYTES_RECEIVED = 85
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HEAD_MESSAGE = 42
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byteMask = 255 // Only lowest 8 bits are `1`
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infoConnected = (l=LOG_Info,m="Avarice link \"%1\" connected")
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infoDisconnected = (l=LOG_Info,m="Avarice link \"%1\" disconnected")
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fatalNoLink = (l=LOG_Fatal,m="Unexpected internal `none` value for Avarice link \"%1\"")
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fatalBadPort = (l=LOG_Fatal,m="Bad port \"%1\" specified for Avarice link \"%2\"")
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fatalCannotBindPort = (l=LOG_Fatal,m="Cannot bind port for Avarice link \"%1\"")
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fatalCannotResolveHost = (l=LOG_Fatal,m="Cannot resolve host \"%1\" for Avarice link \"%2\"")
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fatalCannotConnect = (l=LOG_Fatal,m="Connection for Avarice link \"%1\" was rejected")
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|
|
|
fatalInvaliddUTF8 = (l=LOG_Fatal,m="Avarice link \"%1\" has received invalid UTF8, aborting connection")
|
|
|
|
fatalInvalidMessage = (l=LOG_Fatal,m="Avarice link \"%1\" has received invalid message, aborting connection")
|
|
|
|
}
|